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[11908] Add a pathfinding log-filter
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parent
86dd5cea19
commit
1c64b0658e
4 changed files with 22 additions and 18 deletions
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@ -260,6 +260,7 @@ CleanCharacterDB = 1
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# LogFilter_VisibilityChanges
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# LogFilter_Weather
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# LogFilter_DbStrictedCheck
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# LogFilter_Pathfinding
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# Log filters (active by default)
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# Default: 1 - not include with any log level
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# 0 - include in log if log level permit
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@ -350,6 +351,7 @@ LogFilter_TransportMoves = 1
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LogFilter_VisibilityChanges = 1
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LogFilter_Weather = 1
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LogFilter_DbStrictedCheck = 1
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LogFilter_Pathfinding = 1
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LogFilter_PeriodicAffects = 0
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LogFilter_PlayerMoves = 0
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LogFilter_SQLText = 0
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@ -50,6 +50,7 @@ LogFilterData logFilterData[LOG_FILTER_COUNT] =
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{ "db_stricted_check", "LogFilter_DbStrictedCheck", true },
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{ "ahbot_seller", "LogFilter_AhbotSeller", true },
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{ "ahbot_buyer", "LogFilter_AhbotBuyer", true },
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{ "pathfinding", "LogFilter_Pathfinding", true },
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};
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enum LogType
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@ -36,25 +36,26 @@ enum LogLevel
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// bitmask (not forgot update logFilterData content)
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enum LogFilters
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{
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LOG_FILTER_TRANSPORT_MOVES = 0x0001, // 0 any related to transport moves
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LOG_FILTER_CREATURE_MOVES = 0x0002, // 1 creature move by cells
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LOG_FILTER_VISIBILITY_CHANGES = 0x0004, // 2 update visibility for diff objects and players
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LOG_FILTER_ACHIEVEMENT_UPDATES= 0x0008, // 3 achievement update broadcasts
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LOG_FILTER_WEATHER = 0x0010, // 4 weather changes
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LOG_FILTER_PLAYER_STATS = 0x0020, // 5 player save data
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LOG_FILTER_SQL_TEXT = 0x0040, // 6 raw SQL text send to DB engine
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LOG_FILTER_PLAYER_MOVES = 0x0080, // 7 player moves by grid/cell
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LOG_FILTER_PERIODIC_AFFECTS = 0x0100, // 8 DoT/HoT apply trace
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LOG_FILTER_AI_AND_MOVEGENSS = 0x0200, // 9 AI/movement generators debug output
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LOG_FILTER_DAMAGE = 0x0400, // 10 Direct/Area damage trace
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LOG_FILTER_COMBAT = 0x0800, // 11 attack states/roll attack results/etc
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LOG_FILTER_SPELL_CAST = 0x1000, // 12 spell cast/aura apply/spell proc events
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LOG_FILTER_DB_STRICTED_CHECK = 0x2000, // 13 stricted DB data checks output (with possible false reports) for DB devs
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LOG_FILTER_AHBOT_SELLER = 0x4000, // 14 Auction House Bot seller part
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LOG_FILTER_AHBOT_BUYER = 0x8000, // 15 Auction House Bot buyer part
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LOG_FILTER_TRANSPORT_MOVES = 0x000001, // 0 any related to transport moves
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LOG_FILTER_CREATURE_MOVES = 0x000002, // 1 creature move by cells
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LOG_FILTER_VISIBILITY_CHANGES = 0x000004, // 2 update visibility for diff objects and players
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LOG_FILTER_ACHIEVEMENT_UPDATES= 0x000008, // 3 achievement update broadcasts
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LOG_FILTER_WEATHER = 0x000010, // 4 weather changes
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LOG_FILTER_PLAYER_STATS = 0x000020, // 5 player save data
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LOG_FILTER_SQL_TEXT = 0x000040, // 6 raw SQL text send to DB engine
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LOG_FILTER_PLAYER_MOVES = 0x000080, // 7 player moves by grid/cell
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LOG_FILTER_PERIODIC_AFFECTS = 0x000100, // 8 DoT/HoT apply trace
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LOG_FILTER_AI_AND_MOVEGENSS = 0x000200, // 9 AI/movement generators debug output
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LOG_FILTER_DAMAGE = 0x000400, // 10 Direct/Area damage trace
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LOG_FILTER_COMBAT = 0x000800, // 11 attack states/roll attack results/etc
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LOG_FILTER_SPELL_CAST = 0x001000, // 12 spell cast/aura apply/spell proc events
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LOG_FILTER_DB_STRICTED_CHECK = 0x002000, // 13 stricted DB data checks output (with possible false reports) for DB devs
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LOG_FILTER_AHBOT_SELLER = 0x004000, // 14 Auction House Bot seller part
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LOG_FILTER_AHBOT_BUYER = 0x008000, // 15 Auction House Bot buyer part
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LOG_FILTER_PATHFINDING = 0x010000, // 16 Pathfinding
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};
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#define LOG_FILTER_COUNT 16
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#define LOG_FILTER_COUNT 17
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struct LogFilterData
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11907"
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#define REVISION_NR "11908"
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#endif // __REVISION_NR_H__
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