mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 19:37:02 +00:00
[9679] Some more research on spell attributes.
Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
parent
068fca0d74
commit
1cb9002388
2 changed files with 4 additions and 4 deletions
|
|
@ -290,7 +290,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
|
||||
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
|
||||
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
|
||||
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
|
||||
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
|
||||
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
|
||||
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
|
||||
#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
|
||||
|
|
@ -301,7 +301,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
|
||||
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
|
||||
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
|
||||
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
|
||||
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
|
||||
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
|
||||
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
|
||||
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
|
||||
|
|
@ -324,7 +324,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
|
|||
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
|
||||
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
|
||||
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
|
||||
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
|
||||
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
|
||||
#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
|
||||
#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
|
||||
#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9678"
|
||||
#define REVISION_NR "9679"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue