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[12631] Use uint32 for phaseMasks in core and database
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10 changed files with 15 additions and 18 deletions
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@ -118,7 +118,7 @@ void Corpse::SaveToDB()
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<< uint64(m_time) << ", "
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<< uint32(GetType()) << ", "
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<< int(GetInstanceId()) << ", "
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<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
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<< uint32(GetPhaseMask()) << ")"; // prevent out of range error
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CharacterDatabase.Execute(ss.str().c_str());
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CharacterDatabase.CommitTransaction();
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}
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