[12631] Use uint32 for phaseMasks in core and database

This commit is contained in:
Dramacydal 2013-05-31 13:26:17 +01:00 committed by Antz
parent 1fa3b614ed
commit 1cd806c02e
10 changed files with 15 additions and 18 deletions

View file

@ -567,7 +567,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< GetEntry() << ", "
<< mapid << ", "
<< uint32(spawnMask) << "," // cast to prevent save as symbol
<< uint16(GetPhaseMask()) << "," // prevent out of range error
<< uint32(GetPhaseMask()) << "," // prevent out of range error
<< GetPositionX() << ", "
<< GetPositionY() << ", "
<< GetPositionZ() << ", "