mirror of
https://github.com/mangosfour/server.git
synced 2025-12-18 01:37:01 +00:00
[12631] Use uint32 for phaseMasks in core and database
This commit is contained in:
parent
1fa3b614ed
commit
1cd806c02e
10 changed files with 15 additions and 18 deletions
|
|
@ -1262,7 +1262,7 @@ void ObjectMgr::LoadCreatures()
|
|||
data.is_dead = fields[14].GetBool();
|
||||
data.movementType = fields[15].GetUInt8();
|
||||
data.spawnMask = fields[16].GetUInt8();
|
||||
data.phaseMask = fields[17].GetUInt16();
|
||||
data.phaseMask = fields[17].GetUInt32();
|
||||
int16 gameEvent = fields[18].GetInt16();
|
||||
int16 GuidPoolId = fields[19].GetInt16();
|
||||
int16 EntryPoolId = fields[20].GetInt16();
|
||||
|
|
@ -1492,7 +1492,7 @@ void ObjectMgr::LoadGameObjects()
|
|||
data.animprogress = fields[12].GetUInt32();
|
||||
uint32 go_state = fields[13].GetUInt32();
|
||||
data.spawnMask = fields[14].GetUInt8();
|
||||
data.phaseMask = fields[15].GetUInt16();
|
||||
data.phaseMask = fields[15].GetUInt32();
|
||||
int16 gameEvent = fields[16].GetInt16();
|
||||
int16 GuidPoolId = fields[17].GetInt16();
|
||||
int16 EntryPoolId = fields[18].GetInt16();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue