[9632] Restore load/save known titles.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-03-27 23:01:11 +01:00
parent 7b180e5fa8
commit 1d0218bf7b
9 changed files with 47 additions and 11 deletions

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@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_9630_01_characters_characters` bit(1) default NULL
`required_9632_01_characters_characters` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -254,6 +254,7 @@ CREATE TABLE `characters` (
`exploredZones` longtext,
`equipmentCache` longtext,
`ammoId` int(10) UNSIGNED NOT NULL default '0',
`knownTitles` longtext,
PRIMARY KEY (`guid`),
KEY `idx_account` (`account`),
KEY `idx_online` (`online`),

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@ -0,0 +1,9 @@
ALTER TABLE character_db_version CHANGE COLUMN required_9630_01_characters_characters required_9632_01_characters_characters bit;
ALTER TABLE characters
ADD COLUMN `knownTitles` longtext AFTER ammoId;
UPDATE characters, data_backup
SET characters.knownTitles = SUBSTRING(data_backup.data,
length(SUBSTRING_INDEX(data_backup.data, ' ', 626))+2,
length(SUBSTRING_INDEX(data_backup.data, ' ', 631+1))- length(SUBSTRING_INDEX(data_backup.data, ' ', 626)) - 1);

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@ -92,6 +92,7 @@ pkgdata_DATA = \
9611_01_characters.sql \
9622_01_mangos_gameobject.sql \
9630_01_characters_characters.sql \
9632_01_characters_characters.sql \
README
## Additional files to include when running 'make dist'
@ -164,4 +165,5 @@ EXTRA_DIST = \
9611_01_characters.sql \
9622_01_mangos_gameobject.sql \
9630_01_characters_characters.sql \
9632_01_characters_characters.sql \
README

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@ -72,7 +72,7 @@ bool LoginQueryHolder::Initialize()
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));

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@ -25,7 +25,7 @@
#include "SharedDefines.h"
#include "SpellMgr.h"
static eConfigFLoatValues const qualityToRate[MAX_ITEM_QUALITY] = {
static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] = {
CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON

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@ -14655,7 +14655,7 @@ void Player::_LoadExploredZones(const char* data)
{
if(!data)
return;
Tokens tokens = StrSplit(data, " ");
if(tokens.size() != 128)
@ -14669,6 +14669,24 @@ void Player::_LoadExploredZones(const char* data)
}
}
void Player::_LoadKnownTitles(const char* data)
{
if(!data)
return;
Tokens tokens = StrSplit(data, " ");
if(tokens.size() != 6)
return;
Tokens::iterator iter;
int index;
for (iter = tokens.begin(), index = 0; index < 6; ++iter, ++index)
{
m_uint32Values[PLAYER__FIELD_KNOWN_TITLES + index] = atol((*iter).c_str());
}
}
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
// 0 1 2 3 4 5 6 7 8 9 10 11
@ -14679,8 +14697,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 39 40 41 42 43 44 45 46 47 48 49
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
// 50 51 52 53 54 55 56 57 58 59 60 61 62
//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
// 50 51 52 53 54 55 56 57 58 59 60 61 62 63
//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
if(!result)
@ -14729,6 +14747,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
_LoadExploredZones(fields[60].GetString());
_LoadKnownTitles(fields[63].GetString());
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
@ -16246,7 +16265,7 @@ void Player::SaveToDB()
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId) VALUES ("
"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
@ -16361,8 +16380,12 @@ void Player::SaveToDB()
}
ss << "',";
ss << GetUInt32Value(PLAYER_AMMO_ID);
ss << ")";
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
for(uint32 i = 0; i < 6; ++i )
{
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
}
ss << "')";
CharacterDatabase.Execute( ss.str().c_str() );

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@ -2321,6 +2321,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _LoadBGData(QueryResult* result);
void _LoadGlyphs(QueryResult *result);
void _LoadExploredZones(const char* data);
void _LoadKnownTitles(const char* data);
/*********************************************************/
/*** SAVE SYSTEM ***/

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9631"
#define REVISION_NR "9632"
#endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_9630_01_characters_characters"
#define REVISION_DB_CHARACTERS "required_9632_01_characters_characters"
#define REVISION_DB_MANGOS "required_9622_01_mangos_gameobject"
#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
#endif // __REVISION_SQL_H__