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[9632] Restore load/save known titles.
Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
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commit
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9 changed files with 47 additions and 11 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_9630_01_characters_characters` bit(1) default NULL
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`required_9632_01_characters_characters` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@ -254,6 +254,7 @@ CREATE TABLE `characters` (
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`exploredZones` longtext,
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`equipmentCache` longtext,
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`ammoId` int(10) UNSIGNED NOT NULL default '0',
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`knownTitles` longtext,
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PRIMARY KEY (`guid`),
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KEY `idx_account` (`account`),
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KEY `idx_online` (`online`),
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9
sql/updates/9632_01_characters_characters.sql
Normal file
9
sql/updates/9632_01_characters_characters.sql
Normal file
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@ -0,0 +1,9 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_9630_01_characters_characters required_9632_01_characters_characters bit;
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ALTER TABLE characters
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ADD COLUMN `knownTitles` longtext AFTER ammoId;
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UPDATE characters, data_backup
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SET characters.knownTitles = SUBSTRING(data_backup.data,
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length(SUBSTRING_INDEX(data_backup.data, ' ', 626))+2,
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length(SUBSTRING_INDEX(data_backup.data, ' ', 631+1))- length(SUBSTRING_INDEX(data_backup.data, ' ', 626)) - 1);
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@ -92,6 +92,7 @@ pkgdata_DATA = \
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9611_01_characters.sql \
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9622_01_mangos_gameobject.sql \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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README
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## Additional files to include when running 'make dist'
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@ -164,4 +165,5 @@ EXTRA_DIST = \
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9611_01_characters.sql \
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9622_01_mangos_gameobject.sql \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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README
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@ -72,7 +72,7 @@ bool LoginQueryHolder::Initialize()
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
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"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
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@ -25,7 +25,7 @@
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#include "SharedDefines.h"
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#include "SpellMgr.h"
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static eConfigFLoatValues const qualityToRate[MAX_ITEM_QUALITY] = {
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static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] = {
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CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
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CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
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CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
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@ -14655,7 +14655,7 @@ void Player::_LoadExploredZones(const char* data)
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{
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if(!data)
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return;
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Tokens tokens = StrSplit(data, " ");
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if(tokens.size() != 128)
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@ -14669,6 +14669,24 @@ void Player::_LoadExploredZones(const char* data)
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}
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}
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void Player::_LoadKnownTitles(const char* data)
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{
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if(!data)
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return;
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Tokens tokens = StrSplit(data, " ");
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if(tokens.size() != 6)
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return;
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Tokens::iterator iter;
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int index;
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for (iter = tokens.begin(), index = 0; index < 6; ++iter, ++index)
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{
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m_uint32Values[PLAYER__FIELD_KNOWN_TITLES + index] = atol((*iter).c_str());
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}
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}
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bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11
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@ -14679,8 +14697,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 39 40 41 42 43 44 45 46 47 48 49
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 50 51 52 53 54 55 56 57 58 59 60 61 62
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@ -14729,6 +14747,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
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_LoadExploredZones(fields[60].GetString());
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_LoadKnownTitles(fields[63].GetString());
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
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@ -16246,7 +16265,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId) VALUES ("
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@ -16361,8 +16380,12 @@ void Player::SaveToDB()
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}
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ss << "',";
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ss << GetUInt32Value(PLAYER_AMMO_ID);
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ss << ")";
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ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
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for(uint32 i = 0; i < 6; ++i )
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{
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ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
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}
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ss << "')";
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CharacterDatabase.Execute( ss.str().c_str() );
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@ -2321,6 +2321,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void _LoadBGData(QueryResult* result);
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void _LoadGlyphs(QueryResult *result);
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void _LoadExploredZones(const char* data);
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void _LoadKnownTitles(const char* data);
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/*********************************************************/
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/*** SAVE SYSTEM ***/
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9631"
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#define REVISION_NR "9632"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_9630_01_characters_characters"
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#define REVISION_DB_CHARACTERS "required_9632_01_characters_characters"
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#define REVISION_DB_MANGOS "required_9622_01_mangos_gameobject"
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#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
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#endif // __REVISION_SQL_H__
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