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[6812] Implement localization of creature/gameobject name that say/yell.
Original patch deeply rewrited. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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7 changed files with 42 additions and 2 deletions
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@ -1204,7 +1204,7 @@ namespace MaNGOS
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data = new WorldPacket(SMSG_MESSAGECHAT, 200);
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID);
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i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
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i_data_cache[cache_idx] = data;
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}
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