[6812] Implement localization of creature/gameobject name that say/yell.

Original patch deeply rewrited.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
evilstar 2008-11-09 13:12:16 +03:00 committed by VladimirMangos
parent 89612654da
commit 1da8ff0043
7 changed files with 42 additions and 2 deletions

View file

@ -1204,7 +1204,7 @@ namespace MaNGOS
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
// TODO: i_object.GetName() also must be localized?
i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID);
i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
i_data_cache[cache_idx] = data;
}