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[8926] BattleGround: call correct function at playerleave
it will now correctly drop the flag and correctly remove the player from
eye of the storm objectives
+ also avoid the spamming of all "Player not found!" messages in battlegrounds
maybe all existing "player not found!" places should now get an assert(false)
since this shouldn't happen anymore
+ also better error output in GetBattleGroundQueueIdFromLevel
This commit is contained in:
parent
8c1ea4f444
commit
1de6692e04
5 changed files with 33 additions and 21 deletions
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@ -519,11 +519,13 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
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{
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (plr)
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plr->GetSession()->SendPacket(packet);
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else
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:SendPacketToAll: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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}
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}
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@ -531,11 +533,12 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
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{
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:SendPacketToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -563,11 +566,13 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:PlaySoundToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -586,11 +591,13 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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{
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:CastSpellOnTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -606,11 +613,13 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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{
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:RewardHonorToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -631,11 +640,13 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:RewardReputationToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -721,10 +732,9 @@ void BattleGround::EndBattleGround(uint32 winner)
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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uint32 team = itr->second.Team;
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if (!plr)
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if (itr->second.OfflineRemoveTime)
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{
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//if rated arena match - make member lost!
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if (isArena() && isRated() && winner_arena_team && loser_arena_team)
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@ -734,9 +744,11 @@ void BattleGround::EndBattleGround(uint32 winner)
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else
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loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
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}
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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Player *plr = sObjectMgr.GetPlayer(itr->first);
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if (!plr)
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sLog.outError("BattleGround:EndBattleGround Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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// should remove spirit of redemption
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if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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@ -1285,14 +1297,13 @@ void BattleGround::EventPlayerLoggedOut(Player* player)
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m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME;
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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if (isBattleGround())
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EventPlayerDroppedFlag(player);
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else
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{
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//1 player is logging out, if it is the last, then end arena!
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// drop flag and handle other cleanups
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RemovePlayer(player, player->GetGUID());
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// 1 player is logging out, if it is the last, then end arena!
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if (isArena())
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if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
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EndBattleGround(GetOtherTeam(player->GetTeam()));
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}
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}
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}
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@ -134,7 +134,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
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Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[BG_EY_NODES_MAX][j]);
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if (!plr)
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{
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sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[BG_EY_NODES_MAX][j]));
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sLog.outError("BattleGroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[BG_EY_NODES_MAX][j]));
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++j;
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continue;
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}
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@ -170,7 +170,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
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Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[i][j]);
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if (!plr)
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{
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sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
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sLog.outError("BattleGroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
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//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
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m_PlayersNearPoint[BG_EY_NODES_MAX].push_back(m_PlayersNearPoint[i][j]);
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m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
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@ -366,7 +366,8 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
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if (_player->getLevel() > bg->GetMaxLevel())
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{
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sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
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sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
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_player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
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action = 0;
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}
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}
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@ -19123,7 +19123,7 @@ BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel() const
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uint32 queue_id = ( getLevel() / 10) - 1;
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if( queue_id >= MAX_BATTLEGROUND_QUEUES )
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{
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sLog.outError("BattleGround: too high queue_id %u this shouldn't happen", queue_id);
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sLog.outError("BattleGround: too high queue_id %u for player %u (acc: %u) with level %u", queue_id, GetGUIDLow(), GetSession()->GetAccountId(), getLevel());
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return QUEUE_ID_MAX_LEVEL_80;
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}
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return BGQueueIdBasedOnLevel(queue_id);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8925"
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#define REVISION_NR "8926"
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#endif // __REVISION_NR_H__
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