[9456] Fixed spell proc code for mixed proc event cases.

* Allow spells with multiple procEx flags to trigger also with 0 dmg, if current
procExtra is no normal hit (e.g. block and normal hit as flags -> all dmg blocked).

* Also allow proc at hit as result partly block. This fix case from unknown author
  prepered by KAPATEJIb.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
pasdVn 2010-02-26 02:44:38 +03:00 committed by VladimirMangos
parent 62726741d6
commit 1e05a737bd
3 changed files with 6 additions and 3 deletions

View file

@ -1154,8 +1154,8 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
return true;
// Passive spells can`t trigger if need hit
if ((procEvent_procEx & PROC_EX_NORMAL_HIT) && !active)
// Passive spells can`t trigger if need hit (exclude cases when procExtra include non-active flags)
((procEvent_procEx & PROC_EX_NORMAL_HIT & procExtra) && !active)
return false;
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)