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[11467] Reorder class Channel sections to default used in mangos
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parent
b8bb108757
commit
1e38db574a
4 changed files with 58 additions and 55 deletions
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@ -624,7 +624,7 @@ void Channel::Invite(uint64 p, const char *newname)
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if(!newp->GetSocial()->HasIgnore(p))
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{
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MakeInvite(&data, p);
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SendToOne(&data, newp->GetGUID());
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SendToOne(&data, newp->GetObjectGuid());
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data.clear();
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}
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MakePlayerInvited(&data, newp->GetName());
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@ -667,9 +667,9 @@ void Channel::SendToAll(WorldPacket *data, uint64 p)
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plr->GetSession()->SendPacket(data);
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}
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void Channel::SendToOne(WorldPacket *data, uint64 who)
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void Channel::SendToOne(WorldPacket *data, ObjectGuid who)
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{
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if (Player *plr = sObjectMgr.GetPlayer(who))
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if (Player *plr = ObjectMgr::GetPlayer(who))
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plr->GetSession()->SendPacket(data);
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}
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@ -20,6 +20,7 @@
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#define _CHANNEL_H
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#include "Common.h"
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#include "ObjectGuid.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Player.h"
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@ -145,17 +146,44 @@ class Channel
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}
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};
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typedef std::map<uint64, PlayerInfo> PlayerList;
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PlayerList players;
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typedef std::set<uint64> BannedList;
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BannedList banned;
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bool m_announce;
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bool m_moderate;
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std::string m_name;
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std::string m_password;
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uint8 m_flags;
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uint32 m_channelId;
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uint64 m_ownerGUID;
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public:
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Channel(const std::string& name, uint32 channel_id);
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std::string GetName() const { return m_name; }
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uint32 GetChannelId() const { return m_channelId; }
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bool IsConstant() const { return m_channelId != 0; }
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bool IsAnnounce() const { return m_announce; }
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bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
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std::string GetPassword() const { return m_password; }
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void SetPassword(const std::string& npassword) { m_password = npassword; }
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void SetAnnounce(bool nannounce) { m_announce = nannounce; }
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uint32 GetNumPlayers() const { return players.size(); }
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uint8 GetFlags() const { return m_flags; }
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bool HasFlag(uint8 flag) { return m_flags & flag; }
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void Join(uint64 p, const char *pass);
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void Leave(uint64 p, bool send = true);
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void KickOrBan(uint64 good, const char *badname, bool ban);
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void Kick(uint64 good, const char *badname) { KickOrBan(good, badname, false); }
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void Ban(uint64 good, const char *badname) { KickOrBan(good, badname, true); }
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void UnBan(uint64 good, const char *badname);
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void Password(uint64 p, const char *pass);
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void SetMode(uint64 p, const char *p2n, bool mod, bool set);
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void SetOwner(uint64 p, bool exclaim = true);
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void SetOwner(uint64 p, const char *newname);
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void SendWhoOwner(uint64 p);
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void SetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, true); }
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void UnsetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, false); }
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void SetMute(uint64 p, const char *newname) { SetMode(p, newname, false, true); }
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void UnsetMute(uint64 p, const char *newname) { SetMode(p, newname, false, false); }
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void List(Player* p);
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void Announce(uint64 p);
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void Moderate(uint64 p);
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void Say(uint64 p, const char *what, uint32 lang);
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void Invite(uint64 p, const char *newp);
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void Voice(uint64 guid1, uint64 guid2);
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void DeVoice(uint64 guid1, uint64 guid2);
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void JoinNotify(uint64 guid); // invisible notify
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void LeaveNotify(uint64 guid); // invisible notify
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private:
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// initial packet data (notify type and channel name)
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@ -199,7 +227,7 @@ class Channel
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void MakeVoiceOff(WorldPacket *data, uint64 guid); //+ 0x23
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void SendToAll(WorldPacket *data, uint64 p = 0);
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void SendToOne(WorldPacket *data, uint64 who);
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void SendToOne(WorldPacket *data, ObjectGuid who);
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bool IsOn(uint64 who) const { return players.find(who) != players.end(); }
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bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); }
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@ -239,43 +267,18 @@ class Channel
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}
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}
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public:
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Channel(const std::string& name, uint32 channel_id);
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std::string GetName() const { return m_name; }
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uint32 GetChannelId() const { return m_channelId; }
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bool IsConstant() const { return m_channelId != 0; }
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bool IsAnnounce() const { return m_announce; }
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bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
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std::string GetPassword() const { return m_password; }
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void SetPassword(const std::string& npassword) { m_password = npassword; }
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void SetAnnounce(bool nannounce) { m_announce = nannounce; }
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uint32 GetNumPlayers() const { return players.size(); }
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uint8 GetFlags() const { return m_flags; }
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bool HasFlag(uint8 flag) { return m_flags & flag; }
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private:
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bool m_announce;
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bool m_moderate;
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std::string m_name;
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std::string m_password;
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uint8 m_flags;
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uint32 m_channelId;
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uint64 m_ownerGUID;
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void Join(uint64 p, const char *pass);
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void Leave(uint64 p, bool send = true);
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void KickOrBan(uint64 good, const char *badname, bool ban);
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void Kick(uint64 good, const char *badname) { KickOrBan(good, badname, false); }
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void Ban(uint64 good, const char *badname) { KickOrBan(good, badname, true); }
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void UnBan(uint64 good, const char *badname);
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void Password(uint64 p, const char *pass);
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void SetMode(uint64 p, const char *p2n, bool mod, bool set);
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void SetOwner(uint64 p, bool exclaim = true);
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void SetOwner(uint64 p, const char *newname);
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void SendWhoOwner(uint64 p);
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void SetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, true); }
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void UnsetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, false); }
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void SetMute(uint64 p, const char *newname) { SetMode(p, newname, false, true); }
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void UnsetMute(uint64 p, const char *newname) { SetMode(p, newname, false, false); }
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void List(Player* p);
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void Announce(uint64 p);
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void Moderate(uint64 p);
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void Say(uint64 p, const char *what, uint32 lang);
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void Invite(uint64 p, const char *newp);
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void Voice(uint64 guid1, uint64 guid2);
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void DeVoice(uint64 guid1, uint64 guid2);
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void JoinNotify(uint64 guid); // invisible notify
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void LeaveNotify(uint64 guid); // invisible notify
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typedef std::map<uint64, PlayerInfo> PlayerList;
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PlayerList players;
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typedef std::set<uint64> BannedList;
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BannedList banned;
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};
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#endif
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@ -454,8 +454,8 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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Player* GetPlayer(const char* name) const { return ObjectAccessor::FindPlayerByName(name);}
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Player* GetPlayer(ObjectGuid guid) const { return ObjectAccessor::FindPlayer(guid); }
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static Player* GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name);}
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static Player* GetPlayer(ObjectGuid guid) { return ObjectAccessor::FindPlayer(guid); }
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static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11466"
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#define REVISION_NR "11467"
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#endif // __REVISION_NR_H__
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