From 1eb86e16c48ae4519e8998b6dba67d98eabe5308 Mon Sep 17 00:00:00 2001 From: sanctum32 Date: Sat, 18 Jan 2014 20:41:23 +0200 Subject: [PATCH] Updated opcode handlers for last @GiantCrocodile opcode changes --- src/game/Opcodes.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp index fef85640d..65d5ecc09 100644 --- a/src/game/Opcodes.cpp +++ b/src/game/Opcodes.cpp @@ -974,7 +974,7 @@ void InitializeOpcodes() //OPCODE(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); OPCODE(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(SMSG_FORCE_FLIGHT_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //OPCODE(CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAckOpcodes); + OPCODE(CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAckOpcodes); //OPCODE(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAckOpcodes); //OPCODE(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -1154,7 +1154,7 @@ void InitializeOpcodes() //OPCODE(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent ); //OPCODE(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent ); //OPCODE(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent ); - //OPCODE(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite ); + OPCODE(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite ); //OPCODE(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp ); //OPCODE(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite ); //OPCODE(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus ); @@ -1332,7 +1332,7 @@ void InitializeOpcodes() //OPCODE(SMSG_BATTLEFIELD_MANAGER_ENTERING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_BATTLEFIELD_MANAGER_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(CMSG_BATTLEFIELD_MANAGER_QUEUE_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - //OPCODE(CMSG_BATTLEFIELD_MANAGER_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + OPCODE(CMSG_BATTLEFIELD_MANAGER_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(SMSG_BATTLEFIELD_MANAGER_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_BATTLEFIELD_MANAGER_EJECT_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_BATTLEFIELD_MANAGER_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -1382,7 +1382,7 @@ void InitializeOpcodes() //OPCODE(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //OPCODE(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + OPCODE(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_MOVE_SET_COLLISION_HGT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(CMSG_MOVE_SET_COLLISION_HGT_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(MSG_MOVE_SET_COLLISION_HGT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );