[7399] Rewrited BattleGround starting code - moved it to battleground class.

Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
Patch is tested, everything worked for me. You must execute attached sql file!

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-07 11:03:56 +01:00
parent 67f307d5f7
commit 1ee2320484
29 changed files with 469 additions and 425 deletions

View file

@ -88,6 +88,16 @@ BattleGround::BattleGround()
m_PrematureCountDown = false;
m_PrematureCountDown = 0;
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set to some default existing values
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGround::~BattleGround()
@ -169,6 +179,11 @@ void BattleGround::Update(uint32 diff)
}
}
//TODO: move this system to spell system and ressurect players correclt there!
/*********************************************************/
/*** BATTLEGROUND RESSURECTION SYSTEM ***/
/*********************************************************/
//this should be handled by spell system:
m_LastResurrectTime += diff;
if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
@ -219,6 +234,10 @@ void BattleGround::Update(uint32 diff)
m_ResurrectQueue.clear();
}
/*********************************************************/
/*** BATTLEGROUND BALLANCE SYSTEM ***/
/*********************************************************/
// if less then minimum players are in on one side, then start premature finish timer
if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
{
@ -240,13 +259,13 @@ void BattleGround::Update(uint32 diff)
if( newtime > (MINUTE * IN_MILISECONDS) )
{
if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) )
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
}
else
{
//announce every 15 seconds
if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) )
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
}
m_PrematureCountDownTimer = newtime;
}
@ -254,6 +273,88 @@ void BattleGround::Update(uint32 diff)
else if (m_PrematureCountDown)
m_PrematureCountDown = false;
/*********************************************************/
/*** BATTLEGROUND STARTING SYSTEM ***/
/*********************************************************/
if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
{
ModifyStartDelayTime(diff);
if (!(m_Events & BG_STARTING_EVENT_1))
{
m_Events |= BG_STARTING_EVENT_1;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
StartingEventCloseDoors();
SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FIRST]);
//first start warning - 2 or 1 minute
SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
// After 1 minute or 30 seconds, warning is signalled
else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
{
m_Events |= BG_STARTING_EVENT_2;
SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
// After 30 or 15 seconds, warning is signalled
else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
{
m_Events |= BG_STARTING_EVENT_3;
SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
// delay expired (atfer 2 or 1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
{
m_Events |= BG_STARTING_EVENT_4;
StartingEventOpenDoors();
SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL);
SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]);
//remove preparation
if( isArena() )
{
//TODO : add arena sound (PlaySoundToAll(SOUND_ARENA_START);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
}
else
{
PlaySoundToAll(SOUND_BG_START);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting:
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}
}
}
}
/*********************************************************/
/*** BATTLEGROUND ENDING SYSTEM ***/
/*********************************************************/
if(GetStatus() == STATUS_WAIT_LEAVE)
{
// remove all players from battleground after 2 minutes
@ -267,6 +368,7 @@ void BattleGround::Update(uint32 diff)
// do not change any battleground's private variables
}
}
}
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
@ -1365,31 +1467,31 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float
return true;
}
void BattleGround::SendMessageToAll(char const* text)
void BattleGround::SendMessageToAll(char const* text, uint8 type)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL);
ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, text, NULL);
SendPacketToAll(&data);
}
void BattleGround::SendMessageToAll(int32 entry)
void BattleGround::SendMessageToAll(int32 entry, uint8 type)
{
char const* text = GetMangosString(entry);
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL);
ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, text, NULL);
SendPacketToAll(&data);
}
//copied from void ChatHandler::PSendSysMessage(int32 entry, ...)
void BattleGround::PSendMessageToAll(int32 entry, ...)
void BattleGround::PSendMessageToAll(int32 entry, uint8 type, ...)
{
const char *format = GetMangosString(entry);
va_list ap;
char str [2048];
va_start(ap, entry);
va_start(ap, type);
vsnprintf(str,2048,format, ap );
va_end(ap);
SendMessageToAll(str);
SendMessageToAll(str, type);
}
void BattleGround::EndNow()