[7399] Rewrited BattleGround starting code - moved it to battleground class.

Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
Patch is tested, everything worked for me. You must execute attached sql file!

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-07 11:03:56 +01:00
parent 67f307d5f7
commit 1ee2320484
29 changed files with 469 additions and 425 deletions

View file

@ -33,6 +33,11 @@ BattleGroundAB::BattleGroundAB()
m_BuffChange = true;
m_BgObjects.resize(BG_AB_OBJECT_MAX);
m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT);
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN;
}
BattleGroundAB::~BattleGroundAB()
@ -43,81 +48,7 @@ void BattleGroundAB::Update(uint32 diff)
{
BattleGround::Update(diff);
if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() )
{
ModifyStartDelayTime(diff);
if( !(m_Events & 0x01) )
{
m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");
// despawn banners, auras and buffs
for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
SpawnBGObject(obj, RESPAWN_ONE_DAY);
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
// Starting doors
SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
DoorClose(BG_AB_OBJECT_GATE_A);
DoorClose(BG_AB_OBJECT_GATE_H);
// Starting base spirit guides
_NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
_NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
SetStartDelayTime(START_DELAY0);
}
// After 1 minute, warning is signalled
else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) )
{
m_Events |= 0x04;
SendMessageToAll(GetMangosString(LANG_BG_AB_ONEMINTOSTART));
}
// After 1,5 minute, warning is signalled
else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) )
{
m_Events |= 0x08;
SendMessageToAll(GetMangosString(LANG_BG_AB_HALFMINTOSTART));
}
// After 2 minutes, gates OPEN ! x)
else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) )
{
m_Events |= 0x10;
SendMessageToAll(GetMangosString(LANG_BG_AB_STARTED));
// spawn neutral banners
for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
//randomly select buff to spawn
uint8 buff = urand(0, 2);
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
}
DoorOpen(BG_AB_OBJECT_GATE_A);
DoorOpen(BG_AB_OBJECT_GATE_H);
PlaySoundToAll(SOUND_BG_START);
SetStatus(STATUS_IN_PROGRESS);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
}
}
else if( GetStatus() == STATUS_IN_PROGRESS )
if( GetStatus() == STATUS_IN_PROGRESS )
{
int team_points[2] = { 0, 0 };
@ -195,9 +126,9 @@ void BattleGroundAB::Update(uint32 diff)
if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
{
if( team == BG_TEAM_ALLIANCE )
SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY));
SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL);
else
SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY));
SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(SOUND_NEAR_VICTORY);
m_IsInformedNearVictory = true;
}
@ -219,6 +150,40 @@ void BattleGroundAB::Update(uint32 diff)
}
}
void BattleGroundAB::StartingEventCloseDoors()
{
// despawn banners, auras and buffs
for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
SpawnBGObject(obj, RESPAWN_ONE_DAY);
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
// Starting doors
DoorClose(BG_AB_OBJECT_GATE_A);
DoorClose(BG_AB_OBJECT_GATE_H);
SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
// Starting base spirit guides
_NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
_NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
}
void BattleGroundAB::StartingEventOpenDoors()
{
// spawn neutral banners
for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
//randomly select buff to spawn
uint8 buff = urand(0, 2);
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
}
DoorOpen(BG_AB_OBJECT_GATE_A);
DoorOpen(BG_AB_OBJECT_GATE_H);
}
void BattleGroundAB::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);