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[7399] Rewrited BattleGround starting code - moved it to battleground class.
Fixed message color for premature finish warnings. Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0. Added battleground announcer message removed in [7384]. Patch is tested, everything worked for me. You must execute attached sql file! Signed-off-by: Triply <triply@getmangos.com>
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parent
67f307d5f7
commit
1ee2320484
29 changed files with 469 additions and 425 deletions
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@ -37,6 +37,11 @@ BattleGroundEY::BattleGroundEY()
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m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
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m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
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m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
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}
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BattleGroundEY::~BattleGroundEY()
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@ -46,71 +51,8 @@ BattleGroundEY::~BattleGroundEY()
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void BattleGroundEY::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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// after bg start we get there (once)
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if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
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{
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ModifyStartDelayTime(diff);
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if(!(m_Events & 0x01))
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{
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m_Events |= 0x01;
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// setup here, only when at least one player has ported to the map
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if(!SetupBattleGround())
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{
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EndNow();
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return;
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}
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
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// SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
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// SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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SetStartDelayTime(START_DELAY0);
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}
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// After 1 minute, warning is signalled
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else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
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{
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m_Events |= 0x04;
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SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE));
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}
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// After 1,5 minute, warning is signalled
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else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
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{
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m_Events |= 0x08;
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SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE));
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}
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// After 2 minutes, gates OPEN ! x)
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else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
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{
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m_Events |= 0x10;
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
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for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
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{
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//randomly spawn buff
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uint8 buff = urand(0, 2);
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
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}
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SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN));
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PlaySoundToAll(SOUND_BG_START);
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SetStatus(STATUS_IN_PROGRESS);
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for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if(Player *plr = objmgr.GetPlayer(itr->first))
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plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
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}
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}
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else if(GetStatus() == STATUS_IN_PROGRESS)
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if( GetStatus() == STATUS_IN_PROGRESS )
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{
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m_PointAddingTimer -= diff;
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if(m_PointAddingTimer <= 0)
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@ -152,6 +94,30 @@ void BattleGroundEY::Update(uint32 diff)
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}
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}
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void BattleGroundEY::StartingEventCloseDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattleGroundEY::StartingEventOpenDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
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for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
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{
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//randomly spawn buff
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uint8 buff = urand(0, 2);
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
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}
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}
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void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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{
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uint8 team_index = GetTeamIndexByTeamId(Team);
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@ -554,7 +520,7 @@ void BattleGroundEY::RespawnFlag(bool send_message)
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if(send_message)
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{
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SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG));
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SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG), CHAT_MSG_BG_SYSTEM_NEUTRAL);
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PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
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}
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