mirror of
https://github.com/mangosfour/server.git
synced 2025-12-26 16:37:06 +00:00
[7399] Rewrited BattleGround starting code - moved it to battleground class.
Fixed message color for premature finish warnings. Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0. Added battleground announcer message removed in [7384]. Patch is tested, everything worked for me. You must execute attached sql file! Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
parent
67f307d5f7
commit
1ee2320484
29 changed files with 469 additions and 425 deletions
|
|
@ -29,6 +29,16 @@
|
|||
BattleGroundRL::BattleGroundRL()
|
||||
{
|
||||
m_BgObjects.resize(BG_RL_OBJECT_MAX);
|
||||
|
||||
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
|
||||
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
|
||||
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
|
||||
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
|
||||
//we must set messageIds
|
||||
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
|
||||
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
|
||||
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
|
||||
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
|
||||
}
|
||||
|
||||
BattleGroundRL::~BattleGroundRL()
|
||||
|
|
@ -40,71 +50,27 @@ void BattleGroundRL::Update(uint32 diff)
|
|||
{
|
||||
BattleGround::Update(diff);
|
||||
|
||||
if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
|
||||
{
|
||||
ModifyStartDelayTime(diff);
|
||||
|
||||
if (!(m_Events & 0x01))
|
||||
{
|
||||
m_Events |= 0x01;
|
||||
|
||||
// setup here, only when at least one player has ported to the map
|
||||
if(!SetupBattleGround())
|
||||
{
|
||||
EndNow();
|
||||
return;
|
||||
}
|
||||
|
||||
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
|
||||
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
||||
|
||||
SetStartDelayTime(START_DELAY1);
|
||||
SendMessageToAll(LANG_ARENA_ONE_MINUTE);
|
||||
}
|
||||
// After 30 seconds, warning is signalled
|
||||
else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
|
||||
{
|
||||
m_Events |= 0x04;
|
||||
SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
|
||||
}
|
||||
// After 15 seconds, warning is signalled
|
||||
else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
|
||||
{
|
||||
m_Events |= 0x08;
|
||||
SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
|
||||
}
|
||||
// delay expired (1 minute)
|
||||
else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
|
||||
{
|
||||
m_Events |= 0x10;
|
||||
|
||||
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
|
||||
DoorOpen(i);
|
||||
|
||||
for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
|
||||
SpawnBGObject(i, 60);
|
||||
|
||||
SendMessageToAll(LANG_ARENA_BEGUN);
|
||||
SetStatus(STATUS_IN_PROGRESS);
|
||||
SetStartDelayTime(0);
|
||||
|
||||
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
||||
if(Player *plr = objmgr.GetPlayer(itr->first))
|
||||
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
|
||||
|
||||
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
|
||||
EndBattleGround(HORDE);
|
||||
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
|
||||
EndBattleGround(ALLIANCE);
|
||||
}
|
||||
}
|
||||
|
||||
/*if(GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
// update something
|
||||
}*/
|
||||
}
|
||||
|
||||
void BattleGroundRL::StartingEventCloseDoors()
|
||||
{
|
||||
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
|
||||
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
||||
}
|
||||
|
||||
void BattleGroundRL::StartingEventOpenDoors()
|
||||
{
|
||||
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
|
||||
DoorOpen(i);
|
||||
|
||||
for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
|
||||
SpawnBGObject(i, 60);
|
||||
}
|
||||
|
||||
void BattleGroundRL::AddPlayer(Player *plr)
|
||||
{
|
||||
BattleGround::AddPlayer(plr);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue