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[9287] Prevent weapon skill grow at player's pet hit.
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af3aced775
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1f1f414d76
4 changed files with 11 additions and 2 deletions
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@ -5266,7 +5266,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
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{
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// no skill gain in pvp
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Unit *pVictim = getVictim();
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if(pVictim && pVictim->GetTypeId() == TYPEID_PLAYER)
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if(pVictim && pVictim->IsCharmerOrOwnerPlayerOrPlayerItself())
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return;
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if(IsInFeralForm())
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@ -8480,6 +8480,14 @@ Unit *Unit::GetCharmer() const
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return NULL;
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}
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bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
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{
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if (GetTypeId()==TYPEID_PLAYER)
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return true;
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return IS_PLAYER_GUID(GetCharmerOrOwnerGUID());
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}
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Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
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{
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uint64 guid = GetCharmerOrOwnerGUID();
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@ -1389,6 +1389,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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return this;
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}
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bool IsCharmerOrOwnerPlayerOrPlayerItself() const;
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Player* GetCharmerOrOwnerPlayerOrPlayerItself();
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float GetCombatDistance( const Unit* target ) const;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9286"
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#define REVISION_NR "9287"
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#endif // __REVISION_NR_H__
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