Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -230,7 +230,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//we have to take deposit :
uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
uint32 deposit = AuctionHouseMgr::GetAuctionDeposit( auctionHouseEntry, etime, it );
if ( pl->GetMoney() < deposit )
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);