Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -304,7 +304,7 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 item_guid = fields[1].GetUInt32();
uint32 item_template = fields[2].GetUInt32();
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
if(!proto)
{
@ -397,7 +397,7 @@ void AuctionHouseMgr::LoadAuctions()
continue;
}
CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
CreatureInfo const* auctioneerInfo = ObjectMgr::GetCreatureTemplate(auctioneerData->id);
if(!auctioneerInfo)
{
aItem->DeleteFromDB();