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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -60,7 +60,7 @@ void Bag::RemoveFromWorld()
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bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
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{
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ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
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ItemPrototype const * itemProto = ObjectMgr::GetItemPrototype(itemid);
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if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
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return false;
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