Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -60,7 +60,7 @@ void Bag::RemoveFromWorld()
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
ItemPrototype const * itemProto = ObjectMgr::GetItemPrototype(itemid);
if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;