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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -924,7 +924,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
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if (!bmEntry)
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return;
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ItemPrototype const* markProto = objmgr.GetItemPrototype(mark);
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ItemPrototype const* markProto = ObjectMgr::GetItemPrototype(mark);
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if (!markProto)
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return;
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