Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -470,7 +470,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
if ( !pQuest->RewChoiceItemId[i] ) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
if ( IProto )
data << uint32(IProto->DisplayInfoID);
else
@ -483,7 +483,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
if ( !pQuest->RewItemId[i] ) continue;
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
if ( IProto )
data << uint32(IProto->DisplayInfoID);
else
@ -687,7 +687,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
@ -701,7 +701,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewItemsCount());
for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
@ -781,7 +781,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
{
if ( !pQuest->ReqItemId[i] )
continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);