Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -73,7 +73,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
recvPacket >> Invitedname;
if(normalizePlayerName(Invitedname))
player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
if(!player)
{