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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -73,7 +73,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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recvPacket >> Invitedname;
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if(normalizePlayerName(Invitedname))
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player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
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player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
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if(!player)
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{
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