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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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parent
34dab079c4
commit
1f23884757
40 changed files with 104 additions and 104 deletions
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@ -196,7 +196,7 @@ time_t InstanceSave::GetResetTimeForDB()
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// to cache or not to cache, that is the question
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InstanceTemplate const* InstanceSave::GetTemplate()
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{
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return objmgr.GetInstanceTemplate(m_mapid);
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return ObjectMgr::GetInstanceTemplate(m_mapid);
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}
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MapEntry const* InstanceSave::GetMapEntry()
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@ -431,7 +431,7 @@ void InstanceSaveManager::LoadResetTimes()
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{
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Field *fields = result->Fetch();
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uint32 mapid = fields[0].GetUInt32();
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if(!objmgr.GetInstanceTemplate(mapid))
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if(!ObjectMgr::GetInstanceTemplate(mapid))
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{
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sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid %u in instance_reset!", mapid);
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CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u'", mapid);
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@ -457,7 +457,7 @@ void InstanceSaveManager::LoadResetTimes()
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// add the global reset times to the priority queue
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for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
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{
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InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
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InstanceTemplate const* temp = ObjectMgr::GetInstanceTemplate(i);
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if(!temp || temp->reset_delay == 0)
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continue;
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@ -592,7 +592,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
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if(!warn)
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{
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// this is called one minute before the reset time
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InstanceTemplate const* temp = objmgr.GetInstanceTemplate(mapid);
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InstanceTemplate const* temp = ObjectMgr::GetInstanceTemplate(mapid);
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if(!temp || !temp->reset_delay)
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{
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sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid);
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