Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -633,7 +633,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
return;
}
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
@ -760,7 +760,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
return;
}
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);