Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -339,7 +339,7 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(const char* name) const { return ObjectAccessor::FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }