Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -138,7 +138,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
PetType pet_type = PetType(fields[18].GetUInt8());
if(pet_type==HUNTER_PET)
{
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
{
delete result;