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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -170,7 +170,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
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}
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}
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ItemPrototype const *pProto = objmgr.GetItemPrototype(charterid);
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ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(charterid);
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if(!pProto)
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{
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_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
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