Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -153,7 +153,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
if (ci)
{
@ -219,7 +219,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
if(info)
{
std::string Name;