Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -57,7 +57,7 @@ void MapManager::LoadTransports()
std::string name = fields[1].GetCppString();
t->m_period = fields[2].GetUInt32();
const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry);
const GameObjectInfo *goinfo = ObjectMgr::GetGameObjectInfo(entry);
if(!goinfo)
{
@ -150,7 +150,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(guidlow);
if (!goinfo)
{