Don't use singleton to access static functions.

* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
This commit is contained in:
XTZGZoReX 2009-11-08 03:33:06 +01:00
parent 34dab079c4
commit 1f23884757
40 changed files with 104 additions and 104 deletions

View file

@ -464,7 +464,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// some critters required for quests (need normal entry instead possible heroic in any cases)
if(GetTypeId() == TYPEID_PLAYER)
if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
return damage;