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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -614,7 +614,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
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uint32 entry = (uint32)atoi(e);
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uint32 id = (uint32)atoi(i);
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CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
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CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
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if (!ci)
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return false;
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