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[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg. * New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name or if not provided by current seelction with error cases processing. * Property apply mute/unmute in case use different character name from loggined currently for account. * .reset commands can be used from console now * .repairitems comamnd can be used from console now but only to online player.
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122c9c5785
commit
1f2670facf
13 changed files with 558 additions and 1128 deletions
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@ -454,13 +454,13 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand resetCommandTable[] =
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{
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{ "achievements", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
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{ "honor", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetHonorCommand, "", NULL },
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{ "level", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetLevelCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetSpellsCommand, "", NULL },
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{ "stats", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetStatsCommand, "", NULL },
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{ "talents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetTalentsCommand, "", NULL },
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{ "all", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAllCommand, "", NULL },
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{ "achievements", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
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{ "honor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetHonorCommand, "", NULL },
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{ "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetLevelCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetSpellsCommand, "", NULL },
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{ "stats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetStatsCommand, "", NULL },
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{ "talents", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetTalentsCommand, "", NULL },
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{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetAllCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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@ -573,7 +573,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
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{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
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{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
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{ "reset", SEC_ADMINISTRATOR, false, NULL, "", resetCommandTable },
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{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
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{ "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
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{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
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@ -633,7 +633,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL },
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{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
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{ "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
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{ "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL },
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{ "repairitems", SEC_GAMEMASTER, true, &ChatHandler::HandleRepairitemsCommand, "", NULL },
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{ "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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@ -1219,7 +1219,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
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*something1 = strtok(NULL, ":|"); // extract something
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strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces
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strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after retturn from function
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strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after return from function
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return cKey;
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}
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@ -1497,6 +1497,77 @@ std::string ChatHandler::extractPlayerNameFromLink(char* text)
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return name;
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}
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bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/,std::string* player_name /*= NULL*/)
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{
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if (args && *args)
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{
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std::string name = extractPlayerNameFromLink(args);
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if (name.empty())
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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Player* pl = objmgr.GetPlayer(name.c_str());
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// if allowed player pointer
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if(player)
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*player = pl;
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// if need guid value from DB (in name case for check player existence)
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uint64 guid = !pl && (player_guid || player_name) ? objmgr.GetPlayerGUIDByName(name) : 0;
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// if allowed player guid (if no then only online players allowed)
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if(player_guid)
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*player_guid = pl ? pl->GetGUID() : guid;
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if(player_name)
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*player_name = pl || guid ? name : "";
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}
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else
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{
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Player* pl = getSelectedPlayer();
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// if allowed player pointer
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if(player)
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*player = pl;
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// if allowed player guid (if no then only online players allowed)
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if(player_guid)
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*player_guid = pl ? pl->GetGUID() : 0;
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if(player_name)
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*player_name = pl ? pl->GetName() : "";
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}
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// some from req. data must be provided (note: name is empty if player not exist)
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if((!player || !*player) && (!player_guid || !*player_guid) && (!player_name || player_name->empty()))
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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void ChatHandler::extractOptFirstArg(char* args, char** arg1, char** arg2)
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{
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char* p1 = strtok(args, " ");
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char* p2 = strtok(NULL, " ");
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if(!p2)
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{
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p2 = p1;
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p1 = NULL;
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}
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if(arg1)
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*arg1 = p1;
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if(arg2)
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*arg2 = p2;
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}
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bool ChatHandler::needReportToTarget(Player* chr) const
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{
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Player* pl = m_session->GetPlayer();
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