[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.

* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
  or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
This commit is contained in:
VladimirMangos 2009-05-17 12:42:53 +04:00
parent 122c9c5785
commit 1f2670facf
13 changed files with 558 additions and 1128 deletions

View file

@ -343,26 +343,28 @@ bool ChatHandler::HandleGPSCommand(const char* args)
//Summon Player
bool ChatHandler::HandleNamegoCommand(const char* args)
{
if(!*args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
Player* _player = m_session->GetPlayer();
if (target == _player || target_guid == _player->GetGUID())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
PSendSysMessage(LANG_CANT_TELEPORT_SELF);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
if(chr->IsBeingTeleported())
if (target->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true);
@ -371,32 +373,32 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
Map* pMap = m_session->GetPlayer()->GetMap();
if(pMap->IsBattleGroundOrArena())
if (pMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!chr->isGameMaster())
if (!target->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
// if both players are in different bgs
else if (chr->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != chr->GetBattleGroundId())
else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
chr->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
chr->SetBattleGroundEntryPoint(chr->GetMapId(),chr->GetPositionX(),chr->GetPositionY(),chr->GetPositionZ(),chr->GetOrientation());
target->SetBattleGroundEntryPoint(target->GetMapId(),target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),target->GetOrientation());
}
else if(pMap->IsDungeon())
else if (pMap->IsDungeon())
{
Map* cMap = chr->GetMap();
if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() )
Map* cMap = target->GetMap();
if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
@ -405,9 +407,9 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
// we are in instance, and can summon only player in our group with us as lead
if ( !m_session->GetPlayer()->GetGroup() || !chr->GetGroup() ||
(chr->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) )
if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
(target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
@ -417,31 +419,31 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
// stop flight if need
if(chr->isInFlight())
if (target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
chr->SaveRecallPosition();
target->SaveRecallPosition();
// before GM
float x,y,z;
m_session->GetPlayer()->GetClosePoint(x,y,z,chr->GetObjectSize());
chr->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,chr->GetOrientation());
m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
}
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetMangosString(LANG_OFFLINE));
@ -452,12 +454,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
m_session->GetPlayer()->GetPositionZ(),
m_session->GetPlayer()->GetOrientation(),
m_session->GetPlayer()->GetZoneId(),
guid);
}
else
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
target_guid);
}
return true;
@ -466,30 +463,31 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
//Teleport to Player
bool ChatHandler::HandleGonameCommand(const char* args)
{
if(!*args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
Player* _player = m_session->GetPlayer();
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
if (target == _player || target_guid == _player->GetGUID())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SendSysMessage(LANG_CANT_TELEPORT_SELF);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = playerLink(name);
std::string chrNameLink = playerLink(target_name);
Map* cMap = chr->GetMap();
if(cMap->IsBattleGroundOrArena())
Map* cMap = target->GetMap();
if (cMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!_player->isGameMaster())
@ -499,7 +497,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
return false;
}
// if both players are in different bgs
else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != chr->GetBattleGroundId())
else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -507,7 +505,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattleGroundId(chr->GetBattleGroundId(), chr->GetBattleGroundTypeId());
_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
}
@ -519,7 +517,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
if (_player->GetGroup())
{
// we are in group, we can go only if we are in the player group
if (_player->GetGroup() != chr->GetGroup())
if (_player->GetGroup() != target->GetGroup())
{
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -539,28 +537,27 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// if the player or the player's group is bound to another instance
// the player will not be bound to another one
InstancePlayerBind *pBind = _player->GetBoundInstance(chr->GetMapId(), chr->GetDifficulty());
if(!pBind)
InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty());
if (!pBind)
{
Group *group = _player->GetGroup();
InstanceGroupBind *gBind = group ? group->GetBoundInstance(chr->GetMapId(), chr->GetDifficulty()) : NULL;
if(!gBind)
{
// if no bind exists, create a solo bind
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(chr->GetInstanceId());
if(save) _player->BindToInstance(save, !save->CanReset());
}
// if no bind exists, create a solo bind
InstanceGroupBind *gBind = group ? group->GetBoundInstance(target->GetMapId(), target->GetDifficulty()) : NULL;
// if no bind exists, create a solo bind
if (!gBind)
if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(target->GetInstanceId()))
_player->BindToInstance(save, !save->CanReset());
}
_player->SetDifficulty(chr->GetDifficulty());
_player->SetDifficulty(target->GetDifficulty());
}
PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
if (_player->IsVisibleGloballyFor(chr))
ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
// stop flight if need
if(_player->isInFlight())
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
@ -571,20 +568,17 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// to point to see at target with same orientation
float x,y,z;
chr->GetContactPoint(m_session->GetPlayer(),x,y,z);
target->GetContactPoint(_player,x,y,z);
_player->TeleportTo(chr->GetMapId(), x, y, z, _player->GetAngle( chr ), TELE_TO_GM_MODE);
return true;
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
}
if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
@ -592,83 +586,51 @@ bool ChatHandler::HandleGonameCommand(const char* args)
float x,y,z,o;
uint32 map;
bool in_flight;
if(Player::LoadPositionFromDB(map,x,y,z,o,in_flight,guid))
{
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
if (!Player::LoadPositionFromDB(map,x,y,z,o,in_flight,target_guid))
return false;
_player->TeleportTo(map, x, y, z,_player->GetOrientation());
return true;
// stop flight if need
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(map, x, y, z,_player->GetOrientation());
}
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
return true;
}
// Teleport player to last position
bool ChatHandler::HandleRecallCommand(const char* args)
{
Player* chr = NULL;
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
if(!*args)
// check online security
if (HasLowerSecurity(target, 0))
return false;
if (target->IsBeingTeleported())
{
chr = getSelectedPlayer();
if(!chr)
chr = m_session->GetPlayer();
// check online security
else if (HasLowerSecurity(chr, 0))
return false;
}
else
{
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
chr = objmgr.GetPlayer(name.c_str());
if(!chr)
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(chr, 0))
return false;
}
if(chr->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(chr).c_str());
PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(chr->isInFlight())
if(target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
chr->TeleportTo(chr->m_recallMap, chr->m_recallX, chr->m_recallY, chr->m_recallZ, chr->m_recallO);
target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
return true;
}
@ -1989,18 +1951,12 @@ bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
//Send mail by command
bool ChatHandler::HandleSendMailCommand(const char* args)
{
if(!*args)
return false;
// format: name "subject text" "mail text"
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
}
char* tail1 = strtok(NULL, "");
if(!tail1)
@ -2042,14 +1998,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
std::string subject = msgSubject;
std::string text = msgText;
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if(!receiver_guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
@ -2057,11 +2005,9 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
WorldSession::SendMailTo(target,messagetype, stationery, sender_guidlo, GUID_LOPART(target_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
@ -2069,23 +2015,20 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
// teleport player to given game_tele.entry
bool ChatHandler::HandleTeleNameCommand(const char * args)
{
if(!*args)
char* nameStr;
char* teleStr;
extractOptFirstArg((char*)args,&nameStr,&teleStr);
if(!teleStr)
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
char* tail = strtok(NULL, "");
if(!tail)
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(teleStr,&target,&target_guid,&target_name))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink(tail);
GameTele const* tele = extractGameTeleFromLink(teleStr);
if(!tele)
{
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
@ -2093,16 +2036,15 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = playerLink(name);
std::string chrNameLink = playerLink(target_name);
if(chr->IsBeingTeleported()==true)
if(target->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
SetSentErrorMessage(true);
@ -2110,35 +2052,33 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
}
PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
// stop flight if need
if(chr->isInFlight())
if(target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
chr->SaveRecallPosition();
target->SaveRecallPosition();
chr->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
}
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),guid);
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
}
else
PSendSysMessage(LANG_NO_PLAYER, name.c_str());
return true;
}
@ -2222,32 +2162,17 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
//Summon group of player
bool ChatHandler::HandleGroupgoCommand(const char* args)
{
if(!*args)
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Player *player = objmgr.GetPlayer(name.c_str());
if (!player)
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player, 0))
if (HasLowerSecurity(target, 0))
return false;
Group *grp = player->GetGroup();
Group *grp = target->GetGroup();
std::string nameLink = playerLink(name);
std::string nameLink = GetNameLink(target);
if(!grp)
{
@ -2281,7 +2206,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
if (HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = playerLink(name);
std::string plNameLink = GetNameLink(pl);
if(pl->IsBeingTeleported()==true)
{