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[8940] Make players and totems always immune to taunt.
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parent
17e9cafecf
commit
1f7163f449
4 changed files with 29 additions and 1 deletions
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@ -21241,3 +21241,22 @@ void Player::SendDuelCountdown(uint32 counter)
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data << uint32(counter); // seconds
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data << uint32(counter); // seconds
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GetSession()->SendPacket(&data);
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GetSession()->SendPacket(&data);
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}
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}
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bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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{
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switch(spellInfo->Effect[index])
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{
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case SPELL_EFFECT_ATTACK_ME:
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return true;
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default:
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break;
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}
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switch(spellInfo->EffectApplyAuraName[index])
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{
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case SPELL_AURA_MOD_TAUNT:
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return true;
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default:
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break;
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}
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return Unit::IsImmunedToSpellEffect(spellInfo, index);
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}
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@ -1547,6 +1547,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
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bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
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bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
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bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
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bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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void SendProficiency(uint8 pr1, uint32 pr2);
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void SendProficiency(uint8 pr1, uint32 pr2);
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void SendInitialSpells();
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void SendInitialSpells();
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@ -160,12 +160,20 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
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bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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{
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{
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// TODO: possibly all negative auras immune?
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// TODO: possibly all negative auras immune?
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switch(spellInfo->Effect[index])
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{
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case SPELL_EFFECT_ATTACK_ME:
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return true;
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default:
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break;
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}
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switch(spellInfo->EffectApplyAuraName[index])
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switch(spellInfo->EffectApplyAuraName[index])
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{
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{
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_MOD_FEAR:
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case SPELL_AURA_MOD_FEAR:
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case SPELL_AURA_TRANSFORM:
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case SPELL_AURA_TRANSFORM:
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case SPELL_AURA_MOD_TAUNT:
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return true;
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return true;
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default:
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default:
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break;
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break;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8939"
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#define REVISION_NR "8940"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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