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[9599] Adding a few research comments for unit_flags and rename one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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1b2eefd721
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1f7f5955bf
3 changed files with 4 additions and 3 deletions
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@ -10289,6 +10289,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
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if (creatureNotInCombat)
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{
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// should probably be removed for the attacked (+ it's party/group) only, not global
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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if (((Creature*)this)->AI())
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@ -545,8 +545,8 @@ enum UnitFlags
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UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
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UNIT_FLAG_UNK_6 = 0x00000040,
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UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
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UNIT_FLAG_OOC_NOT_ATTACKABLE = 0x00000100, // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat.
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UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything
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UNIT_FLAG_OOC_NOT_ATTACKABLE = 0x00000100, // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat (flag probably removed for the attacked and it's party/group only)
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UNIT_FLAG_PASSIVE = 0x00000200, // 3.0.3 - makes you unable to attack everything. Almost identical to our "civilian"-term. Will ignore it's surroundings and not engage in combat unless "called upon" or engaged by another unit.
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UNIT_FLAG_LOOTING = 0x00000400, // loot animation
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UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
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UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9598"
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#define REVISION_NR "9599"
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#endif // __REVISION_NR_H__
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