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[8553] removed spiritguide from code
they basicaly should *autocast 22011 *give player after gossiphello buff 2584 *port players away to another spiritguides, when they die so this can be done by a script and maybe eventai
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12 changed files with 25 additions and 153 deletions
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@ -31,6 +31,7 @@
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#include "BattleGround.h"
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#include "ArenaTeam.h"
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#include "Language.h"
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#include "ScriptCalls.h"
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void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
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{
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@ -583,7 +584,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
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if(!unit->isSpiritService()) // it's not spirit service
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return;
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sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
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unit->SendAreaSpiritHealerQueryOpcode(GetPlayer());
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}
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void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
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@ -604,7 +605,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
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if(!unit->isSpiritService()) // it's not spirit service
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return;
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bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
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Script->GossipHello(GetPlayer(), unit);
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}
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void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
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