[8553] removed spiritguide from code

they basicaly should
*autocast 22011
*give player after gossiphello buff 2584
*port players away to another spiritguides, when they die

so this can be done by a script
and maybe eventai
This commit is contained in:
balrok 2009-09-21 19:25:22 +02:00
parent 2da82a8c68
commit 1f9b4ca4c3
12 changed files with 25 additions and 153 deletions

View file

@ -31,6 +31,7 @@
#include "BattleGround.h"
#include "ArenaTeam.h"
#include "Language.h"
#include "ScriptCalls.h"
void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
{
@ -583,7 +584,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
if(!unit->isSpiritService()) // it's not spirit service
return;
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
unit->SendAreaSpiritHealerQueryOpcode(GetPlayer());
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
@ -604,7 +605,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
if(!unit->isSpiritService()) // it's not spirit service
return;
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
Script->GossipHello(GetPlayer(), unit);
}
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )