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[7349] Implement spell cast depenences from area/quest.aura state store in new table spell_area.
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded), aura present at character, character race/gender. * Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply. * Old hardcoded lines for similar check removed from sources and required DB support for work now.
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13 changed files with 458 additions and 122 deletions
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@ -1202,6 +1202,9 @@ void World::SetInitialWorldSettings()
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sLog.outString( ">>> Quests Relations loaded" );
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sLog.outString();
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sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
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spellmgr.LoadSpellAreas();
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sLog.outString( "Loading AreaTrigger definitions..." );
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objmgr.LoadAreaTriggerTeleports(); // must be after item template load
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