[7349] Implement spell cast depenences from area/quest.aura state store in new table spell_area.

* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
  aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
  zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
This commit is contained in:
VladimirMangos 2009-02-27 11:03:09 +03:00
parent 9e7e374077
commit 1fca6de6f3
13 changed files with 458 additions and 122 deletions

View file

@ -1202,6 +1202,9 @@ void World::SetInitialWorldSettings()
sLog.outString( ">>> Quests Relations loaded" );
sLog.outString();
sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
spellmgr.LoadSpellAreas();
sLog.outString( "Loading AreaTrigger definitions..." );
objmgr.LoadAreaTriggerTeleports(); // must be after item template load