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Added empty vehicle class, vehicle*.dbc struct's
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6fae544fbe
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19 changed files with 323 additions and 34 deletions
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@ -109,7 +109,7 @@ DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
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DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
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DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
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DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
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DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
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//DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
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DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
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TalentSpellPosMap sTalentSpellPosMap;
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DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
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@ -319,7 +319,7 @@ void LoadDBCStores(std::string dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
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//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
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// create talent spells set
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