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Fixed: crash at expire single target loaded aura.
Prevent loading and saving single target auras for pet in same way as already implemented for player.
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parent
0c9f783ddc
commit
20951d116e
1 changed files with 17 additions and 4 deletions
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@ -1363,6 +1363,10 @@ void Pet::_LoadAuras(uint32 timediff)
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else
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remaincharges = -1;
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/// do not load single target auras (unless they were cast by the player)
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if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
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continue;
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Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
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if(!damage)
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@ -1392,10 +1396,19 @@ void Pet::_SaveAuras()
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spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
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break;
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if (i == 3 && !itr->second->IsPassive())
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CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
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"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
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m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
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if (i != 3)
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continue;
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if(itr->second->IsPassive())
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continue;
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/// do not save single target auras (unless they were cast by the player)
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if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
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continue;
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CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
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"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
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m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
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}
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}
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