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[f] part of structure updates
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d0efe55239
commit
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2 changed files with 80 additions and 11 deletions
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@ -21627,18 +21627,81 @@ void Player::SetGroup(Group* group, int8 subgroup)
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void Player::SendInitialPacketsBeforeAddToMap()
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void Player::SendInitialPacketsBeforeAddToMap()
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{
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{
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//GetSocial()->SendSocialList();
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//// Homebind
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//WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
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//data << m_homebindX << m_homebindY << m_homebindZ;
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//data << (uint32) m_homebindMapId;
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//data << (uint32) m_homebindAreaId;
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//GetSession()->SendPacket(&data);
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//// SMSG_SET_PROFICIENCY
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//// SMSG_SET_PCT_SPELL_MODIFIER
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//// SMSG_SET_FLAT_SPELL_MODIFIER
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//SendTalentsInfoData(false);
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//data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
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//data << uint32(GetMap()->GetDifficulty());
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//GetSession()->SendPacket(&data);
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//SendInitialSpells();
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//data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
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//data << uint32(0); // count, for(count) uint32;
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//GetSession()->SendPacket(&data);
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//SendInitialActionButtons();
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//m_reputationMgr.SendInitialReputations();
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//if (!isAlive())
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// SendCorpseReclaimDelay(true);
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//SendInitWorldStates(GetZoneId(), GetAreaId());
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//SendEquipmentSetList();
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//m_achievementMgr.SendAllAchievementData();
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//data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
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//data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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//data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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//data << (float)0.01666667f; // game speed
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//data << uint32(0); // added in 3.1.2
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//data << uint32(0); // added in 3.1.2
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//GetSession()->SendPacket(&data);
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//// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
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//// SMSG_PET_GUIDS
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//// SMSG_POWER_UPDATE
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//// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
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//if (IsFreeFlying() || IsTaxiFlying())
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// m_movementInfo.AddMovementFlag(MOVEFLAG_FLYING);
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//SendCurrencies();
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//SetMover(this);
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/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
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GetSocial()->SendSocialList();
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GetSocial()->SendSocialList();
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// guild bank list wtf?
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// Homebind
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// Homebind
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WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
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WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
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data << m_homebindX << m_homebindY << m_homebindZ;
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data << m_homebindZ;
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data << m_homebindX;
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data << (uint32) m_homebindMapId;
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data << (uint32) m_homebindMapId;
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data << m_homebindY;
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data << (uint32) m_homebindAreaId;
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data << (uint32) m_homebindAreaId;
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GetSession()->SendPacket(&data);
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GetSession()->SendPacket(&data);
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// SMSG_SET_PROFICIENCY
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// SMSG_SET_PROFICIENCY
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// SMSG_SET_PCT_SPELL_MODIFIER
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// SMSG_SET_PCT_SPELL_MODIFIER
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// SMSG_SET_FLAT_SPELL_MODIFIER
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// SMSG_SET_FLAT_SPELL_MODIFIER
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// SMSG_UPDATE_AURA_DURATION
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SendTalentsInfoData(false);
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SendTalentsInfoData(false);
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@ -21646,12 +21709,11 @@ void Player::SendInitialPacketsBeforeAddToMap()
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data.WriteBit(0); // HasRestrictedLevel
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data.WriteBit(0); // HasRestrictedLevel
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data.WriteBit(0); // HasRestrictedMoney
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data.WriteBit(0); // HasRestrictedMoney
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data.WriteBit(0); // IneligibleForLoot
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data.WriteBit(0); // IneligibleForLoot
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data.FlushBits();
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//if (IneligibleForLoot)
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//if (IneligibleForLoot)
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// data << uint32(0); // EncounterMask
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// data << uint32(0); // EncounterMask
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data << uint8(0); // IsOnTournamentRealm
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data << uint8(0); // IsOnTournamentRealm
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//if (HasRestrictedMoney)
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//if (HasRestrictedMoney)
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// data << uint32(100000); // RestrictedMoney (starter accounts)
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// data << uint32(100000); // RestrictedMoney (starter accounts)
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//if (HasRestrictedLevel)
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//if (HasRestrictedLevel)
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@ -21679,14 +21741,21 @@ void Player::SendInitialPacketsBeforeAddToMap()
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m_achievementMgr.SendAllAchievementData();
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m_achievementMgr.SendAllAchievementData();
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data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
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data.Initialize(SMSG_LOGIN_SETTIMESPEED, 20);
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data << uint32(1);
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data << uint32(1);
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data << float(0.01666667f); // game speed
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data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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data << (float)0.01666667f; // game speed
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data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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data << uint32(0); // added in 3.1.2
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GetSession()->SendPacket(&data);
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GetSession()->SendPacket(&data);
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GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
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// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
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// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
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// SMSG_PET_GUIDS
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// SMSG_PET_GUIDS
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// SMSG_UPDATE_WORLD_STATE
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// SMSG_POWER_UPDATE
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// SMSG_POWER_UPDATE
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// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
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// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
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@ -25837,7 +25906,7 @@ const uint32 armorSpecToClass[MAX_CLASSES] =
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86529, // CLASS_SHAMAN
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86529, // CLASS_SHAMAN
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0, // CLASS_MAGE
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0, // CLASS_MAGE
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0, // CLASS_WARLOCK
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0, // CLASS_WARLOCK
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0, // CLASS_UNK2
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0, // CLASS_MONK
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86530, // CLASS_DRUID
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86530, // CLASS_DRUID
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};
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};
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@ -896,7 +896,7 @@ enum Opcodes
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SMSG_CHARACTER_PROFILE = 0x1339,
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SMSG_CHARACTER_PROFILE = 0x1339,
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SMSG_CHARACTER_PROFILE_REALM_CONNECTED = 0x133A,
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SMSG_CHARACTER_PROFILE_REALM_CONNECTED = 0x133A,
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SMSG_DEFENSE_MESSAGE = 0x0314, // 4.3.4 15595
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SMSG_DEFENSE_MESSAGE = 0x0314, // 4.3.4 15595
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SMSG_WORLD_SERVER_INFO = 0x31A2, // 4.3.4 15595
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SMSG_WORLD_SERVER_INFO = 0x0427, // 5.4.1 17538
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MSG_GM_RESETINSTANCELIMIT = 0x133D,
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MSG_GM_RESETINSTANCELIMIT = 0x133D,
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SMSG_MOTD = 0x12DC, // 5.3.0 17128
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SMSG_MOTD = 0x12DC, // 5.3.0 17128
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SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x133F,
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SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x133F,
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