From 20e9484e740d0f2811accea2bd71f61b254c655a Mon Sep 17 00:00:00 2001 From: mns Date: Fri, 10 Jun 2011 22:19:39 +0400 Subject: [PATCH] [11622] Really use DB value for creature walking speed after speed update. Signed-off-by: VladimirMangos --- src/game/Unit.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 339ad4cbc..cf715ff2d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8232,7 +8232,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio) switch(mtype) { case MOVE_WALK: - return; + break; case MOVE_RUN: { if (IsMounted()) // Use on mount auras diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index faef1a138..215e5e209 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11621" + #define REVISION_NR "11622" #endif // __REVISION_NR_H__