[10503] Move *_respawn tables to characters DB.

This allow have in `mangos` DB only world static state data.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zergtmn 2010-09-19 00:41:32 +04:00 committed by VladimirMangos
parent c5b0593855
commit 20f4a16f01
12 changed files with 102 additions and 107 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_10332_02_characters_pet_aura` bit(1) default NULL
`required_10503_02_characters_gameobject_respawn` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -1019,6 +1019,50 @@ LOCK TABLES `corpse` WRITE;
/*!40000 ALTER TABLE `corpse` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `creature_respawn`
--
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `creature_respawn`
--
LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gameobject_respawn`
--
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `gameobject_respawn`
--
LOCK TABLES `gameobject_respawn` WRITE;
/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `groups`
--

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0',
`required_10500_01_mangos_scripts` bit(1) default NULL
`required_10503_04_mangos_gameobject_respawn` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -1166,28 +1166,6 @@ LOCK TABLES `creature_questrelation` WRITE;
/*!40000 ALTER TABLE `creature_questrelation` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `creature_respawn`
--
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `creature_respawn`
--
LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `creature_template`
--
@ -1931,28 +1909,6 @@ LOCK TABLES `gameobject_questrelation` WRITE;
/*!40000 ALTER TABLE `gameobject_questrelation` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gameobject_respawn`
--
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `gameobject_respawn`
--
LOCK TABLES `gameobject_respawn` WRITE;
/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gameobject_scripts`
--

View file

@ -0,0 +1,10 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10332_02_characters_pet_aura required_10503_01_characters_creature_respawn bit;
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';

View file

@ -0,0 +1,10 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10503_01_characters_creature_respawn required_10503_02_characters_gameobject_respawn bit;
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_10500_01_mangos_scripts required_10503_03_mangos_creature_respawn bit;
DROP TABLE IF EXISTS `creature_respawn`;

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_10503_03_mangos_creature_respawn required_10503_04_mangos_gameobject_respawn bit;
DROP TABLE IF EXISTS `gameobject_respawn`;

View file

@ -97,6 +97,10 @@ pkgdata_DATA = \
10454_01_mangos_spell_proc_event.sql \
10457_01_mangos_spell_proc_event.sql \
10500_01_mangos_scripts.sql \
10503_01_characters_creature_respawn.sql \
10503_02_characters_gameobject_respawn.sql \
10503_03_mangos_creature_respawn.sql \
10503_04_mangos_gameobject_respawn.sql \
README
## Additional files to include when running 'make dist'
@ -174,4 +178,8 @@ EXTRA_DIST = \
10454_01_mangos_spell_proc_event.sql \
10457_01_mangos_spell_proc_event.sql \
10500_01_mangos_scripts.sql \
10503_01_characters_creature_respawn.sql \
10503_02_characters_gameobject_respawn.sql \
10503_03_mangos_creature_respawn.sql \
10503_04_mangos_gameobject_respawn.sql \
README