[10503] Move *_respawn tables to characters DB.

This allow have in `mangos` DB only world static state data.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zergtmn 2010-09-19 00:41:32 +04:00 committed by VladimirMangos
parent c5b0593855
commit 20f4a16f01
12 changed files with 102 additions and 107 deletions

View file

@ -288,8 +288,8 @@ BattleGround::~BattleGround()
if (GetInstanceID()) // not spam by useless queries in case BG templates
{
// delete creature and go respawn times
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID());
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID());
CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", GetInstanceID());
CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", GetInstanceID());
// delete instance from db
CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID());
// remove from battlegrounds