[10503] Move *_respawn tables to characters DB.

This allow have in `mangos` DB only world static state data.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zergtmn 2010-09-19 00:41:32 +04:00 committed by VladimirMangos
parent c5b0593855
commit 20f4a16f01
12 changed files with 102 additions and 107 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`; DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` ( CREATE TABLE `character_db_version` (
`required_10332_02_characters_pet_aura` bit(1) default NULL `required_10503_02_characters_gameobject_respawn` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
-- --
@ -1019,6 +1019,50 @@ LOCK TABLES `corpse` WRITE;
/*!40000 ALTER TABLE `corpse` ENABLE KEYS */; /*!40000 ALTER TABLE `corpse` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `creature_respawn`
--
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `creature_respawn`
--
LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gameobject_respawn`
--
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `gameobject_respawn`
--
LOCK TABLES `gameobject_respawn` WRITE;
/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `groups` -- Table structure for table `groups`
-- --

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL, `version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0', `cache_id` int(10) default '0',
`required_10500_01_mangos_scripts` bit(1) default NULL `required_10503_04_mangos_gameobject_respawn` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
-- --
@ -1166,28 +1166,6 @@ LOCK TABLES `creature_questrelation` WRITE;
/*!40000 ALTER TABLE `creature_questrelation` ENABLE KEYS */; /*!40000 ALTER TABLE `creature_questrelation` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `creature_respawn`
--
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `creature_respawn`
--
LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `creature_template` -- Table structure for table `creature_template`
-- --
@ -1931,28 +1909,6 @@ LOCK TABLES `gameobject_questrelation` WRITE;
/*!40000 ALTER TABLE `gameobject_questrelation` ENABLE KEYS */; /*!40000 ALTER TABLE `gameobject_questrelation` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `gameobject_respawn`
--
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
--
-- Dumping data for table `gameobject_respawn`
--
LOCK TABLES `gameobject_respawn` WRITE;
/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `gameobject_scripts` -- Table structure for table `gameobject_scripts`
-- --

View file

@ -0,0 +1,10 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10332_02_characters_pet_aura required_10503_01_characters_creature_respawn bit;
DROP TABLE IF EXISTS `creature_respawn`;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';

View file

@ -0,0 +1,10 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10503_01_characters_creature_respawn required_10503_02_characters_gameobject_respawn bit;
DROP TABLE IF EXISTS `gameobject_respawn`;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`respawntime` bigint(20) NOT NULL default '0',
`instance` mediumint(8) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`,`instance`),
KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_10500_01_mangos_scripts required_10503_03_mangos_creature_respawn bit;
DROP TABLE IF EXISTS `creature_respawn`;

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_10503_03_mangos_creature_respawn required_10503_04_mangos_gameobject_respawn bit;
DROP TABLE IF EXISTS `gameobject_respawn`;

View file

@ -97,6 +97,10 @@ pkgdata_DATA = \
10454_01_mangos_spell_proc_event.sql \ 10454_01_mangos_spell_proc_event.sql \
10457_01_mangos_spell_proc_event.sql \ 10457_01_mangos_spell_proc_event.sql \
10500_01_mangos_scripts.sql \ 10500_01_mangos_scripts.sql \
10503_01_characters_creature_respawn.sql \
10503_02_characters_gameobject_respawn.sql \
10503_03_mangos_creature_respawn.sql \
10503_04_mangos_gameobject_respawn.sql \
README README
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
@ -174,4 +178,8 @@ EXTRA_DIST = \
10454_01_mangos_spell_proc_event.sql \ 10454_01_mangos_spell_proc_event.sql \
10457_01_mangos_spell_proc_event.sql \ 10457_01_mangos_spell_proc_event.sql \
10500_01_mangos_scripts.sql \ 10500_01_mangos_scripts.sql \
10503_01_characters_creature_respawn.sql \
10503_02_characters_gameobject_respawn.sql \
10503_03_mangos_creature_respawn.sql \
10503_04_mangos_gameobject_respawn.sql \
README README

View file

@ -288,8 +288,8 @@ BattleGround::~BattleGround()
if (GetInstanceID()) // not spam by useless queries in case BG templates if (GetInstanceID()) // not spam by useless queries in case BG templates
{ {
// delete creature and go respawn times // delete creature and go respawn times
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", GetInstanceID());
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", GetInstanceID());
// delete instance from db // delete instance from db
CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID());
// remove from battlegrounds // remove from battlegrounds

View file

@ -169,7 +169,7 @@ void InstanceResetScheduler::LoadResetTimes()
delete result; delete result;
// update reset time for normal instances with the max creature respawn time + X hours // update reset time for normal instances with the max creature respawn time + X hours
result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
if( result ) if( result )
{ {
do do
@ -482,52 +482,13 @@ void InstanceSaveManager::CleanupInstances()
_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
_DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); _DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
// creature_respawn and gameobject_respawn are in another database // clean unused respawn data
// first, obtain total instance set CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
std::set<uint32> InstanceSet; CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
if( result )
{
do
{
Field *fields = result->Fetch();
InstanceSet.insert(fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// creature_respawn
result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
if( result )
{
do
{
Field *fields = result->Fetch();
if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end())
WorldDatabase.DirectPExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// gameobject_respawn
result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
if( result )
{
do
{
Field *fields = result->Fetch();
if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end())
WorldDatabase.DirectPExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
bar.step(); bar.step();
sLog.outString(); sLog.outString();
sLog.outString( ">> Initialized %u instances", (uint32)InstanceSet.size()); sLog.outString( ">> Instances cleaned up");
} }
void InstanceSaveManager::PackInstances() void InstanceSaveManager::PackInstances()
@ -563,8 +524,8 @@ void InstanceSaveManager::PackInstances()
if (*i != InstanceNumber) if (*i != InstanceNumber)
{ {
// remap instance id // remap instance id
WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i);

View file

@ -1557,11 +1557,11 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
void ObjectMgr::LoadCreatureRespawnTimes() void ObjectMgr::LoadCreatureRespawnTimes()
{ {
// remove outdated data // remove outdated data
WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
uint32 count = 0; uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, instance FROM creature_respawn");
if(!result) if(!result)
{ {
@ -1599,11 +1599,11 @@ void ObjectMgr::LoadCreatureRespawnTimes()
void ObjectMgr::LoadGameobjectRespawnTimes() void ObjectMgr::LoadGameobjectRespawnTimes()
{ {
// remove outdated data // remove outdated data
WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
uint32 count = 0; uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, instance FROM gameobject_respawn");
if(!result) if(!result)
{ {
@ -7184,9 +7184,9 @@ void ObjectMgr::LoadWeatherZoneChances()
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
{ {
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if(t) if(t)
WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance); CharacterDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
} }
void ObjectMgr::DeleteCreatureData(uint32 guid) void ObjectMgr::DeleteCreatureData(uint32 guid)
@ -7202,9 +7202,9 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
{ {
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if(t) if(t)
WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance); CharacterDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
} }
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
@ -7229,8 +7229,8 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
mCreatureRespawnTimes.erase(itr); mCreatureRespawnTimes.erase(itr);
} }
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
} }
void ObjectMgr::DeleteGOData(uint32 guid) void ObjectMgr::DeleteGOData(uint32 guid)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10502" #define REVISION_NR "10503"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__ #ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__ #define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10332_02_characters_pet_aura" #define REVISION_DB_CHARACTERS "required_10503_02_characters_gameobject_respawn"
#define REVISION_DB_MANGOS "required_10500_01_mangos_scripts" #define REVISION_DB_MANGOS "required_10503_04_mangos_gameobject_respawn"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version" #define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__ #endif // __REVISION_SQL_H__