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[8187] Remove %s prefix in BuildMonsterChat().
For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display. Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 2 additions and 6 deletions
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@ -1492,8 +1492,6 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
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void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
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{
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bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE);
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*data << (uint8)msgtype;
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*data << (uint32)language;
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*data << (uint64)GetGUID();
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@ -1506,9 +1504,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
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*data << (uint32)1; // target name length
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*data << (uint8)0; // target name
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}
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*data << (uint32)(strlen(text)+1+(pre?3:0));
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if(pre)
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data->append("%s ",3);
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*data << (uint32)(strlen(text)+1);
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*data << text;
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*data << (uint8)0; // ChatTag
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}
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