[8187] Remove %s prefix in BuildMonsterChat().

For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-07-16 17:00:30 +02:00
parent 745f4de173
commit 212ece4e06
2 changed files with 2 additions and 6 deletions

View file

@ -1492,8 +1492,6 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
{
bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE);
*data << (uint8)msgtype;
*data << (uint32)language;
*data << (uint64)GetGUID();
@ -1506,9 +1504,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint32)1; // target name length
*data << (uint8)0; // target name
}
*data << (uint32)(strlen(text)+1+(pre?3:0));
if(pre)
data->append("%s ",3);
*data << (uint32)(strlen(text)+1);
*data << text;
*data << (uint8)0; // ChatTag
}