diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 3ef17622e..3a4c63d5a 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -244,10 +244,10 @@ bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* cri
return false;
}
return true;
- case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL:
+ case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL:
if(equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
- sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
+ sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL (%u) have unknown quality state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,equipped_item.item_quality);
return false;
}
@@ -350,7 +350,7 @@ bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* sou
}
return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
}
- case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL:
+ case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL:
{
Item* item = source->GetItemByPos(INVENTORY_SLOT_BAG_0,miscvalue1);
if (!item)
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 07ed0fa88..66141af74 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -62,7 +62,7 @@ enum AchievementCriteriaRequirementType
ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16, // holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
- ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL = 19, // item_level item_quality fir equipped item in slot `misc1` to item level and quality
+ ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL = 19, // item_level item_quality fir equipped item in slot `misc1` to item level and quality
};
#define MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE 20 // maximum value in AchievementCriteriaRequirementType enum
@@ -157,7 +157,7 @@ struct AchievementCriteriaRequirement
uint32 max_score;
} bg_loss_team_score;
// ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18 (no data)
- // ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM = 19
+ // ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL=19
struct
{
uint32 item_level;
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 69d57e4db..b2fb73c6d 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -141,7 +141,7 @@ struct CreatureInfo
else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
return SKILL_MINING;
else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
- return SKILL_ENGINERING;
+ return SKILL_ENGINEERING;
else
return SKILL_SKINNING; // normal case
}
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index a8ad04f4e..f49acadc8 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -879,7 +879,7 @@ void Guild::LoadGuildEventLogFromDB()
NewEvent.TimeStamp = fields[5].GetUInt64();
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
- // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
+ // events with same timestamp can appear when there is lag, and we naively suppose that mangos isn't laggy
// but if problem appears, player will see set of guild events that have same timestamp in bad order
// Add entry to list
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index d47879ea4..fde8ebe2d 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -93,7 +93,7 @@ enum ItemBondingType
{
NO_BIND = 0,
BIND_WHEN_PICKED_UP = 1,
- BIND_WHEN_EQUIPED = 2,
+ BIND_WHEN_EQUIPPED = 2,
BIND_WHEN_USE = 3,
BIND_QUEST_ITEM = 4,
BIND_QUEST_ITEM1 = 5 // not used in game
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 61e49cb26..ee961bb49 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7240,7 +7240,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
ApplyFeralAPBonus(feral_bonus, apply);
}
- if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
+ if(!IsUseEquippedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
return;
if (proto->Delay)
@@ -9046,7 +9046,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bo
if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
return NULL;
- if (useable && !IsUseEquipedWeapon(attackType==BASE_ATTACK))
+ if (useable && !IsUseEquippedWeapon(attackType==BASE_ATTACK))
return NULL;
if (nonbroken && item->IsBroken())
@@ -10913,7 +10913,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
+ (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem->SetBinding( true );
if (bag == INVENTORY_SLOT_BAG_0)
@@ -10959,7 +10959,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
{
if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
+ (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem2->SetBinding( true );
pItem2->SetCount( pItem2->GetCount() + count );
@@ -11152,7 +11152,7 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
+ if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
pItem->SetBinding( true );
DEBUG_LOG( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
diff --git a/src/game/Player.h b/src/game/Player.h
index 8d47f7505..09f299a29 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1341,7 +1341,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
- bool IsUseEquipedWeapon( bool mainhand ) const
+ bool IsUseEquippedWeapon( bool mainhand ) const
{
// disarm applied only to mainhand weapon
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 609981a42..e625323e6 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -1,2720 +1,2720 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef MANGOS_SHAREDDEFINES_H
-#define MANGOS_SHAREDDEFINES_H
-
-#include "Platform/Define.h"
-#include
-
-enum Gender
-{
- GENDER_MALE = 0,
- GENDER_FEMALE = 1,
- GENDER_NONE = 2
-};
-
-#define MAX_GENDER 3
-
-// Race value is index in ChrRaces.dbc
-enum Races
-{
- RACE_HUMAN = 1,
- RACE_ORC = 2,
- RACE_DWARF = 3,
- RACE_NIGHTELF = 4,
- RACE_UNDEAD_PLAYER = 5,
- RACE_TAUREN = 6,
- RACE_GNOME = 7,
- RACE_TROLL = 8,
- //RACE_GOBLIN = 9,
- RACE_BLOODELF = 10,
- RACE_DRAENEI = 11,
- //RACE_FEL_ORC = 12,
- //RACE_NAGA = 13,
- //RACE_BROKEN = 14,
- //RACE_SKELETON = 15,
- //RACE_VRYKUL = 16,
- //RACE_TUSKARR = 17,
- //RACE_FOREST_TROLL = 18,
- //RACE_TAUNKA = 19,
- //RACE_NORTHREND_SKELETON = 20,
- //RACE_ICE_TROLL = 21
-};
-
-// max+1 for player race
-#define MAX_RACES 12
-
-#define RACEMASK_ALL_PLAYABLE \
- ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
- (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
- (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
- (1<<(RACE_DRAENEI-1)) )
-
-// Class value is index in ChrClasses.dbc
-enum Classes
-{
- CLASS_WARRIOR = 1,
- CLASS_PALADIN = 2,
- CLASS_HUNTER = 3,
- CLASS_ROGUE = 4,
- CLASS_PRIEST = 5,
- CLASS_DEATH_KNIGHT = 6,
- CLASS_SHAMAN = 7,
- CLASS_MAGE = 8,
- CLASS_WARLOCK = 9,
- // CLASS_UNK2 = 10,unused
- CLASS_DRUID = 11,
-};
-
-// max+1 for player class
-#define MAX_CLASSES 12
-
-#define CLASSMASK_ALL_PLAYABLE \
- ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
- (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
- (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
- (1<<(CLASS_DEATH_KNIGHT-1)) )
-
-#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
-
-#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
-
-#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
-
-enum ReputationRank
-{
- REP_HATED = 0,
- REP_HOSTILE = 1,
- REP_UNFRIENDLY = 2,
- REP_NEUTRAL = 3,
- REP_FRIENDLY = 4,
- REP_HONORED = 5,
- REP_REVERED = 6,
- REP_EXALTED = 7
-};
-
-#define MIN_REPUTATION_RANK (REP_HATED)
-#define MAX_REPUTATION_RANK 8
-
-#define MAX_SPILLOVER_FACTIONS 4
-
-enum MoneyConstants
-{
- COPPER = 1,
- SILVER = COPPER*100,
- GOLD = SILVER*100
-};
-
-enum Stats
-{
- STAT_STRENGTH = 0,
- STAT_AGILITY = 1,
- STAT_STAMINA = 2,
- STAT_INTELLECT = 3,
- STAT_SPIRIT = 4
-};
-
-#define MAX_STATS 5
-
-enum Powers
-{
- POWER_MANA = 0,
- POWER_RAGE = 1,
- POWER_FOCUS = 2,
- POWER_ENERGY = 3,
- POWER_HAPPINESS = 4,
- POWER_RUNE = 5,
- POWER_RUNIC_POWER = 6,
- POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
-};
-
-#define MAX_POWERS 7
-
-enum SpellSchools
-{
- SPELL_SCHOOL_NORMAL = 0,
- SPELL_SCHOOL_HOLY = 1,
- SPELL_SCHOOL_FIRE = 2,
- SPELL_SCHOOL_NATURE = 3,
- SPELL_SCHOOL_FROST = 4,
- SPELL_SCHOOL_SHADOW = 5,
- SPELL_SCHOOL_ARCANE = 6
-};
-
-#define MAX_SPELL_SCHOOL 7
-
-enum SpellSchoolMask
-{
- SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
- SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
- SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
- SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
- SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
- SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
- SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
- SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
-
- // unions
-
- // 124, not include normal and holy damage
- SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
- SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
- SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
- // 126
- SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
-
- // 127
- SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
-};
-
-inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
-{
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- if(mask & (1 << i))
- return SpellSchools(i);
-
- return SPELL_SCHOOL_NORMAL;
-}
-
-enum ItemQualities
-{
- ITEM_QUALITY_POOR = 0, //GREY
- ITEM_QUALITY_NORMAL = 1, //WHITE
- ITEM_QUALITY_UNCOMMON = 2, //GREEN
- ITEM_QUALITY_RARE = 3, //BLUE
- ITEM_QUALITY_EPIC = 4, //PURPLE
- ITEM_QUALITY_LEGENDARY = 5, //ORANGE
- ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
- ITEM_QUALITY_HEIRLOOM = 7
-};
-
-#define MAX_ITEM_QUALITY 8
-
-const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
- 0xff9d9d9d, //GREY
- 0xffffffff, //WHITE
- 0xff1eff00, //GREEN
- 0xff0070dd, //BLUE
- 0xffa335ee, //PURPLE
- 0xffff8000, //ORANGE
- 0xffe6cc80, //LIGHT YELLOW
- 0xffe6cc80 //LIGHT YELLOW
-};
-
-
-// ***********************************
-// Spell Attributes definitions
-// ***********************************
-
-#define SPELL_ATTR_UNK0 0x00000001 // 0
-#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
-#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
-#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
-#define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
-#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
-#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
-#define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
-#define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
-#define SPELL_ATTR_UNK9 0x00000200 // 9
-#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
-#define SPELL_ATTR_UNK11 0x00000800 // 11
-#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
-#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
-#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
-#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
-#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
-#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
-#define SPELL_ATTR_UNK18 0x00040000 // 18
-#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
-#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
-#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
-#define SPELL_ATTR_UNK22 0x00400000 // 22
-#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
-#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
-#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
-#define SPELL_ATTR_UNK26 0x04000000 // 26
-#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
-#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
-#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
-#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
-#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
-
-#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
-#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
-#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
-#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
-#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
-#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
-#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
-#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
-#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
-#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
-#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
-#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
-#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
-#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
-#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
-#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
-#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
-#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
-#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
-#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
-#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
-#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
-#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
-#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
-#define SPELL_ATTR_EX_UNK25 0x02000000 // 25
-#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
-#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
-#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
-#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
-#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
-
-#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
-#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
-#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
-#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
-#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
-#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
-#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
-#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
-#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
-#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
-#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
-#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
-#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
-#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
-#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
-#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
-#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
-#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
-#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
-#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
-#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
-#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
-#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
-#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
-#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
-#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
-#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
-#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
-#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
-#define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
-
-#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
-#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
-#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
-#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
-#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
-#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
-#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
-#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
-#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
-#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
-#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
-#define SPELL_ATTR_EX3_CAST_ON_DEAD 0x00001000 // 12 target is a dead player (not every spell has this flag)
-#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
-#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
-#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
-#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
-#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
-#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
-#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
-#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
-#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
-#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
-#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
-#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
-#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
-#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
-#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
-#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
-#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
-#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
-
-#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
-#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
-#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
-#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
-#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
-#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
-#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
-#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
-#define SPELL_ATTR_EX4_STACK_DOT_MODIFIER 0x00000100 // 8 no effect on non DoTs?
-#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
-#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
-#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
-#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
-#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
-#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
-#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
-#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
-#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
-#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
-#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
-#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
-#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
-#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
-#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
-#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
-#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
-#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
-#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
-#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
-#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
-
-#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
-#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
-#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
-#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
-#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
-#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
-#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
-#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
-#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
-#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
-#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
-#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
-#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
-#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
-#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
-#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
-#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
-#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
-#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
-#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
-#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
-#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
-#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
-#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
-#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
-#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
-#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
-#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
-#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
-#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
-#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
-
-#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
-#define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
-#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
-#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
-#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
-#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
-#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
-#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
-#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
-#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
-#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
-#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
-#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
-#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
-#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
-#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
-#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
-#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
-#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
-#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
-#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
-#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
-#define SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS 0x20000000 // 29 do not apply damage percent mods (usually in cases where it has already been applied)
-#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
-#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
-
-#define MAX_TALENT_SPEC_COUNT 2
-#define MAX_GLYPH_SLOT_INDEX 6
-
-enum SheathTypes
-{
- SHEATHETYPE_NONE = 0,
- SHEATHETYPE_MAINHAND = 1,
- SHEATHETYPE_OFFHAND = 2,
- SHEATHETYPE_LARGEWEAPONLEFT = 3,
- SHEATHETYPE_LARGEWEAPONRIGHT = 4,
- SHEATHETYPE_HIPWEAPONLEFT = 5,
- SHEATHETYPE_HIPWEAPONRIGHT = 6,
- SHEATHETYPE_SHIELD = 7
-};
-
-#define MAX_SHEATHETYPE 8
-
-enum CharacterSlot
-{
- SLOT_HEAD = 0,
- SLOT_NECK = 1,
- SLOT_SHOULDERS = 2,
- SLOT_SHIRT = 3,
- SLOT_CHEST = 4,
- SLOT_WAIST = 5,
- SLOT_LEGS = 6,
- SLOT_FEET = 7,
- SLOT_WRISTS = 8,
- SLOT_HANDS = 9,
- SLOT_FINGER1 = 10,
- SLOT_FINGER2 = 11,
- SLOT_TRINKET1 = 12,
- SLOT_TRINKET2 = 13,
- SLOT_BACK = 14,
- SLOT_MAIN_HAND = 15,
- SLOT_OFF_HAND = 16,
- SLOT_RANGED = 17,
- SLOT_TABARD = 18,
- SLOT_EMPTY = 19
-};
-
-enum Language
-{
- LANG_UNIVERSAL = 0,
- LANG_ORCISH = 1,
- LANG_DARNASSIAN = 2,
- LANG_TAURAHE = 3,
- LANG_DWARVISH = 6,
- LANG_COMMON = 7,
- LANG_DEMONIC = 8,
- LANG_TITAN = 9,
- LANG_THALASSIAN = 10,
- LANG_DRACONIC = 11,
- LANG_KALIMAG = 12,
- LANG_GNOMISH = 13,
- LANG_TROLL = 14,
- LANG_GUTTERSPEAK = 33,
- LANG_DRAENEI = 35,
- LANG_ZOMBIE = 36,
- LANG_GNOMISH_BINARY = 37,
- LANG_GOBLIN_BINARY = 38,
- LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
-};
-
-#define LANGUAGES_COUNT 19
-
-enum Team
-{
- HORDE = 67,
- ALLIANCE = 469,
- //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
- //TEAM_ALLIANCE_FORCES = 891,
- //TEAM_HORDE_FORCES = 892,
- //TEAM_SANCTUARY = 936,
- //TEAM_OUTLAND = 980,
- //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
-};
-
-enum SpellEffects
-{
- SPELL_EFFECT_INSTAKILL = 1,
- SPELL_EFFECT_SCHOOL_DAMAGE = 2,
- SPELL_EFFECT_DUMMY = 3,
- SPELL_EFFECT_PORTAL_TELEPORT = 4,
- SPELL_EFFECT_TELEPORT_UNITS = 5,
- SPELL_EFFECT_APPLY_AURA = 6,
- SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
- SPELL_EFFECT_POWER_DRAIN = 8,
- SPELL_EFFECT_HEALTH_LEECH = 9,
- SPELL_EFFECT_HEAL = 10,
- SPELL_EFFECT_BIND = 11,
- SPELL_EFFECT_PORTAL = 12,
- SPELL_EFFECT_RITUAL_BASE = 13,
- SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
- SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
- SPELL_EFFECT_QUEST_COMPLETE = 16,
- SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
- SPELL_EFFECT_RESURRECT = 18,
- SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
- SPELL_EFFECT_DODGE = 20,
- SPELL_EFFECT_EVADE = 21,
- SPELL_EFFECT_PARRY = 22,
- SPELL_EFFECT_BLOCK = 23,
- SPELL_EFFECT_CREATE_ITEM = 24,
- SPELL_EFFECT_WEAPON = 25,
- SPELL_EFFECT_DEFENSE = 26,
- SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
- SPELL_EFFECT_SUMMON = 28,
- SPELL_EFFECT_LEAP = 29,
- SPELL_EFFECT_ENERGIZE = 30,
- SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
- SPELL_EFFECT_TRIGGER_MISSILE = 32,
- SPELL_EFFECT_OPEN_LOCK = 33,
- SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
- SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
- SPELL_EFFECT_LEARN_SPELL = 36,
- SPELL_EFFECT_SPELL_DEFENSE = 37,
- SPELL_EFFECT_DISPEL = 38,
- SPELL_EFFECT_LANGUAGE = 39,
- SPELL_EFFECT_DUAL_WIELD = 40,
- SPELL_EFFECT_JUMP = 41,
- SPELL_EFFECT_JUMP2 = 42,
- SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
- SPELL_EFFECT_SKILL_STEP = 44,
- SPELL_EFFECT_ADD_HONOR = 45,
- SPELL_EFFECT_SPAWN = 46,
- SPELL_EFFECT_TRADE_SKILL = 47,
- SPELL_EFFECT_STEALTH = 48,
- SPELL_EFFECT_DETECT = 49,
- SPELL_EFFECT_TRANS_DOOR = 50,
- SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
- SPELL_EFFECT_GUARANTEE_HIT = 52,
- SPELL_EFFECT_ENCHANT_ITEM = 53,
- SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
- SPELL_EFFECT_TAMECREATURE = 55,
- SPELL_EFFECT_SUMMON_PET = 56,
- SPELL_EFFECT_LEARN_PET_SPELL = 57,
- SPELL_EFFECT_WEAPON_DAMAGE = 58,
- SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
- SPELL_EFFECT_PROFICIENCY = 60,
- SPELL_EFFECT_SEND_EVENT = 61,
- SPELL_EFFECT_POWER_BURN = 62,
- SPELL_EFFECT_THREAT = 63,
- SPELL_EFFECT_TRIGGER_SPELL = 64,
- SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
- SPELL_EFFECT_RESTORE_ITEM_CHARGES = 66,
- SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
- SPELL_EFFECT_INTERRUPT_CAST = 68,
- SPELL_EFFECT_DISTRACT = 69,
- SPELL_EFFECT_PULL = 70,
- SPELL_EFFECT_PICKPOCKET = 71,
- SPELL_EFFECT_ADD_FARSIGHT = 72,
- SPELL_EFFECT_UNTRAIN_TALENTS = 73,
- SPELL_EFFECT_APPLY_GLYPH = 74,
- SPELL_EFFECT_HEAL_MECHANICAL = 75,
- SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
- SPELL_EFFECT_SCRIPT_EFFECT = 77,
- SPELL_EFFECT_ATTACK = 78,
- SPELL_EFFECT_SANCTUARY = 79,
- SPELL_EFFECT_ADD_COMBO_POINTS = 80,
- SPELL_EFFECT_CREATE_HOUSE = 81,
- SPELL_EFFECT_BIND_SIGHT = 82,
- SPELL_EFFECT_DUEL = 83,
- SPELL_EFFECT_STUCK = 84,
- SPELL_EFFECT_SUMMON_PLAYER = 85,
- SPELL_EFFECT_ACTIVATE_OBJECT = 86,
- SPELL_EFFECT_WMO_DAMAGE = 87,
- SPELL_EFFECT_WMO_REPAIR = 88,
- SPELL_EFFECT_WMO_CHANGE = 89,
- SPELL_EFFECT_KILL_CREDIT = 90,
- SPELL_EFFECT_THREAT_ALL = 91,
- SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
- SPELL_EFFECT_BREAK_PLAYER_TARGETING = 93,
- SPELL_EFFECT_SELF_RESURRECT = 94,
- SPELL_EFFECT_SKINNING = 95,
- SPELL_EFFECT_CHARGE = 96,
- SPELL_EFFECT_SUMMON_ALL_TOTEMS = 97,
- SPELL_EFFECT_KNOCK_BACK = 98,
- SPELL_EFFECT_DISENCHANT = 99,
- SPELL_EFFECT_INEBRIATE = 100,
- SPELL_EFFECT_FEED_PET = 101,
- SPELL_EFFECT_DISMISS_PET = 102,
- SPELL_EFFECT_REPUTATION = 103,
- SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
- SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
- SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
- SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
- SPELL_EFFECT_DISPEL_MECHANIC = 108,
- SPELL_EFFECT_SUMMON_DEAD_PET = 109,
- SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
- SPELL_EFFECT_DURABILITY_DAMAGE = 111,
- SPELL_EFFECT_112 = 112, // old SPELL_EFFECT_SUMMON_DEMON
- SPELL_EFFECT_RESURRECT_NEW = 113,
- SPELL_EFFECT_ATTACK_ME = 114,
- SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
- SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
- SPELL_EFFECT_SPIRIT_HEAL = 117,
- SPELL_EFFECT_SKILL = 118,
- SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
- SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
- SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
- SPELL_EFFECT_122 = 122,
- SPELL_EFFECT_SEND_TAXI = 123,
- SPELL_EFFECT_PLAYER_PULL = 124,
- SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
- SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
- SPELL_EFFECT_PROSPECTING = 127,
- SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
- SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
- SPELL_EFFECT_REDIRECT_THREAT = 130,
- SPELL_EFFECT_131 = 131,
- SPELL_EFFECT_PLAY_MUSIC = 132,
- SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
- SPELL_EFFECT_KILL_CREDIT2 = 134,
- SPELL_EFFECT_CALL_PET = 135,
- SPELL_EFFECT_HEAL_PCT = 136,
- SPELL_EFFECT_ENERGIZE_PCT = 137,
- SPELL_EFFECT_LEAP_BACK = 138,
- SPELL_EFFECT_CLEAR_QUEST = 139,
- SPELL_EFFECT_FORCE_CAST = 140,
- SPELL_EFFECT_141 = 141,
- SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
- SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
- SPELL_EFFECT_144 = 144,
- SPELL_EFFECT_145 = 145,
- SPELL_EFFECT_ACTIVATE_RUNE = 146,
- SPELL_EFFECT_QUEST_FAIL = 147,
- SPELL_EFFECT_148 = 148,
- SPELL_EFFECT_149 = 149,
- SPELL_EFFECT_150 = 150,
- SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
- SPELL_EFFECT_152 = 152,
- SPELL_EFFECT_153 = 153,
- SPELL_EFFECT_TEACH_TAXI_NODE = 154,
- SPELL_EFFECT_TITAN_GRIP = 155,
- SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
- SPELL_EFFECT_CREATE_ITEM_2 = 157,
- SPELL_EFFECT_MILLING = 158,
- SPELL_EFFECT_ALLOW_RENAME_PET = 159,
- SPELL_EFFECT_160 = 160,
- SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
- SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
- SPELL_EFFECT_163 = 163,
- SPELL_EFFECT_164 = 164,
- TOTAL_SPELL_EFFECTS = 165
-};
-
-enum SpellCastResult
-{
- SPELL_FAILED_SUCCESS = 0,
- SPELL_FAILED_AFFECTING_COMBAT = 1,
- SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
- SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
- SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
- SPELL_FAILED_ALREADY_BEING_TAMED = 5,
- SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
- SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
- SPELL_FAILED_ALREADY_OPEN = 8,
- SPELL_FAILED_AURA_BOUNCED = 9,
- SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
- SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
- SPELL_FAILED_BAD_TARGETS = 12,
- SPELL_FAILED_CANT_BE_CHARMED = 13,
- SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
- SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
- SPELL_FAILED_CANT_BE_MILLED = 16,
- SPELL_FAILED_CANT_BE_PROSPECTED = 17,
- SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
- SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
- SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
- SPELL_FAILED_CANT_STEALTH = 21,
- SPELL_FAILED_CASTER_AURASTATE = 22,
- SPELL_FAILED_CASTER_DEAD = 23,
- SPELL_FAILED_CHARMED = 24,
- SPELL_FAILED_CHEST_IN_USE = 25,
- SPELL_FAILED_CONFUSED = 26,
- SPELL_FAILED_DONT_REPORT = 27,
- SPELL_FAILED_EQUIPPED_ITEM = 28,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
- SPELL_FAILED_ERROR = 32,
- SPELL_FAILED_FIZZLE = 33,
- SPELL_FAILED_FLEEING = 34,
- SPELL_FAILED_FOOD_LOWLEVEL = 35,
- SPELL_FAILED_HIGHLEVEL = 36,
- SPELL_FAILED_HUNGER_SATIATED = 37,
- SPELL_FAILED_IMMUNE = 38,
- SPELL_FAILED_INCORRECT_AREA = 39,
- SPELL_FAILED_INTERRUPTED = 40,
- SPELL_FAILED_INTERRUPTED_COMBAT = 41,
- SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
- SPELL_FAILED_ITEM_GONE = 43,
- SPELL_FAILED_ITEM_NOT_FOUND = 44,
- SPELL_FAILED_ITEM_NOT_READY = 45,
- SPELL_FAILED_LEVEL_REQUIREMENT = 46,
- SPELL_FAILED_LINE_OF_SIGHT = 47,
- SPELL_FAILED_LOWLEVEL = 48,
- SPELL_FAILED_LOW_CASTLEVEL = 49,
- SPELL_FAILED_MAINHAND_EMPTY = 50,
- SPELL_FAILED_MOVING = 51,
- SPELL_FAILED_NEED_AMMO = 52,
- SPELL_FAILED_NEED_AMMO_POUCH = 53,
- SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
- SPELL_FAILED_NEED_MORE_ITEMS = 55,
- SPELL_FAILED_NOPATH = 56,
- SPELL_FAILED_NOT_BEHIND = 57,
- SPELL_FAILED_NOT_FISHABLE = 58,
- SPELL_FAILED_NOT_FLYING = 59,
- SPELL_FAILED_NOT_HERE = 60,
- SPELL_FAILED_NOT_INFRONT = 61,
- SPELL_FAILED_NOT_IN_CONTROL = 62,
- SPELL_FAILED_NOT_KNOWN = 63,
- SPELL_FAILED_NOT_MOUNTED = 64,
- SPELL_FAILED_NOT_ON_TAXI = 65,
- SPELL_FAILED_NOT_ON_TRANSPORT = 66,
- SPELL_FAILED_NOT_READY = 67,
- SPELL_FAILED_NOT_SHAPESHIFT = 68,
- SPELL_FAILED_NOT_STANDING = 69,
- SPELL_FAILED_NOT_TRADEABLE = 70,
- SPELL_FAILED_NOT_TRADING = 71,
- SPELL_FAILED_NOT_UNSHEATHED = 72,
- SPELL_FAILED_NOT_WHILE_GHOST = 73,
- SPELL_FAILED_NOT_WHILE_LOOTING = 74,
- SPELL_FAILED_NO_AMMO = 75,
- SPELL_FAILED_NO_CHARGES_REMAIN = 76,
- SPELL_FAILED_NO_CHAMPION = 77,
- SPELL_FAILED_NO_COMBO_POINTS = 78,
- SPELL_FAILED_NO_DUELING = 79,
- SPELL_FAILED_NO_ENDURANCE = 80,
- SPELL_FAILED_NO_FISH = 81,
- SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
- SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
- SPELL_FAILED_NO_PET = 84,
- SPELL_FAILED_NO_POWER = 85,
- SPELL_FAILED_NOTHING_TO_DISPEL = 86,
- SPELL_FAILED_NOTHING_TO_STEAL = 87,
- SPELL_FAILED_ONLY_ABOVEWATER = 88,
- SPELL_FAILED_ONLY_DAYTIME = 89,
- SPELL_FAILED_ONLY_INDOORS = 90,
- SPELL_FAILED_ONLY_MOUNTED = 91,
- SPELL_FAILED_ONLY_NIGHTTIME = 92,
- SPELL_FAILED_ONLY_OUTDOORS = 93,
- SPELL_FAILED_ONLY_SHAPESHIFT = 94,
- SPELL_FAILED_ONLY_STEALTHED = 95,
- SPELL_FAILED_ONLY_UNDERWATER = 96,
- SPELL_FAILED_OUT_OF_RANGE = 97,
- SPELL_FAILED_PACIFIED = 98,
- SPELL_FAILED_POSSESSED = 99,
- SPELL_FAILED_REAGENTS = 100,
- SPELL_FAILED_REQUIRES_AREA = 101,
- SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
- SPELL_FAILED_ROOTED = 103,
- SPELL_FAILED_SILENCED = 104,
- SPELL_FAILED_SPELL_IN_PROGRESS = 105,
- SPELL_FAILED_SPELL_LEARNED = 106,
- SPELL_FAILED_SPELL_UNAVAILABLE = 107,
- SPELL_FAILED_STUNNED = 108,
- SPELL_FAILED_TARGETS_DEAD = 109,
- SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
- SPELL_FAILED_TARGET_AURASTATE = 111,
- SPELL_FAILED_TARGET_DUELING = 112,
- SPELL_FAILED_TARGET_ENEMY = 113,
- SPELL_FAILED_TARGET_ENRAGED = 114,
- SPELL_FAILED_TARGET_FRIENDLY = 115,
- SPELL_FAILED_TARGET_IN_COMBAT = 116,
- SPELL_FAILED_TARGET_IS_PLAYER = 117,
- SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
- SPELL_FAILED_TARGET_NOT_DEAD = 119,
- SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
- SPELL_FAILED_TARGET_NOT_LOOTED = 121,
- SPELL_FAILED_TARGET_NOT_PLAYER = 122,
- SPELL_FAILED_TARGET_NO_POCKETS = 123,
- SPELL_FAILED_TARGET_NO_WEAPONS = 124,
- SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
- SPELL_FAILED_TARGET_UNSKINNABLE = 126,
- SPELL_FAILED_THIRST_SATIATED = 127,
- SPELL_FAILED_TOO_CLOSE = 128,
- SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
- SPELL_FAILED_TOTEM_CATEGORY = 130,
- SPELL_FAILED_TOTEMS = 131,
- SPELL_FAILED_TRY_AGAIN = 132,
- SPELL_FAILED_UNIT_NOT_BEHIND = 133,
- SPELL_FAILED_UNIT_NOT_INFRONT = 134,
- SPELL_FAILED_WRONG_PET_FOOD = 135,
- SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
- SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
- SPELL_FAILED_NOT_WHILE_TRADING = 138,
- SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
- SPELL_FAILED_TARGET_FREEFORALL = 140,
- SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
- SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
- SPELL_FAILED_TARGET_NOT_GHOST = 143,
- SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
- SPELL_FAILED_WRONG_WEATHER = 145,
- SPELL_FAILED_DAMAGE_IMMUNE = 146,
- SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
- SPELL_FAILED_PLAY_TIME = 148,
- SPELL_FAILED_REPUTATION = 149,
- SPELL_FAILED_MIN_SKILL = 150,
- SPELL_FAILED_NOT_IN_ARENA = 151,
- SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
- SPELL_FAILED_NOT_ON_STEALTHED = 153,
- SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
- SPELL_FAILED_NOT_ON_MOUNTED = 155,
- SPELL_FAILED_TOO_SHALLOW = 156,
- SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
- SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
- SPELL_FAILED_BM_OR_INVISGOD = 159,
- SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
- SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
- SPELL_FAILED_NOT_IDLE = 162,
- SPELL_FAILED_NOT_INACTIVE = 163,
- SPELL_FAILED_PARTIAL_PLAYTIME = 164,
- SPELL_FAILED_NO_PLAYTIME = 165,
- SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
- SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
- SPELL_FAILED_ONLY_IN_ARENA = 168,
- SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
- SPELL_FAILED_ON_USE_ENCHANT = 170,
- SPELL_FAILED_NOT_ON_GROUND = 171,
- SPELL_FAILED_CUSTOM_ERROR = 172,
- SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
- SPELL_FAILED_TOO_MANY_SOCKETS = 174,
- SPELL_FAILED_INVALID_GLYPH = 175,
- SPELL_FAILED_UNIQUE_GLYPH = 176,
- SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
- SPELL_FAILED_NO_VALID_TARGETS = 178,
- SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
- SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
- SPELL_FAILED_FISHING_TOO_LOW = 181,
- SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
- SPELL_FAILED_SUMMON_PENDING = 183,
- SPELL_FAILED_MAX_SOCKETS = 184,
- SPELL_FAILED_PET_CAN_RENAME = 185,
- SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
- SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
-
- SPELL_CAST_OK = 255 // custom value, don't must be send to client
-};
-
-// Spell aura states
-enum AuraState
-{ // (C) used in caster aura state (T) used in target aura state
- // (c) used in caster aura state-not (t) used in target aura state-not
- AURA_STATE_DEFENSE = 1, // C |
- AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
- AURA_STATE_BERSERKING = 3, // C T |
- AURA_STATE_FROZEN = 4, // c t| frozen target
- AURA_STATE_JUDGEMENT = 5, // C |
- //AURA_STATE_UNKNOWN6 = 6, // | not used
- AURA_STATE_HUNTER_PARRY = 7, // C |
- AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
- //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
- //AURA_STATE_UNKNOWN8 = 8, // | not used
- //AURA_STATE_UNKNOWN9 = 9, // | not used
- AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
- //AURA_STATE_UNKNOWN11 = 11, // t|
- AURA_STATE_FAERIE_FIRE = 12, // c t|
- AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
- AURA_STATE_CONFLAGRATE = 14, // T | per-caster
- AURA_STATE_SWIFTMEND = 15, // T |
- AURA_STATE_DEADLY_POISON = 16, // T |
- AURA_STATE_ENRAGE = 17, // C |
- //AURA_STATE_UNKNOWN18 = 18, // C t|
- //AURA_STATE_UNKNOWN19 = 19, // | not used
- //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
- //AURA_STATE_UNKNOWN21 = 21, // | not used
- //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
- AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
-};
-
-// Spell mechanics
-enum Mechanics
-{
- MECHANIC_NONE = 0,
- MECHANIC_CHARM = 1,
- MECHANIC_DISORIENTED = 2,
- MECHANIC_DISARM = 3,
- MECHANIC_DISTRACT = 4,
- MECHANIC_FEAR = 5,
- MECHANIC_GRIP = 6,
- MECHANIC_ROOT = 7,
- MECHANIC_PACIFY = 8, //0 spells use this mechanic
- MECHANIC_SILENCE = 9,
- MECHANIC_SLEEP = 10,
- MECHANIC_SNARE = 11,
- MECHANIC_STUN = 12,
- MECHANIC_FREEZE = 13,
- MECHANIC_KNOCKOUT = 14,
- MECHANIC_BLEED = 15,
- MECHANIC_BANDAGE = 16,
- MECHANIC_POLYMORPH = 17,
- MECHANIC_BANISH = 18,
- MECHANIC_SHIELD = 19,
- MECHANIC_SHACKLE = 20,
- MECHANIC_MOUNT = 21,
- MECHANIC_INFECTED = 22,
- MECHANIC_TURN = 23,
- MECHANIC_HORROR = 24,
- MECHANIC_INVULNERABILITY = 25,
- MECHANIC_INTERRUPT = 26,
- MECHANIC_DAZE = 27,
- MECHANIC_DISCOVERY = 28,
- MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
- MECHANIC_SAPPED = 30,
- MECHANIC_ENRAGED = 31
-};
-
-// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
-#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
- (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
- (1<<(MECHANIC_ROOT -1))|(1<<(MECHANIC_PACIFY -1))|(1<<(MECHANIC_SLEEP -1))| \
- (1<<(MECHANIC_SNARE -1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
- (1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH -1))|(1<<(MECHANIC_BANISH-1))| \
- (1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_HORROR-1))| \
- (1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED -1)))
-
-#define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
- (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))
-
-#define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
- (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))
-
-#define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \
- (1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1)))
-
-#define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \
- (1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1)))
-
-// Daze and all croud control spells except polymorph are not removed
-#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
- (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
- (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
- (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_HORROR-1))| \
- (1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED-1)))
-
-// Spell dispell type
-enum DispelType
-{
- DISPEL_NONE = 0,
- DISPEL_MAGIC = 1,
- DISPEL_CURSE = 2,
- DISPEL_DISEASE = 3,
- DISPEL_POISON = 4,
- DISPEL_STEALTH = 5,
- DISPEL_INVISIBILITY = 6,
- DISPEL_ALL = 7,
- DISPEL_SPE_NPC_ONLY = 8,
- DISPEL_ENRAGE = 9,
- DISPEL_ZG_TICKET = 10,
- DESPEL_OLD_UNUSED = 11
-};
-
-#define DISPEL_ALL_MASK ( (1<(only this effect in the spell) can't cast to it,
-//some aura(related to Mechanics or ImmuneToState) can't apply to it.
-enum SpellImmunity
-{
- IMMUNITY_EFFECT = 0, // enum SpellEffects
- IMMUNITY_STATE = 1, // enum AuraType
- IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
- IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
- IMMUNITY_DISPEL = 4, // enum DispelType
- IMMUNITY_MECHANIC = 5 // enum Mechanics
-};
-
-#define MAX_SPELL_IMMUNITY 6
-
-enum WeaponAttackType
-{
- BASE_ATTACK = 0,
- OFF_ATTACK = 1,
- RANGED_ATTACK = 2
-};
-
-#define MAX_ATTACK 3
-
-enum Targets
-{
- TARGET_SELF = 1,
- TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
- TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
- TARGET_PET = 5,
- TARGET_CHAIN_DAMAGE = 6,
- TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
- TARGET_AREAEFFECT_CUSTOM = 8,
- TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
- TARGET_ALL_ENEMY_IN_AREA = 15,
- TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
- TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
- TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
- TARGET_ALL_PARTY_AROUND_CASTER = 20,
- TARGET_SINGLE_FRIEND = 21,
- TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
- TARGET_GAMEOBJECT = 23,
- TARGET_IN_FRONT_OF_CASTER = 24,
- TARGET_DUELVSPLAYER = 25,
- TARGET_GAMEOBJECT_ITEM = 26,
- TARGET_MASTER = 27,
- TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
- TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // select friendly for caster object faction (in different original caster faction) in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
- TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
- TARGET_MINION = 32,
- TARGET_ALL_PARTY = 33,
- TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
- TARGET_SINGLE_PARTY = 35,
- TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER = 36,
- TARGET_AREAEFFECT_PARTY = 37,
- TARGET_SCRIPT = 38,
- TARGET_SELF_FISHING = 39,
- TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT= 40,
- TARGET_TOTEM_EARTH = 41,
- TARGET_TOTEM_WATER = 42,
- TARGET_TOTEM_AIR = 43,
- TARGET_TOTEM_FIRE = 44,
- TARGET_CHAIN_HEAL = 45,
- TARGET_SCRIPT_COORDINATES = 46,
- TARGET_DYNAMIC_OBJECT_FRONT = 47,
- TARGET_DYNAMIC_OBJECT_BEHIND = 48,
- TARGET_DYNAMIC_OBJECT_LEFT_SIDE = 49,
- TARGET_DYNAMIC_OBJECT_RIGHT_SIDE = 50,
- TARGET_AREAEFFECT_CUSTOM_2 = 52,
- TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
- TARGET_LARGE_FRONTAL_CONE = 54,
- TARGET_ALL_RAID_AROUND_CASTER = 56,
- TARGET_SINGLE_FRIEND_2 = 57,
- TARGET_NARROW_FRONTAL_CONE = 60,
- TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
- TARGET_DUELVSPLAYER_COORDINATES = 63,
- TARGET_INFRONT_OF_VICTIM = 64,
- TARGET_BEHIND_VICTIM = 65, // used in teleport behind spells, caster/target dependent from spell effect
- TARGET_RIGHT_FROM_VICTIM = 66,
- TARGET_LEFT_FROM_VICTIM = 67,
- TARGET_RANDOM_NEARBY_LOC = 72, // used in teleport onto nearby locations
- TARGET_RANDOM_CIRCUMFERENCE_POINT = 73,
- TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
- TARGET_SINGLE_ENEMY = 77,
- TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
- TARGET_POINT_AT_SOUTH = 79, // S?
- TARGET_POINT_AT_EAST = 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
- TARGET_POINT_AT_WEST = 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
- TARGET_POINT_AT_NE = 82, // from spell desc: "(NE)"
- TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)"
- TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)"
- TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)"
- TARGET_RANDOM_NEARBY_DEST = 86, // "Test Nearby Dest Random" - random around selected destination
- TARGET_SELF2 = 87,
- TARGET_DIRECTLY_FORWARD = 89,
- TARGET_NONCOMBAT_PET = 90,
- TARGET_IN_FRONT_OF_CASTER_30 = 104,
-};
-
-enum SpellMissInfo
-{
- SPELL_MISS_NONE = 0,
- SPELL_MISS_MISS = 1,
- SPELL_MISS_RESIST = 2,
- SPELL_MISS_DODGE = 3,
- SPELL_MISS_PARRY = 4,
- SPELL_MISS_BLOCK = 5,
- SPELL_MISS_EVADE = 6,
- SPELL_MISS_IMMUNE = 7,
- SPELL_MISS_IMMUNE2 = 8,
- SPELL_MISS_DEFLECT = 9,
- SPELL_MISS_ABSORB = 10,
- SPELL_MISS_REFLECT = 11
-};
-
-enum SpellHitType
-{
- SPELL_HIT_TYPE_UNK1 = 0x00001,
- SPELL_HIT_TYPE_CRIT = 0x00002,
- SPELL_HIT_TYPE_UNK3 = 0x00004,
- SPELL_HIT_TYPE_UNK4 = 0x00008,
- SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
- SPELL_HIT_TYPE_UNK6 = 0x00020
-};
-
-enum SpellDmgClass
-{
- SPELL_DAMAGE_CLASS_NONE = 0,
- SPELL_DAMAGE_CLASS_MAGIC = 1,
- SPELL_DAMAGE_CLASS_MELEE = 2,
- SPELL_DAMAGE_CLASS_RANGED = 3
-};
-
-enum SpellPreventionType
-{
- SPELL_PREVENTION_TYPE_NONE = 0,
- SPELL_PREVENTION_TYPE_SILENCE = 1,
- SPELL_PREVENTION_TYPE_PACIFY = 2
-};
-
-enum DamageEffectType
-{
- DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
- SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
- DOT = 2,
- HEAL = 3,
- NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
- SELF_DAMAGE = 5
-};
-
-enum GameobjectTypes
-{
- GAMEOBJECT_TYPE_DOOR = 0,
- GAMEOBJECT_TYPE_BUTTON = 1,
- GAMEOBJECT_TYPE_QUESTGIVER = 2,
- GAMEOBJECT_TYPE_CHEST = 3,
- GAMEOBJECT_TYPE_BINDER = 4,
- GAMEOBJECT_TYPE_GENERIC = 5,
- GAMEOBJECT_TYPE_TRAP = 6,
- GAMEOBJECT_TYPE_CHAIR = 7,
- GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
- GAMEOBJECT_TYPE_TEXT = 9,
- GAMEOBJECT_TYPE_GOOBER = 10,
- GAMEOBJECT_TYPE_TRANSPORT = 11,
- GAMEOBJECT_TYPE_AREADAMAGE = 12,
- GAMEOBJECT_TYPE_CAMERA = 13,
- GAMEOBJECT_TYPE_MAP_OBJECT = 14,
- GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
- GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
- GAMEOBJECT_TYPE_FISHINGNODE = 17,
- GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
- GAMEOBJECT_TYPE_MAILBOX = 19,
- GAMEOBJECT_TYPE_DO_NOT_USE = 20,
- GAMEOBJECT_TYPE_GUARDPOST = 21,
- GAMEOBJECT_TYPE_SPELLCASTER = 22,
- GAMEOBJECT_TYPE_MEETINGSTONE = 23,
- GAMEOBJECT_TYPE_FLAGSTAND = 24,
- GAMEOBJECT_TYPE_FISHINGHOLE = 25,
- GAMEOBJECT_TYPE_FLAGDROP = 26,
- GAMEOBJECT_TYPE_MINI_GAME = 27,
- GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
- GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
- GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
- GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
- GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
- GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
- GAMEOBJECT_TYPE_GUILD_BANK = 34,
- GAMEOBJECT_TYPE_TRAPDOOR = 35
-};
-
-#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
-
-#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
-
-enum GameObjectFlags
-{
- GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
- GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
- GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
- GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
- GO_FLAG_UNK1 = 0x00000010, //
- GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
- GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
- GO_FLAG_UNK_8 = 0x00000080,
- GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
- GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33
- GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed"
-};
-
-enum TextEmotes
-{
- TEXTEMOTE_AGREE = 1,
- TEXTEMOTE_AMAZE = 2,
- TEXTEMOTE_ANGRY = 3,
- TEXTEMOTE_APOLOGIZE = 4,
- TEXTEMOTE_APPLAUD = 5,
- TEXTEMOTE_BASHFUL = 6,
- TEXTEMOTE_BECKON = 7,
- TEXTEMOTE_BEG = 8,
- TEXTEMOTE_BITE = 9,
- TEXTEMOTE_BLEED = 10,
- TEXTEMOTE_BLINK = 11,
- TEXTEMOTE_BLUSH = 12,
- TEXTEMOTE_BONK = 13,
- TEXTEMOTE_BORED = 14,
- TEXTEMOTE_BOUNCE = 15,
- TEXTEMOTE_BRB = 16,
- TEXTEMOTE_BOW = 17,
- TEXTEMOTE_BURP = 18,
- TEXTEMOTE_BYE = 19,
- TEXTEMOTE_CACKLE = 20,
- TEXTEMOTE_CHEER = 21,
- TEXTEMOTE_CHICKEN = 22,
- TEXTEMOTE_CHUCKLE = 23,
- TEXTEMOTE_CLAP = 24,
- TEXTEMOTE_CONFUSED = 25,
- TEXTEMOTE_CONGRATULATE = 26,
- TEXTEMOTE_COUGH = 27,
- TEXTEMOTE_COWER = 28,
- TEXTEMOTE_CRACK = 29,
- TEXTEMOTE_CRINGE = 30,
- TEXTEMOTE_CRY = 31,
- TEXTEMOTE_CURIOUS = 32,
- TEXTEMOTE_CURTSEY = 33,
- TEXTEMOTE_DANCE = 34,
- TEXTEMOTE_DRINK = 35,
- TEXTEMOTE_DROOL = 36,
- TEXTEMOTE_EAT = 37,
- TEXTEMOTE_EYE = 38,
- TEXTEMOTE_FART = 39,
- TEXTEMOTE_FIDGET = 40,
- TEXTEMOTE_FLEX = 41,
- TEXTEMOTE_FROWN = 42,
- TEXTEMOTE_GASP = 43,
- TEXTEMOTE_GAZE = 44,
- TEXTEMOTE_GIGGLE = 45,
- TEXTEMOTE_GLARE = 46,
- TEXTEMOTE_GLOAT = 47,
- TEXTEMOTE_GREET = 48,
- TEXTEMOTE_GRIN = 49,
- TEXTEMOTE_GROAN = 50,
- TEXTEMOTE_GROVEL = 51,
- TEXTEMOTE_GUFFAW = 52,
- TEXTEMOTE_HAIL = 53,
- TEXTEMOTE_HAPPY = 54,
- TEXTEMOTE_HELLO = 55,
- TEXTEMOTE_HUG = 56,
- TEXTEMOTE_HUNGRY = 57,
- TEXTEMOTE_KISS = 58,
- TEXTEMOTE_KNEEL = 59,
- TEXTEMOTE_LAUGH = 60,
- TEXTEMOTE_LAYDOWN = 61,
- TEXTEMOTE_MESSAGE = 62,
- TEXTEMOTE_MOAN = 63,
- TEXTEMOTE_MOON = 64,
- TEXTEMOTE_MOURN = 65,
- TEXTEMOTE_NO = 66,
- TEXTEMOTE_NOD = 67,
- TEXTEMOTE_NOSEPICK = 68,
- TEXTEMOTE_PANIC = 69,
- TEXTEMOTE_PEER = 70,
- TEXTEMOTE_PLEAD = 71,
- TEXTEMOTE_POINT = 72,
- TEXTEMOTE_POKE = 73,
- TEXTEMOTE_PRAY = 74,
- TEXTEMOTE_ROAR = 75,
- TEXTEMOTE_ROFL = 76,
- TEXTEMOTE_RUDE = 77,
- TEXTEMOTE_SALUTE = 78,
- TEXTEMOTE_SCRATCH = 79,
- TEXTEMOTE_SEXY = 80,
- TEXTEMOTE_SHAKE = 81,
- TEXTEMOTE_SHOUT = 82,
- TEXTEMOTE_SHRUG = 83,
- TEXTEMOTE_SHY = 84,
- TEXTEMOTE_SIGH = 85,
- TEXTEMOTE_SIT = 86,
- TEXTEMOTE_SLEEP = 87,
- TEXTEMOTE_SNARL = 88,
- TEXTEMOTE_SPIT = 89,
- TEXTEMOTE_STARE = 90,
- TEXTEMOTE_SURPRISED = 91,
- TEXTEMOTE_SURRENDER = 92,
- TEXTEMOTE_TALK = 93,
- TEXTEMOTE_TALKEX = 94,
- TEXTEMOTE_TALKQ = 95,
- TEXTEMOTE_TAP = 96,
- TEXTEMOTE_THANK = 97,
- TEXTEMOTE_THREATEN = 98,
- TEXTEMOTE_TIRED = 99,
- TEXTEMOTE_VICTORY = 100,
- TEXTEMOTE_WAVE = 101,
- TEXTEMOTE_WELCOME = 102,
- TEXTEMOTE_WHINE = 103,
- TEXTEMOTE_WHISTLE = 104,
- TEXTEMOTE_WORK = 105,
- TEXTEMOTE_YAWN = 106,
- TEXTEMOTE_BOGGLE = 107,
- TEXTEMOTE_CALM = 108,
- TEXTEMOTE_COLD = 109,
- TEXTEMOTE_COMFORT = 110,
- TEXTEMOTE_CUDDLE = 111,
- TEXTEMOTE_DUCK = 112,
- TEXTEMOTE_INSULT = 113,
- TEXTEMOTE_INTRODUCE = 114,
- TEXTEMOTE_JK = 115,
- TEXTEMOTE_LICK = 116,
- TEXTEMOTE_LISTEN = 117,
- TEXTEMOTE_LOST = 118,
- TEXTEMOTE_MOCK = 119,
- TEXTEMOTE_PONDER = 120,
- TEXTEMOTE_POUNCE = 121,
- TEXTEMOTE_PRAISE = 122,
- TEXTEMOTE_PURR = 123,
- TEXTEMOTE_PUZZLE = 124,
- TEXTEMOTE_RAISE = 125,
- TEXTEMOTE_READY = 126,
- TEXTEMOTE_SHIMMY = 127,
- TEXTEMOTE_SHIVER = 128,
- TEXTEMOTE_SHOO = 129,
- TEXTEMOTE_SLAP = 130,
- TEXTEMOTE_SMIRK = 131,
- TEXTEMOTE_SNIFF = 132,
- TEXTEMOTE_SNUB = 133,
- TEXTEMOTE_SOOTHE = 134,
- TEXTEMOTE_STINK = 135,
- TEXTEMOTE_TAUNT = 136,
- TEXTEMOTE_TEASE = 137,
- TEXTEMOTE_THIRSTY = 138,
- TEXTEMOTE_VETO = 139,
- TEXTEMOTE_SNICKER = 140,
- TEXTEMOTE_STAND = 141,
- TEXTEMOTE_TICKLE = 142,
- TEXTEMOTE_VIOLIN = 143,
- TEXTEMOTE_SMILE = 163,
- TEXTEMOTE_RASP = 183,
- TEXTEMOTE_PITY = 203,
- TEXTEMOTE_GROWL = 204,
- TEXTEMOTE_BARK = 205,
- TEXTEMOTE_SCARED = 223,
- TEXTEMOTE_FLOP = 224,
- TEXTEMOTE_LOVE = 225,
- TEXTEMOTE_MOO = 226,
- TEXTEMOTE_OPENFIRE = 327,
- TEXTEMOTE_FLIRT = 328,
- TEXTEMOTE_JOKE = 329,
- TEXTEMOTE_COMMEND = 243,
- TEXTEMOTE_WINK = 363,
- TEXTEMOTE_PAT = 364,
- TEXTEMOTE_SERIOUS = 365,
- TEXTEMOTE_MOUNTSPECIAL = 366,
- TEXTEMOTE_GOODLUCK = 367,
- TEXTEMOTE_BLAME = 368,
- TEXTEMOTE_BLANK = 369,
- TEXTEMOTE_BRANDISH = 370,
- TEXTEMOTE_BREATH = 371,
- TEXTEMOTE_DISAGREE = 372,
- TEXTEMOTE_DOUBT = 373,
- TEXTEMOTE_EMBARRASS = 374,
- TEXTEMOTE_ENCOURAGE = 375,
- TEXTEMOTE_ENEMY = 376,
- TEXTEMOTE_EYEBROW = 377,
- TEXTEMOTE_TOAST = 378
-};
-
-enum Emote
-{
- EMOTE_ONESHOT_NONE = 0,
- EMOTE_ONESHOT_TALK = 1,
- EMOTE_ONESHOT_BOW = 2,
- EMOTE_ONESHOT_WAVE = 3,
- EMOTE_ONESHOT_CHEER = 4,
- EMOTE_ONESHOT_EXCLAMATION = 5,
- EMOTE_ONESHOT_QUESTION = 6,
- EMOTE_ONESHOT_EAT = 7,
- EMOTE_STATE_DANCE = 10,
- EMOTE_ONESHOT_LAUGH = 11,
- EMOTE_STATE_SLEEP = 12,
- EMOTE_STATE_SIT = 13,
- EMOTE_ONESHOT_RUDE = 14,
- EMOTE_ONESHOT_ROAR = 15,
- EMOTE_ONESHOT_KNEEL = 16,
- EMOTE_ONESHOT_KISS = 17,
- EMOTE_ONESHOT_CRY = 18,
- EMOTE_ONESHOT_CHICKEN = 19,
- EMOTE_ONESHOT_BEG = 20,
- EMOTE_ONESHOT_APPLAUD = 21,
- EMOTE_ONESHOT_SHOUT = 22,
- EMOTE_ONESHOT_FLEX = 23,
- EMOTE_ONESHOT_SHY = 24,
- EMOTE_ONESHOT_POINT = 25,
- EMOTE_STATE_STAND = 26,
- EMOTE_STATE_READYUNARMED = 27,
- EMOTE_STATE_WORK_SHEATHED = 28,
- EMOTE_STATE_POINT = 29,
- EMOTE_STATE_NONE = 30,
- EMOTE_ONESHOT_WOUND = 33,
- EMOTE_ONESHOT_WOUNDCRITICAL = 34,
- EMOTE_ONESHOT_ATTACKUNARMED = 35,
- EMOTE_ONESHOT_ATTACK1H = 36,
- EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
- EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
- EMOTE_ONESHOT_PARRYUNARMED = 39,
- EMOTE_ONESHOT_PARRYSHIELD = 43,
- EMOTE_ONESHOT_READYUNARMED = 44,
- EMOTE_ONESHOT_READY1H = 45,
- EMOTE_ONESHOT_READYBOW = 48,
- EMOTE_ONESHOT_SPELLPRECAST = 50,
- EMOTE_ONESHOT_SPELLCAST = 51,
- EMOTE_ONESHOT_BATTLEROAR = 53,
- EMOTE_ONESHOT_SPECIALATTACK1H = 54,
- EMOTE_ONESHOT_KICK = 60,
- EMOTE_ONESHOT_ATTACKTHROWN = 61,
- EMOTE_STATE_STUN = 64,
- EMOTE_STATE_DEAD = 65,
- EMOTE_ONESHOT_SALUTE = 66,
- EMOTE_STATE_KNEEL = 68,
- EMOTE_STATE_USESTANDING = 69,
- EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
- EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
- EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
- EMOTE_STATE_STUN_NOSHEATHE = 93,
- EMOTE_ONESHOT_DANCE = 94,
- EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
- EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
- EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
- EMOTE_STATE_WORK = 173,
- EMOTE_STATE_SPELLPRECAST = 193,
- EMOTE_ONESHOT_READYRIFLE = 213,
- EMOTE_STATE_READYRIFLE = 214,
- EMOTE_STATE_WORK_MINING = 233,
- EMOTE_STATE_WORK_CHOPWOOD = 234,
- EMOTE_STATE_APPLAUD = 253,
- EMOTE_ONESHOT_LIFTOFF = 254,
- EMOTE_ONESHOT_YES = 273,
- EMOTE_ONESHOT_NO = 274,
- EMOTE_ONESHOT_TRAIN = 275,
- EMOTE_ONESHOT_LAND = 293,
- EMOTE_STATE_AT_EASE = 313,
- EMOTE_STATE_READY1H = 333,
- EMOTE_STATE_SPELLKNEELSTART = 353,
- EMOTE_STATE_SUBMERGED = 373,
- EMOTE_ONESHOT_SUBMERGE = 374,
- EMOTE_STATE_READY2H = 375,
- EMOTE_STATE_READYBOW = 376,
- EMOTE_ONESHOT_MOUNTSPECIAL = 377,
- EMOTE_STATE_TALK = 378,
- EMOTE_STATE_FISHING = 379,
- EMOTE_ONESHOT_FISHING = 380,
- EMOTE_ONESHOT_LOOT = 381,
- EMOTE_STATE_WHIRLWIND = 382,
- EMOTE_STATE_DROWNED = 383,
- EMOTE_STATE_HOLD_BOW = 384,
- EMOTE_STATE_HOLD_RIFLE = 385,
- EMOTE_STATE_HOLD_THROWN = 386,
- EMOTE_ONESHOT_DROWN = 387,
- EMOTE_ONESHOT_STOMP = 388,
- EMOTE_ONESHOT_ATTACKOFF = 389,
- EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
- EMOTE_STATE_ROAR = 391,
- EMOTE_STATE_LAUGH = 392,
- EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
- EMOTE_ONESHOT_JUMPLANDRUN = 394,
- EMOTE_ONESHOT_JUMPEND = 395,
- EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
- EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
- EMOTE_STATE_CANNIBALIZE = 398,
- EMOTE_ONESHOT_JUMPSTART = 399,
- EMOTE_STATE_DANCESPECIAL = 400,
- EMOTE_ONESHOT_DANCESPECIAL = 401,
- EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
- EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
- EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
- EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
- EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
- EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
- EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
- EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
- EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
- EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
- EMOTE_STATE_EXCLAIM = 412,
- EMOTE_STATE_DANCE_CUSTOM = 413,
- EMOTE_STATE_SIT_CHAIR_MED = 415,
- EMOTE_STATE_CUSTOM_SPELL_01 = 416,
- EMOTE_STATE_CUSTOM_SPELL_02 = 417,
- EMOTE_STATE_EAT = 418,
- EMOTE_STATE_CUSTOM_SPELL_04 = 419,
- EMOTE_STATE_CUSTOM_SPELL_03 = 420,
- EMOTE_STATE_CUSTOM_SPELL_05 = 421,
- EMOTE_STATE_SPELLEFFECT_HOLD = 422,
- EMOTE_STATE_EAT_NO_SHEATHE = 423,
- EMOTE_STATE_MOUNT = 424,
- EMOTE_STATE_READY2HL = 425,
- EMOTE_STATE_SIT_CHAIR_HIGH = 426,
- EMOTE_STATE_FALL = 427,
- EMOTE_STATE_LOOT = 428,
- EMOTE_STATE_SUBMERGED_NEW = 429,
- EMOTE_ONESHOT_COWER = 430,
- EMOTE_STATE_COWER = 431,
- EMOTE_ONESHOT_USESTANDING = 432,
- EMOTE_STATE_STEALTH_STAND = 433,
- EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
- EMOTE_ONESHOT_ATTACKBOW = 435,
- EMOTE_ONESHOT_ATTACKRIFLE = 436,
- EMOTE_STATE_SWIM_IDLE = 437,
- EMOTE_STATE_ATTACK_UNARMED = 438,
- EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
- EMOTE_ONESHOT_DODGE = 440,
- EMOTE_ONESHOT_PARRY1H = 441,
- EMOTE_ONESHOT_PARRY2H = 442,
- EMOTE_ONESHOT_PARRY2HL = 443,
- EMOTE_STATE_FLYFALL = 444,
- EMOTE_ONESHOT_FLYDEATH = 445,
- EMOTE_STATE_FLY_FALL = 446,
- EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
- EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
- EMOTE_ONESHOT_EMERGE = 449,
- EMOTE_ONESHOT_DRAGONSPIT = 450,
- EMOTE_STATE_SPECIALUNARMED = 451,
- EMOTE_ONESHOT_FLYGRAB = 452,
- EMOTE_STATE_FLYGRABCLOSED = 453,
- EMOTE_ONESHOT_FLYGRABTHROWN = 454,
- EMOTE_STATE_FLY_SIT_GROUND = 455,
- EMOTE_STATE_WALKBACKWARDS = 456,
- EMOTE_ONESHOT_FLYTALK = 457,
- EMOTE_ONESHOT_FLYATTACK1H = 458,
- EMOTE_STATE_CUSTOMSPELL08 = 459,
- EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
- EMOTE_STATE_SIT_CHAIR_LOW = 461,
- EMOTE_ONE_SHOT_STUN = 462,
- EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
- EMOTE_STATE_READYTHROWN = 465,
- EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
- EMOTE_ONESHOT_WORK_MINING = 467,
- EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
- EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
- EMOTE_STAND_STATE_NONE = 470,
- EMOTE_STATE_READYJOUST = 471,
- EMOTE_STATE_STRANGULATE = 473,
- EMOTE_STATE_READYSPELLOMNI = 474,
- EMOTE_STATE_HOLD_JOUST = 475,
- EMOTE_ONESHOT_CRY_JAINA = 476
-};
-
-enum Anim
-{
- ANIM_STAND = 0x0,
- ANIM_DEATH = 0x1,
- ANIM_SPELL = 0x2,
- ANIM_STOP = 0x3,
- ANIM_WALK = 0x4,
- ANIM_RUN = 0x5,
- ANIM_DEAD = 0x6,
- ANIM_RISE = 0x7,
- ANIM_STANDWOUND = 0x8,
- ANIM_COMBATWOUND = 0x9,
- ANIM_COMBATCRITICAL = 0xA,
- ANIM_SHUFFLE_LEFT = 0xB,
- ANIM_SHUFFLE_RIGHT = 0xC,
- ANIM_WALK_BACKWARDS = 0xD,
- ANIM_STUN = 0xE,
- ANIM_HANDS_CLOSED = 0xF,
- ANIM_ATTACKUNARMED = 0x10,
- ANIM_ATTACK1H = 0x11,
- ANIM_ATTACK2HTIGHT = 0x12,
- ANIM_ATTACK2HLOOSE = 0x13,
- ANIM_PARRYUNARMED = 0x14,
- ANIM_PARRY1H = 0x15,
- ANIM_PARRY2HTIGHT = 0x16,
- ANIM_PARRY2HLOOSE = 0x17,
- ANIM_PARRYSHIELD = 0x18,
- ANIM_READYUNARMED = 0x19,
- ANIM_READY1H = 0x1A,
- ANIM_READY2HTIGHT = 0x1B,
- ANIM_READY2HLOOSE = 0x1C,
- ANIM_READYBOW = 0x1D,
- ANIM_DODGE = 0x1E,
- ANIM_SPELLPRECAST = 0x1F,
- ANIM_SPELLCAST = 0x20,
- ANIM_SPELLCASTAREA = 0x21,
- ANIM_NPCWELCOME = 0x22,
- ANIM_NPCGOODBYE = 0x23,
- ANIM_BLOCK = 0x24,
- ANIM_JUMPSTART = 0x25,
- ANIM_JUMP = 0x26,
- ANIM_JUMPEND = 0x27,
- ANIM_FALL = 0x28,
- ANIM_SWIMIDLE = 0x29,
- ANIM_SWIM = 0x2A,
- ANIM_SWIM_LEFT = 0x2B,
- ANIM_SWIM_RIGHT = 0x2C,
- ANIM_SWIM_BACKWARDS = 0x2D,
- ANIM_ATTACKBOW = 0x2E,
- ANIM_FIREBOW = 0x2F,
- ANIM_READYRIFLE = 0x30,
- ANIM_ATTACKRIFLE = 0x31,
- ANIM_LOOT = 0x32,
- ANIM_SPELL_PRECAST_DIRECTED = 0x33,
- ANIM_SPELL_PRECAST_OMNI = 0x34,
- ANIM_SPELL_CAST_DIRECTED = 0x35,
- ANIM_SPELL_CAST_OMNI = 0x36,
- ANIM_SPELL_BATTLEROAR = 0x37,
- ANIM_SPELL_READYABILITY = 0x38,
- ANIM_SPELL_SPECIAL1H = 0x39,
- ANIM_SPELL_SPECIAL2H = 0x3A,
- ANIM_SPELL_SHIELDBASH = 0x3B,
- ANIM_EMOTE_TALK = 0x3C,
- ANIM_EMOTE_EAT = 0x3D,
- ANIM_EMOTE_WORK = 0x3E,
- ANIM_EMOTE_USE_STANDING = 0x3F,
- ANIM_EMOTE_EXCLAMATION = 0x40,
- ANIM_EMOTE_QUESTION = 0x41,
- ANIM_EMOTE_BOW = 0x42,
- ANIM_EMOTE_WAVE = 0x43,
- ANIM_EMOTE_CHEER = 0x44,
- ANIM_EMOTE_DANCE = 0x45,
- ANIM_EMOTE_LAUGH = 0x46,
- ANIM_EMOTE_SLEEP = 0x47,
- ANIM_EMOTE_SIT_GROUND = 0x48,
- ANIM_EMOTE_RUDE = 0x49,
- ANIM_EMOTE_ROAR = 0x4A,
- ANIM_EMOTE_KNEEL = 0x4B,
- ANIM_EMOTE_KISS = 0x4C,
- ANIM_EMOTE_CRY = 0x4D,
- ANIM_EMOTE_CHICKEN = 0x4E,
- ANIM_EMOTE_BEG = 0x4F,
- ANIM_EMOTE_APPLAUD = 0x50,
- ANIM_EMOTE_SHOUT = 0x51,
- ANIM_EMOTE_FLEX = 0x52,
- ANIM_EMOTE_SHY = 0x53,
- ANIM_EMOTE_POINT = 0x54,
- ANIM_ATTACK1HPIERCE = 0x55,
- ANIM_ATTACK2HLOOSEPIERCE = 0x56,
- ANIM_ATTACKOFF = 0x57,
- ANIM_ATTACKOFFPIERCE = 0x58,
- ANIM_SHEATHE = 0x59,
- ANIM_HIPSHEATHE = 0x5A,
- ANIM_MOUNT = 0x5B,
- ANIM_RUN_LEANRIGHT = 0x5C,
- ANIM_RUN_LEANLEFT = 0x5D,
- ANIM_MOUNT_SPECIAL = 0x5E,
- ANIM_KICK = 0x5F,
- ANIM_SITDOWN = 0x60,
- ANIM_SITTING = 0x61,
- ANIM_SITUP = 0x62,
- ANIM_SLEEPDOWN = 0x63,
- ANIM_SLEEPING = 0x64,
- ANIM_SLEEPUP = 0x65,
- ANIM_SITCHAIRLOW = 0x66,
- ANIM_SITCHAIRMEDIUM = 0x67,
- ANIM_SITCHAIRHIGH = 0x68,
- ANIM_LOADBOW = 0x69,
- ANIM_LOADRIFLE = 0x6A,
- ANIM_ATTACKTHROWN = 0x6B,
- ANIM_READYTHROWN = 0x6C,
- ANIM_HOLDBOW = 0x6D,
- ANIM_HOLDRIFLE = 0x6E,
- ANIM_HOLDTHROWN = 0x6F,
- ANIM_LOADTHROWN = 0x70,
- ANIM_EMOTE_SALUTE = 0x71,
- ANIM_KNEELDOWN = 0x72,
- ANIM_KNEELING = 0x73,
- ANIM_KNEELUP = 0x74,
- ANIM_ATTACKUNARMEDOFF = 0x75,
- ANIM_SPECIALUNARMED = 0x76,
- ANIM_STEALTHWALK = 0x77,
- ANIM_STEALTHSTAND = 0x78,
- ANIM_KNOCKDOWN = 0x79,
- ANIM_EATING = 0x7A,
- ANIM_USESTANDINGLOOP = 0x7B,
- ANIM_CHANNELCASTDIRECTED = 0x7C,
- ANIM_CHANNELCASTOMNI = 0x7D,
- ANIM_WHIRLWIND = 0x7E,
- ANIM_BIRTH = 0x7F,
- ANIM_USESTANDINGSTART = 0x80,
- ANIM_USESTANDINGEND = 0x81,
- ANIM_HOWL = 0x82,
- ANIM_DROWN = 0x83,
- ANIM_DROWNED = 0x84,
- ANIM_FISHINGCAST = 0x85,
- ANIM_FISHINGLOOP = 0x86,
- ANIM_FLY = 0x87,
- ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
- ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
- ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
- ANIM_SPELL_SLEEP_DOWN = 0x8B,
- ANIM_SPELL_KNEEL_START = 0x8C,
- ANIM_SPELL_KNEEL_LOOP = 0x8D,
- ANIM_SPELL_KNEEL_END = 0x8E,
- ANIM_SPRINT = 0x8F,
- ANIM_IN_FIGHT = 0x90,
-
- ANIM_GAMEOBJ_SPAWN = 145,
- ANIM_GAMEOBJ_CLOSE = 146,
- ANIM_GAMEOBJ_CLOSED = 147,
- ANIM_GAMEOBJ_OPEN = 148,
- ANIM_GAMEOBJ_OPENED = 149,
- ANIM_GAMEOBJ_DESTROY = 150,
- ANIM_GAMEOBJ_DESTROYED = 151,
- ANIM_GAMEOBJ_REBUILD = 152,
- ANIM_GAMEOBJ_CUSTOM0 = 153,
- ANIM_GAMEOBJ_CUSTOM1 = 154,
- ANIM_GAMEOBJ_CUSTOM2 = 155,
- ANIM_GAMEOBJ_CUSTOM3 = 156,
- ANIM_GAMEOBJ_DESPAWN = 157,
- ANIM_HOLD = 158,
- ANIM_DECAY = 159,
- ANIM_BOWPULL = 160,
- ANIM_BOWRELEASE = 161,
- ANIM_SHIPSTART = 162,
- ANIM_SHIPMOVEING = 163,
- ANIM_SHIPSTOP = 164,
- ANIM_GROUPARROW = 165,
- ANIM_ARROW = 166,
- ANIM_CORPSEARROW = 167,
- ANIM_GUIDEARROW = 168,
- ANIM_SWAY = 169,
- ANIM_DRUIDCATPOUNCE = 170,
- ANIM_DRUIDCATRIP = 171,
- ANIM_DRUIDCATRAKE = 172,
- ANIM_DRUIDCATRAVAGE = 173,
- ANIM_DRUIDCATCLAW = 174,
- ANIM_DRUIDCATCOWER = 175,
- ANIM_DRUIDBEARSWIPE = 176,
- ANIM_DRUIDBEARBITE = 177,
- ANIM_DRUIDBEARMAUL = 178,
- ANIM_DRUIDBEARBASH = 179,
- ANIM_DRAGONTAIL = 180,
- ANIM_DRAGONSTOMP = 181,
- ANIM_DRAGONSPIT = 182,
- ANIM_DRAGONSPITHOVER = 183,
- ANIM_DRAGONSPITFLY = 184,
- ANIM_EMOTEYES = 185,
- ANIM_EMOTENO = 186,
- ANIM_JUMPLANDRUN = 187,
- ANIM_LOOTHOLD = 188,
- ANIM_LOOTUP = 189,
- ANIM_STANDHIGH = 190,
- ANIM_IMPACT = 191,
- ANIM_LIFTOFF = 192,
- ANIM_HOVER = 193,
- ANIM_SUCCUBUSENTICE = 194,
- ANIM_EMOTETRAIN = 195,
- ANIM_EMOTEDEAD = 196,
- ANIM_EMOTEDANCEONCE = 197,
- ANIM_DEFLECT = 198,
- ANIM_EMOTEEATNOSHEATHE = 199,
- ANIM_LAND = 200,
- ANIM_SUBMERGE = 201,
- ANIM_SUBMERGED = 202,
- ANIM_CANNIBALIZE = 203,
- ANIM_ARROWBIRTH = 204,
- ANIM_GROURARROWBIRTH = 205,
- ANIM_CORPSEARROWBIRTH = 206,
- ANIM_GUIDEARROWBIRTH = 207,
- ANIM_EMOTETALKNOSHEATHE = 208,
- ANIM_EMOTEPOINTNOSHEATHE = 209,
- ANIM_EMOTESALUTENOSHEATHE = 210,
- ANIM_EMOTEDANCESPECIAL = 211,
- ANIM_MUTILATE = 212,
- ANIM_CUSTOMSPELL01 = 213,
- ANIM_CUSTOMSPELL02 = 214,
- ANIM_CUSTOMSPELL03 = 215,
- ANIM_CUSTOMSPELL04 = 216,
- ANIM_CUSTOMSPELL05 = 217,
- ANIM_CUSTOMSPELL06 = 218,
- ANIM_CUSTOMSPELL07 = 219,
- ANIM_CUSTOMSPELL08 = 220,
- ANIM_CUSTOMSPELL09 = 221,
- ANIM_CUSTOMSPELL10 = 222,
- ANIM_StealthRun = 223
-};
-
-enum LockKeyType
-{
- LOCK_KEY_NONE = 0,
- LOCK_KEY_ITEM = 1,
- LOCK_KEY_SKILL = 2
-};
-
-enum LockType
-{
- LOCKTYPE_PICKLOCK = 1,
- LOCKTYPE_HERBALISM = 2,
- LOCKTYPE_MINING = 3,
- LOCKTYPE_DISARM_TRAP = 4,
- LOCKTYPE_OPEN = 5,
- LOCKTYPE_TREASURE = 6,
- LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
- LOCKTYPE_CLOSE = 8,
- LOCKTYPE_ARM_TRAP = 9,
- LOCKTYPE_QUICK_OPEN = 10,
- LOCKTYPE_QUICK_CLOSE = 11,
- LOCKTYPE_OPEN_TINKERING = 12,
- LOCKTYPE_OPEN_KNEELING = 13,
- LOCKTYPE_OPEN_ATTACKING = 14,
- LOCKTYPE_GAHZRIDIAN = 15,
- LOCKTYPE_BLASTING = 16,
- LOCKTYPE_SLOW_OPEN = 17,
- LOCKTYPE_SLOW_CLOSE = 18,
- LOCKTYPE_FISHING = 19,
- LOCKTYPE_INSCRIPTION = 20,
- LOCKTYPE_OPEN_FROM_VEHICLE = 21
-};
-
-enum TrainerType // this is important type for npcs!
-{
- TRAINER_TYPE_CLASS = 0,
- TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
- TRAINER_TYPE_TRADESKILLS = 2,
- TRAINER_TYPE_PETS = 3
-};
-
-#define MAX_TRAINER_TYPE 4
-
-// CreatureType.dbc
-enum CreatureType
-{
- CREATURE_TYPE_BEAST = 1,
- CREATURE_TYPE_DRAGONKIN = 2,
- CREATURE_TYPE_DEMON = 3,
- CREATURE_TYPE_ELEMENTAL = 4,
- CREATURE_TYPE_GIANT = 5,
- CREATURE_TYPE_UNDEAD = 6,
- CREATURE_TYPE_HUMANOID = 7,
- CREATURE_TYPE_CRITTER = 8,
- CREATURE_TYPE_MECHANICAL = 9,
- CREATURE_TYPE_NOT_SPECIFIED = 10,
- CREATURE_TYPE_TOTEM = 11,
- CREATURE_TYPE_NON_COMBAT_PET = 12,
- CREATURE_TYPE_GAS_CLOUD = 13
-};
-
-uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
-uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
-uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
-
-// CreatureFamily.dbc
-enum CreatureFamily
-{
- CREATURE_FAMILY_WOLF = 1,
- CREATURE_FAMILY_CAT = 2,
- CREATURE_FAMILY_SPIDER = 3,
- CREATURE_FAMILY_BEAR = 4,
- CREATURE_FAMILY_BOAR = 5,
- CREATURE_FAMILY_CROCOLISK = 6,
- CREATURE_FAMILY_CARRION_BIRD = 7,
- CREATURE_FAMILY_CRAB = 8,
- CREATURE_FAMILY_GORILLA = 9,
- CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
- CREATURE_FAMILY_RAPTOR = 11,
- CREATURE_FAMILY_TALLSTRIDER = 12,
- CREATURE_FAMILY_FELHUNTER = 15,
- CREATURE_FAMILY_VOIDWALKER = 16,
- CREATURE_FAMILY_SUCCUBUS = 17,
- CREATURE_FAMILY_DOOMGUARD = 19,
- CREATURE_FAMILY_SCORPID = 20,
- CREATURE_FAMILY_TURTLE = 21,
- CREATURE_FAMILY_IMP = 23,
- CREATURE_FAMILY_BAT = 24,
- CREATURE_FAMILY_HYENA = 25,
- CREATURE_FAMILY_BIRD_OF_PREY = 26,
- CREATURE_FAMILY_WIND_SERPENT = 27,
- CREATURE_FAMILY_REMOTE_CONTROL = 28,
- CREATURE_FAMILY_FELGUARD = 29,
- CREATURE_FAMILY_DRAGONHAWK = 30,
- CREATURE_FAMILY_RAVAGER = 31,
- CREATURE_FAMILY_WARP_STALKER = 32,
- CREATURE_FAMILY_SPOREBAT = 33,
- CREATURE_FAMILY_NETHER_RAY = 34,
- CREATURE_FAMILY_SERPENT = 35,
- CREATURE_FAMILY_MOTH = 37,
- CREATURE_FAMILY_CHIMAERA = 38,
- CREATURE_FAMILY_DEVILSAUR = 39,
- CREATURE_FAMILY_GHOUL = 40,
- CREATURE_FAMILY_SILITHID = 41,
- CREATURE_FAMILY_WORM = 42,
- CREATURE_FAMILY_RHINO = 43,
- CREATURE_FAMILY_WASP = 44,
- CREATURE_FAMILY_CORE_HOUND = 45,
- CREATURE_FAMILY_SPIRIT_BEAST = 46
-};
-
-enum CreatureTypeFlags
-{
- CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
- CREATURE_TYPEFLAGS_GHOST_VISIBLE = 0x00000002, // Creatures which can _also_ be seen when player is a ghost, used in CanInteract function by client, can't be attacked
- CREATURE_TYPEFLAGS_UNK3 = 0x00000004, // "BOSS" flag for tooltips
- CREATURE_TYPEFLAGS_UNK4 = 0x00000008,
- CREATURE_TYPEFLAGS_UNK5 = 0x00000010, // controls something in client tooltip related to creature faction
- CREATURE_TYPEFLAGS_UNK6 = 0x00000020, // may be sound related
- CREATURE_TYPEFLAGS_UNK7 = 0x00000040, // may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell
- CREATURE_TYPEFLAGS_UNK8 = 0x00000080, // has something to do with unit interaction / quest status requests
- CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
- CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
- CREATURE_TYPEFLAGS_UNK11 = 0x00000400, // no idea, but it used by client
- CREATURE_TYPEFLAGS_UNK12 = 0x00000800, // related to possibility to cast spells while mounted
- CREATURE_TYPEFLAGS_CAN_ASSIST = 0x00001000, // Can aid any player (and group) in combat. Typically seen for escorting NPC's
- CREATURE_TYPEFLAGS_UNK14 = 0x00002000, // checked from calls in Lua_PetHasActionBar
- CREATURE_TYPEFLAGS_UNK15 = 0x00004000, // Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set
- CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
- CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
- CREATURE_TYPEFLAGS_UNK18 = 0x00020000, // related to CreatureDisplayInfo and scaling in some way
- CREATURE_TYPEFLAGS_UNK19 = 0x00040000, // ? Related to vehicle/siege weapons?
- CREATURE_TYPEFLAGS_UNK20 = 0x00080000, // may be has something to do with missiles
- CREATURE_TYPEFLAGS_UNK21 = 0x00100000, // no idea, but it used by client, may be related to rendering
- CREATURE_TYPEFLAGS_UNK22 = 0x00200000, // may be has something to do with animation (disable animation?)
- CREATURE_TYPEFLAGS_UNK23 = 0x00400000, // this one probably controls some creature visual
- CREATURE_TYPEFLAGS_UNK24 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion, used in CanInteract function by client
- CREATURE_TYPEFLAGS_UNK25 = 0x01000000, // pet sounds related?
- CREATURE_TYPEFLAGS_UNK26 = 0x02000000, // this one probably controls some creature visual
- CREATURE_TYPEFLAGS_UNK27 = 0x04000000, // creature has no type, or forces creature to be considered as in party, may be related to creature assistance
- CREATURE_TYPEFLAGS_UNK28 = 0x08000000, // used in Lua_ForceGossip
- CREATURE_TYPEFLAGS_UNK29 = 0x10000000, // no idea, but it used by client
-};
-
-enum CreatureEliteType
-{
- CREATURE_ELITE_NORMAL = 0,
- CREATURE_ELITE_ELITE = 1,
- CREATURE_ELITE_RAREELITE = 2,
- CREATURE_ELITE_WORLDBOSS = 3,
- CREATURE_ELITE_RARE = 4,
- CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
-};
-
-// values based at Holidays.dbc
-enum HolidayIds
-{
- HOLIDAY_NONE = 0,
-
- HOLIDAY_FIREWORKS_SPECTACULAR = 62,
- HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
- HOLIDAY_NOBLEGARDEN = 181,
- HOLIDAY_CHILDRENS_WEEK = 201,
- HOLIDAY_CALL_TO_ARMS_AV = 283,
- HOLIDAY_CALL_TO_ARMS_WS = 284,
- HOLIDAY_CALL_TO_ARMS_AB = 285,
- HOLIDAY_FISHING_EXTRAVAGANZA = 301,
- HOLIDAY_HARVEST_FESTIVAL = 321,
- HOLIDAY_HALLOWS_END = 324,
- HOLIDAY_LUNAR_FESTIVAL = 327,
- HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
- HOLIDAY_FIRE_FESTIVAL = 341,
- HOLIDAY_CALL_TO_ARMS_EY = 353,
- HOLIDAY_BREWFEST = 372,
- HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
- HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
- HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
- HOLIDAY_PIRATES_DAY = 398,
- HOLIDAY_CALL_TO_ARMS_SA = 400,
- HOLIDAY_PILGRIMS_BOUNTY = 404,
- HOLIDAY_WOTLK_LAUNCH = 406,
- HOLIDAY_DAY_OF_DEAD = 409,
- HOLIDAY_CALL_TO_ARMS_ISLE_OF_C = 420
-};
-
-// values based at QuestSort.dbc
-enum QuestSort
-{
- QUEST_SORT_EPIC = 1,
- QUEST_SORT_WAILING_CAVERNS_OLD = 21,
- QUEST_SORT_SEASONAL = 22,
- QUEST_SORT_UNDERCITY_OLD = 23,
- QUEST_SORT_HERBALISM = 24,
- QUEST_SORT_BATTLEGROUNDS = 25,
- QUEST_SORT_ULDAMN_OLD = 41,
- QUEST_SORT_WARLOCK = 61,
- QUEST_SORT_WARRIOR = 81,
- QUEST_SORT_SHAMAN = 82,
- QUEST_SORT_FISHING = 101,
- QUEST_SORT_BLACKSMITHING = 121,
- QUEST_SORT_PALADIN = 141,
- QUEST_SORT_MAGE = 161,
- QUEST_SORT_ROGUE = 162,
- QUEST_SORT_ALCHEMY = 181,
- QUEST_SORT_LEATHERWORKING = 182,
- QUEST_SORT_ENGINERING = 201,
- QUEST_SORT_TREASURE_MAP = 221,
- QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
- QUEST_SORT_HUNTER = 261,
- QUEST_SORT_PRIEST = 262,
- QUEST_SORT_DRUID = 263,
- QUEST_SORT_TAILORING = 264,
- QUEST_SORT_SPECIAL = 284,
- QUEST_SORT_COOKING = 304,
- QUEST_SORT_FIRST_AID = 324,
- QUEST_SORT_LEGENDARY = 344,
- QUEST_SORT_DARKMOON_FAIRE = 364,
- QUEST_SORT_AHN_QIRAJ_WAR = 365,
- QUEST_SORT_LUNAR_FESTIVAL = 366,
- QUEST_SORT_REPUTATION = 367,
- QUEST_SORT_INVASION = 368,
- QUEST_SORT_MIDSUMMER = 369,
- QUEST_SORT_BREWFEST = 370,
- QUEST_SORT_INSCRIPTION = 371,
- QUEST_SORT_DEATH_KNIGHT = 372,
- QUEST_SORT_JEWELCRAFTING = 373
-};
-
-inline uint8 ClassByQuestSort(int32 QuestSort)
-{
- switch(QuestSort)
- {
- case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
- case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
- case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
- case QUEST_SORT_PALADIN: return CLASS_PALADIN;
- case QUEST_SORT_MAGE: return CLASS_MAGE;
- case QUEST_SORT_ROGUE: return CLASS_ROGUE;
- case QUEST_SORT_HUNTER: return CLASS_HUNTER;
- case QUEST_SORT_PRIEST: return CLASS_PRIEST;
- case QUEST_SORT_DRUID: return CLASS_DRUID;
- case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
- }
- return 0;
-}
-
-enum SkillType
-{
- SKILL_NONE = 0,
-
- SKILL_FROST = 6,
- SKILL_FIRE = 8,
- SKILL_ARMS = 26,
- SKILL_COMBAT = 38,
- SKILL_SUBTLETY = 39,
- SKILL_SWORDS = 43,
- SKILL_AXES = 44,
- SKILL_BOWS = 45,
- SKILL_GUNS = 46,
- SKILL_BEAST_MASTERY = 50,
- SKILL_SURVIVAL = 51,
- SKILL_MACES = 54,
- SKILL_2H_SWORDS = 55,
- SKILL_HOLY = 56,
- SKILL_SHADOW = 78,
- SKILL_DEFENSE = 95,
- SKILL_LANG_COMMON = 98,
- SKILL_RACIAL_DWARVEN = 101,
- SKILL_LANG_ORCISH = 109,
- SKILL_LANG_DWARVEN = 111,
- SKILL_LANG_DARNASSIAN = 113,
- SKILL_LANG_TAURAHE = 115,
- SKILL_DUAL_WIELD = 118,
- SKILL_RACIAL_TAUREN = 124,
- SKILL_ORC_RACIAL = 125,
- SKILL_RACIAL_NIGHT_ELF = 126,
- SKILL_FIRST_AID = 129,
- SKILL_FERAL_COMBAT = 134,
- SKILL_STAVES = 136,
- SKILL_LANG_THALASSIAN = 137,
- SKILL_LANG_DRACONIC = 138,
- SKILL_LANG_DEMON_TONGUE = 139,
- SKILL_LANG_TITAN = 140,
- SKILL_LANG_OLD_TONGUE = 141,
- SKILL_SURVIVAL2 = 142,
- SKILL_RIDING_HORSE = 148,
- SKILL_RIDING_WOLF = 149,
- SKILL_RIDING_RAM = 152,
- SKILL_RIDING_TIGER = 150,
- SKILL_SWIMING = 155,
- SKILL_2H_MACES = 160,
- SKILL_UNARMED = 162,
- SKILL_MARKSMANSHIP = 163,
- SKILL_BLACKSMITHING = 164,
- SKILL_LEATHERWORKING = 165,
- SKILL_ALCHEMY = 171,
- SKILL_2H_AXES = 172,
- SKILL_DAGGERS = 173,
- SKILL_THROWN = 176,
- SKILL_HERBALISM = 182,
- SKILL_GENERIC_DND = 183,
- SKILL_RETRIBUTION = 184,
- SKILL_COOKING = 185,
- SKILL_MINING = 186,
- SKILL_PET_IMP = 188,
- SKILL_PET_FELHUNTER = 189,
- SKILL_TAILORING = 197,
- SKILL_ENGINERING = 202,
- SKILL_PET_SPIDER = 203,
- SKILL_PET_VOIDWALKER = 204,
- SKILL_PET_SUCCUBUS = 205,
- SKILL_PET_INFERNAL = 206,
- SKILL_PET_DOOMGUARD = 207,
- SKILL_PET_WOLF = 208,
- SKILL_PET_CAT = 209,
- SKILL_PET_BEAR = 210,
- SKILL_PET_BOAR = 211,
- SKILL_PET_CROCILISK = 212,
- SKILL_PET_CARRION_BIRD = 213,
- SKILL_PET_CRAB = 214,
- SKILL_PET_GORILLA = 215,
- SKILL_PET_RAPTOR = 217,
- SKILL_PET_TALLSTRIDER = 218,
- SKILL_RACIAL_UNDED = 220,
- SKILL_CROSSBOWS = 226,
- SKILL_WANDS = 228,
- SKILL_POLEARMS = 229,
- SKILL_PET_SCORPID = 236,
- SKILL_ARCANE = 237,
- SKILL_PET_TURTLE = 251,
- SKILL_ASSASSINATION = 253,
- SKILL_FURY = 256,
- SKILL_PROTECTION = 257,
- SKILL_PROTECTION2 = 267,
- SKILL_PET_TALENTS = 270,
- SKILL_PLATE_MAIL = 293,
- SKILL_LANG_GNOMISH = 313,
- SKILL_LANG_TROLL = 315,
- SKILL_ENCHANTING = 333,
- SKILL_DEMONOLOGY = 354,
- SKILL_AFFLICTION = 355,
- SKILL_FISHING = 356,
- SKILL_ENHANCEMENT = 373,
- SKILL_RESTORATION = 374,
- SKILL_ELEMENTAL_COMBAT = 375,
- SKILL_SKINNING = 393,
- SKILL_MAIL = 413,
- SKILL_LEATHER = 414,
- SKILL_CLOTH = 415,
- SKILL_SHIELD = 433,
- SKILL_FIST_WEAPONS = 473,
- SKILL_RIDING_RAPTOR = 533,
- SKILL_RIDING_MECHANOSTRIDER = 553,
- SKILL_RIDING_UNDEAD_HORSE = 554,
- SKILL_RESTORATION2 = 573,
- SKILL_BALANCE = 574,
- SKILL_DESTRUCTION = 593,
- SKILL_HOLY2 = 594,
- SKILL_DISCIPLINE = 613,
- SKILL_LOCKPICKING = 633,
- SKILL_PET_BAT = 653,
- SKILL_PET_HYENA = 654,
- SKILL_PET_BIRD_OF_PREY = 655,
- SKILL_PET_WIND_SERPENT = 656,
- SKILL_LANG_GUTTERSPEAK = 673,
- SKILL_RIDING_KODO = 713,
- SKILL_RACIAL_TROLL = 733,
- SKILL_RACIAL_GNOME = 753,
- SKILL_RACIAL_HUMAN = 754,
- SKILL_JEWELCRAFTING = 755,
- SKILL_RACIAL_BLOODELF = 756,
- SKILL_PET_EVENT_RC = 758,
- SKILL_LANG_DRAENEI = 759,
- SKILL_RACIAL_DRAENEI = 760,
- SKILL_PET_FELGUARD = 761,
- SKILL_RIDING = 762,
- SKILL_PET_DRAGONHAWK = 763,
- SKILL_PET_NETHER_RAY = 764,
- SKILL_PET_SPOREBAT = 765,
- SKILL_PET_WARP_STALKER = 766,
- SKILL_PET_RAVAGER = 767,
- SKILL_PET_SERPENT = 768,
- SKILL_INTERNAL = 769,
- SKILL_DK_BLOOD = 770,
- SKILL_DK_FROST = 771,
- SKILL_DK_UNHOLY = 772,
- SKILL_INSCRIPTION = 773,
- SKILL_PET_MOTH = 775,
- SKILL_RUNEFORGING = 776,
- SKILL_MOUNTS = 777,
- SKILL_COMPANIONS = 778,
- SKILL_PET_EXOTIC_CHIMAERA = 780,
- SKILL_PET_EXOTIC_DEVILSAUR = 781,
- SKILL_PET_GHOUL = 782,
- SKILL_PET_EXOTIC_SILITHID = 783,
- SKILL_PET_EXOTIC_WORM = 784,
- SKILL_PET_WASP = 785,
- SKILL_PET_EXOTIC_RHINO = 786,
- SKILL_PET_EXOTIC_CORE_HOUND = 787,
- SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
-};
-
-#define MAX_SKILL_TYPE 789
-
-inline SkillType SkillByLockType(LockType locktype)
-{
- switch(locktype)
- {
- case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
- case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
- case LOCKTYPE_MINING: return SKILL_MINING;
- case LOCKTYPE_FISHING: return SKILL_FISHING;
- case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
- default: break;
- }
- return SKILL_NONE;
-}
-
-inline uint32 SkillByQuestSort(int32 QuestSort)
-{
- switch(QuestSort)
- {
- case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
- case QUEST_SORT_FISHING: return SKILL_FISHING;
- case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
- case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
- case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
- case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
- case QUEST_SORT_TAILORING: return SKILL_TAILORING;
- case QUEST_SORT_COOKING: return SKILL_COOKING;
- case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
- case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
- case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
- }
- return 0;
-}
-
-enum SkillCategory
-{
- SKILL_CATEGORY_ATTRIBUTES = 5,
- SKILL_CATEGORY_WEAPON = 6,
- SKILL_CATEGORY_CLASS = 7,
- SKILL_CATEGORY_ARMOR = 8,
- SKILL_CATEGORY_SECONDARY = 9, // secondary professions
- SKILL_CATEGORY_LANGUAGES = 10,
- SKILL_CATEGORY_PROFESSION = 11, // primary professions
- SKILL_CATEGORY_GENERIC = 12
-};
-
-enum TotemCategory
-{
- TC_SKINNING_SKIFE_OLD = 1,
- TC_EARTH_TOTEM = 2,
- TC_AIR_TOTEM = 3,
- TC_FIRE_TOTEM = 4,
- TC_WATER_TOTEM = 5,
- TC_COPPER_ROD = 6,
- TC_SILVER_ROD = 7,
- TC_GOLDEN_ROD = 8,
- TC_TRUESILVER_ROD = 9,
- TC_ARCANITE_ROD = 10,
- TC_MINING_PICK_OLD = 11,
- TC_PHILOSOPHERS_STONE = 12,
- TC_BLACKSMITH_HAMMER_OLD = 13,
- TC_ARCLIGHT_SPANNER = 14,
- TC_GYROMATIC_MA = 15,
- TC_MASTER_TOTEM = 21,
- TC_FEL_IRON_ROD = 41,
- TC_ADAMANTITE_ROD = 62,
- TC_ETERNIUM_ROD = 63,
- TC_HOLLOW_QUILL = 81,
- TC_RUNED_AZURITE_ROD = 101,
- TC_VIRTUOSO_INKING_SET = 121,
- TC_DRUMS = 141,
- TC_GNOMISH_ARMY_KNIFE = 161,
- TC_BLACKSMITH_HAMMER = 162,
- TC_MINING_PICK = 165,
- TC_SKINNING_KNIFE = 166,
- TC_HAMMER_PICK = 167,
- TC_BLADED_PICKAXE = 168,
- TC_FLINT_AND_TINDER = 169,
- TC_RUNED_COBALT_ROD = 189,
- TC_RUNED_TITANIUM_ROD = 190
-};
-
-enum UnitDynFlags
-{
- UNIT_DYNFLAG_NONE = 0x0000,
- UNIT_DYNFLAG_LOOTABLE = 0x0001,
- UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
- UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
- UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
- UNIT_DYNFLAG_SPECIALINFO = 0x0010,
- UNIT_DYNFLAG_DEAD = 0x0020,
- UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
- UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
-};
-
-enum CorpseDynFlags
-{
- CORPSE_DYNFLAG_LOOTABLE = 0x0001
-};
-
-// Passive Spell codes explicit used in code
-#define SPELL_ID_GENERIC_LEARN 483
-#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
-#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
-#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
-#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
-#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
-#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
-#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
-
-enum WeatherType
-{
- WEATHER_TYPE_FINE = 0,
- WEATHER_TYPE_RAIN = 1,
- WEATHER_TYPE_SNOW = 2,
- WEATHER_TYPE_STORM = 3,
- WEATHER_TYPE_THUNDERS = 86,
- WEATHER_TYPE_BLACKRAIN = 90
-};
-
-#define MAX_WEATHER_TYPE 4
-
-enum ChatMsg
-{
- CHAT_MSG_ADDON = 0xFFFFFFFF,
- CHAT_MSG_SYSTEM = 0x00,
- CHAT_MSG_SAY = 0x01,
- CHAT_MSG_PARTY = 0x02,
- CHAT_MSG_RAID = 0x03,
- CHAT_MSG_GUILD = 0x04,
- CHAT_MSG_OFFICER = 0x05,
- CHAT_MSG_YELL = 0x06,
- CHAT_MSG_WHISPER = 0x07,
- CHAT_MSG_WHISPER_FOREIGN = 0x08,
- CHAT_MSG_WHISPER_INFORM = 0x09,
- CHAT_MSG_EMOTE = 0x0A,
- CHAT_MSG_TEXT_EMOTE = 0x0B,
- CHAT_MSG_MONSTER_SAY = 0x0C,
- CHAT_MSG_MONSTER_PARTY = 0x0D,
- CHAT_MSG_MONSTER_YELL = 0x0E,
- CHAT_MSG_MONSTER_WHISPER = 0x0F,
- CHAT_MSG_MONSTER_EMOTE = 0x10,
- CHAT_MSG_CHANNEL = 0x11,
- CHAT_MSG_CHANNEL_JOIN = 0x12,
- CHAT_MSG_CHANNEL_LEAVE = 0x13,
- CHAT_MSG_CHANNEL_LIST = 0x14,
- CHAT_MSG_CHANNEL_NOTICE = 0x15,
- CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
- CHAT_MSG_AFK = 0x17,
- CHAT_MSG_DND = 0x18,
- CHAT_MSG_IGNORED = 0x19,
- CHAT_MSG_SKILL = 0x1A,
- CHAT_MSG_LOOT = 0x1B,
- CHAT_MSG_MONEY = 0x1C,
- CHAT_MSG_OPENING = 0x1D,
- CHAT_MSG_TRADESKILLS = 0x1E,
- CHAT_MSG_PET_INFO = 0x1F,
- CHAT_MSG_COMBAT_MISC_INFO = 0x20,
- CHAT_MSG_COMBAT_XP_GAIN = 0x21,
- CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
- CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
- CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
- CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
- CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
- CHAT_MSG_RAID_LEADER = 0x27,
- CHAT_MSG_RAID_WARNING = 0x28,
- CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
- CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
- CHAT_MSG_FILTERED = 0x2B,
- CHAT_MSG_BATTLEGROUND = 0x2C,
- CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
- CHAT_MSG_RESTRICTED = 0x2E,
- CHAT_MSG_BATTLENET = 0x2F,
- CHAT_MSG_ACHIEVEMENT = 0x30,
- CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
- CHAT_MSG_ARENA_POINTS = 0x32,
- CHAT_MSG_PARTY_LEADER = 0x33
-};
-
-#define MAX_CHAT_MSG_TYPE 0x34
-
-enum ChatLinkColors
-{
- CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
- CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
- CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
- CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
- CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
- CHAT_LINK_COLOR_GLYPH = 0xff66bbff
-};
-
-// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
-enum PetDiet
-{
- PET_DIET_MEAT = 1,
- PET_DIET_FISH = 2,
- PET_DIET_CHEESE = 3,
- PET_DIET_BREAD = 4,
- PET_DIET_FUNGAS = 5,
- PET_DIET_FRUIT = 6,
- PET_DIET_RAW_MEAT = 7,
- PET_DIET_RAW_FISH = 8
-};
-
-#define MAX_PET_DIET 9
-
-#define CHAIN_SPELL_JUMP_RADIUS 10
-
-// Max values for Guild & Guild Bank
-#define GUILD_BANK_MAX_TABS 6 // send by client for money log also
-#define GUILD_BANK_MAX_SLOTS 98
-#define GUILD_BANK_MAX_LOGS 25
-#define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB
-#define GUILD_EVENTLOG_MAX_RECORDS 100
-#define GUILD_RANKS_MIN_COUNT 5
-#define GUILD_RANKS_MAX_COUNT 10
-
-enum AiReaction
-{
- AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
- AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
- AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
- AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
- AI_REACTION_DESTROY = 4, // used on object destroy (NOT used in client packet handler)
-};
-
-// Diminishing Returns Types
-enum DiminishingReturnsType
-{
- DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
- DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
- DRTYPE_ALL = 2 // this spell is diminished in every case
-};
-
-// Diminishing Return Groups
-enum DiminishingGroup
-{
- // Common Groups
- DIMINISHING_NONE,
- DIMINISHING_CONTROL_STUN, // Player Controlled stuns
- DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
- DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
- DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
- // Shared Class Specific
- DIMINISHING_FEAR_CHARM_BLIND, // Fears & charm and Blind
- DIMINISHING_DISORIENT,
- DIMINISHING_HORROR,
- // Druid Specific
- DIMINISHING_CYCLONE,
- DIMINISHING_CHEAPSHOT_POUNCE,
- DIMINISHING_DISARM, // From 2.3.0
- DIMINISHING_SILENCE, // From 2.3.0
- DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
- DIMINISHING_BANISH,
- // Other
- // Don't Diminish, but limit duration to 10s
- DIMINISHING_LIMITONLY
-};
-
-enum ResponseCodes
-{
- RESPONSE_SUCCESS = 0x00,
- RESPONSE_FAILURE = 0x01,
- RESPONSE_CANCELLED = 0x02,
- RESPONSE_DISCONNECTED = 0x03,
- RESPONSE_FAILED_TO_CONNECT = 0x04,
- RESPONSE_CONNECTED = 0x05,
- RESPONSE_VERSION_MISMATCH = 0x06,
-
- CSTATUS_CONNECTING = 0x07,
- CSTATUS_NEGOTIATING_SECURITY = 0x08,
- CSTATUS_NEGOTIATION_COMPLETE = 0x09,
- CSTATUS_NEGOTIATION_FAILED = 0x0A,
- CSTATUS_AUTHENTICATING = 0x0B,
-
- AUTH_OK = 0x0C,
- AUTH_FAILED = 0x0D,
- AUTH_REJECT = 0x0E,
- AUTH_BAD_SERVER_PROOF = 0x0F,
- AUTH_UNAVAILABLE = 0x10,
- AUTH_SYSTEM_ERROR = 0x11,
- AUTH_BILLING_ERROR = 0x12,
- AUTH_BILLING_EXPIRED = 0x13,
- AUTH_VERSION_MISMATCH = 0x14,
- AUTH_UNKNOWN_ACCOUNT = 0x15,
- AUTH_INCORRECT_PASSWORD = 0x16,
- AUTH_SESSION_EXPIRED = 0x17,
- AUTH_SERVER_SHUTTING_DOWN = 0x18,
- AUTH_ALREADY_LOGGING_IN = 0x19,
- AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
- AUTH_WAIT_QUEUE = 0x1B,
- AUTH_BANNED = 0x1C,
- AUTH_ALREADY_ONLINE = 0x1D,
- AUTH_NO_TIME = 0x1E,
- AUTH_DB_BUSY = 0x1F,
- AUTH_SUSPENDED = 0x20,
- AUTH_PARENTAL_CONTROL = 0x21,
- AUTH_LOCKED_ENFORCED = 0x22,
-
- REALM_LIST_IN_PROGRESS = 0x23,
- REALM_LIST_SUCCESS = 0x24,
- REALM_LIST_FAILED = 0x25,
- REALM_LIST_INVALID = 0x26,
- REALM_LIST_REALM_NOT_FOUND = 0x27,
-
- ACCOUNT_CREATE_IN_PROGRESS = 0x28,
- ACCOUNT_CREATE_SUCCESS = 0x29,
- ACCOUNT_CREATE_FAILED = 0x2A,
-
- CHAR_LIST_RETRIEVING = 0x2B,
- CHAR_LIST_RETRIEVED = 0x2C,
- CHAR_LIST_FAILED = 0x2D,
-
- CHAR_CREATE_IN_PROGRESS = 0x2E,
- CHAR_CREATE_SUCCESS = 0x2F,
- CHAR_CREATE_ERROR = 0x30,
- CHAR_CREATE_FAILED = 0x31,
- CHAR_CREATE_NAME_IN_USE = 0x32,
- CHAR_CREATE_DISABLED = 0x33,
- CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
- CHAR_CREATE_SERVER_LIMIT = 0x35,
- CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
- CHAR_CREATE_SERVER_QUEUE = 0x37,
- CHAR_CREATE_ONLY_EXISTING = 0x38,
- CHAR_CREATE_EXPANSION = 0x39,
- CHAR_CREATE_EXPANSION_CLASS = 0x3A,
- CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
- CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
- CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D,
- CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E,
- CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F,
- CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40,
- CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41,
- CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42,
- CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43,
- CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44,
- CHAR_CREATE_FORCE_LOGIN = 0x45,
-
- CHAR_DELETE_IN_PROGRESS = 0x46,
- CHAR_DELETE_SUCCESS = 0x47,
- CHAR_DELETE_FAILED = 0x48,
- CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49,
- CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A,
- CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B,
-
- CHAR_LOGIN_IN_PROGRESS = 0x4C,
- CHAR_LOGIN_SUCCESS = 0x4D,
- CHAR_LOGIN_NO_WORLD = 0x4E,
- CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F,
- CHAR_LOGIN_NO_INSTANCES = 0x50,
- CHAR_LOGIN_FAILED = 0x51,
- CHAR_LOGIN_DISABLED = 0x52,
- CHAR_LOGIN_NO_CHARACTER = 0x53,
- CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54,
- CHAR_LOGIN_LOCKED_BY_BILLING = 0x55,
- CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56,
-
- CHAR_NAME_SUCCESS = 0x57,
- CHAR_NAME_FAILURE = 0x58,
- CHAR_NAME_NO_NAME = 0x59,
- CHAR_NAME_TOO_SHORT = 0x5A,
- CHAR_NAME_TOO_LONG = 0x5B,
- CHAR_NAME_INVALID_CHARACTER = 0x5C,
- CHAR_NAME_MIXED_LANGUAGES = 0x5D,
- CHAR_NAME_PROFANE = 0x5E,
- CHAR_NAME_RESERVED = 0x5F,
- CHAR_NAME_INVALID_APOSTROPHE = 0x60,
- CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61,
- CHAR_NAME_THREE_CONSECUTIVE = 0x62,
- CHAR_NAME_INVALID_SPACE = 0x63,
- CHAR_NAME_CONSECUTIVE_SPACES = 0x64,
- CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65,
- CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66,
- CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67
-};
-
-/// Ban function modes
-enum BanMode
-{
- BAN_ACCOUNT,
- BAN_CHARACTER,
- BAN_IP
-};
-
-/// Ban function return codes
-enum BanReturn
-{
- BAN_SUCCESS,
- BAN_SYNTAX_ERROR,
- BAN_NOTFOUND
-};
-
-// indexes of BattlemasterList.dbc
-enum BattleGroundTypeId
-{
- BATTLEGROUND_TYPE_NONE = 0,
- BATTLEGROUND_AV = 1,
- BATTLEGROUND_WS = 2,
- BATTLEGROUND_AB = 3,
- BATTLEGROUND_NA = 4,
- BATTLEGROUND_BE = 5,
- BATTLEGROUND_AA = 6, // all arenas
- BATTLEGROUND_EY = 7,
- BATTLEGROUND_RL = 8,
- BATTLEGROUND_SA = 9,
- BATTLEGROUND_DS = 10,
- BATTLEGROUND_RV = 11,
- BATTLEGROUND_IC = 30,
- BATTLEGROUND_RB = 32 // random battleground
-};
-#define MAX_BATTLEGROUND_TYPE_ID 33
-
-enum MailResponseType
-{
- MAIL_SEND = 0,
- MAIL_MONEY_TAKEN = 1,
- MAIL_ITEM_TAKEN = 2,
- MAIL_RETURNED_TO_SENDER = 3,
- MAIL_DELETED = 4,
- MAIL_MADE_PERMANENT = 5
-};
-
-enum MailResponseResult
-{
- MAIL_OK = 0,
- MAIL_ERR_EQUIP_ERROR = 1,
- MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
- MAIL_ERR_NOT_ENOUGH_MONEY = 3,
- MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
- MAIL_ERR_NOT_YOUR_TEAM = 5,
- MAIL_ERR_INTERNAL_ERROR = 6,
- MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
- MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
- MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
- MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
- MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
- MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
- MAIL_ERR_ITEM_HAS_EXPIRED = 21,
-};
-
-// reasons for why pet tame may fail
-// in fact, these are also used elsewhere
-enum PetTameFailureReason
-{
- PETTAME_INVALIDCREATURE = 1,
- PETTAME_TOOMANY = 2,
- PETTAME_CREATUREALREADYOWNED = 3,
- PETTAME_NOTTAMEABLE = 4,
- PETTAME_ANOTHERSUMMONACTIVE = 5,
- PETTAME_UNITSCANTTAME = 6,
- PETTAME_NOPETAVAILABLE = 7, // not used in taming
- PETTAME_INTERNALERROR = 8,
- PETTAME_TOOHIGHLEVEL = 9,
- PETTAME_DEAD = 10, // not used in taming
- PETTAME_NOTDEAD = 11, // not used in taming
- PETTAME_CANTCONTROLEXOTIC = 12, // 3.x
- PETTAME_UNKNOWNERROR = 13
-};
-
-// Stored in SummonProperties.dbc with slot+1 values
-enum TotemSlot
-{
- TOTEM_SLOT_FIRE = 0,
- TOTEM_SLOT_EARTH = 1,
- TOTEM_SLOT_WATER = 2,
- TOTEM_SLOT_AIR = 3,
-};
-
-#define TOTEM_SLOT_NONE 255 // custom value for no slot case
-
-#define MAX_TOTEM_SLOT 4
-
-enum TradeStatus
-{
- TRADE_STATUS_BUSY = 0,
- TRADE_STATUS_BEGIN_TRADE = 1,
- TRADE_STATUS_OPEN_WINDOW = 2,
- TRADE_STATUS_TRADE_CANCELED = 3,
- TRADE_STATUS_TRADE_ACCEPT = 4,
- TRADE_STATUS_BUSY_2 = 5,
- TRADE_STATUS_NO_TARGET = 6,
- TRADE_STATUS_BACK_TO_TRADE = 7,
- TRADE_STATUS_TRADE_COMPLETE = 8,
- // 9?
- TRADE_STATUS_TARGET_TO_FAR = 10,
- TRADE_STATUS_WRONG_FACTION = 11,
- TRADE_STATUS_CLOSE_WINDOW = 12,
- // 13?
- TRADE_STATUS_IGNORE_YOU = 14,
- TRADE_STATUS_YOU_STUNNED = 15,
- TRADE_STATUS_TARGET_STUNNED = 16,
- TRADE_STATUS_YOU_DEAD = 17,
- TRADE_STATUS_TARGET_DEAD = 18,
- TRADE_STATUS_YOU_LOGOUT = 19,
- TRADE_STATUS_TARGET_LOGOUT = 20,
- TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
- TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
-};
-
-// we need to stick to 1 version or half of the stuff will work for someone
-// others will not and opposite
-// will only support WoW, WoW:TBC and WoW:WotLK 3.3.5a client build 12340...
-
-#define EXPECTED_MANGOSD_CLIENT_BUILD {12340, 0}
-
-// max supported expansion level in mangosd
-// NOTE: not set it more that supported by targeted client version with all expansions installed
-// account with expansion > client supported will rejected at connection by client
-// because if client receive unsupported expansion level it think
-// that it not have expansion installed and reject
-#define MAX_EXPANSION 2
-
-#endif
+/*
+ * Copyright (C) 2005-2010 MaNGOS
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_SHAREDDEFINES_H
+#define MANGOS_SHAREDDEFINES_H
+
+#include "Platform/Define.h"
+#include
+
+enum Gender
+{
+ GENDER_MALE = 0,
+ GENDER_FEMALE = 1,
+ GENDER_NONE = 2
+};
+
+#define MAX_GENDER 3
+
+// Race value is index in ChrRaces.dbc
+enum Races
+{
+ RACE_HUMAN = 1,
+ RACE_ORC = 2,
+ RACE_DWARF = 3,
+ RACE_NIGHTELF = 4,
+ RACE_UNDEAD_PLAYER = 5,
+ RACE_TAUREN = 6,
+ RACE_GNOME = 7,
+ RACE_TROLL = 8,
+ //RACE_GOBLIN = 9,
+ RACE_BLOODELF = 10,
+ RACE_DRAENEI = 11,
+ //RACE_FEL_ORC = 12,
+ //RACE_NAGA = 13,
+ //RACE_BROKEN = 14,
+ //RACE_SKELETON = 15,
+ //RACE_VRYKUL = 16,
+ //RACE_TUSKARR = 17,
+ //RACE_FOREST_TROLL = 18,
+ //RACE_TAUNKA = 19,
+ //RACE_NORTHREND_SKELETON = 20,
+ //RACE_ICE_TROLL = 21
+};
+
+// max+1 for player race
+#define MAX_RACES 12
+
+#define RACEMASK_ALL_PLAYABLE \
+ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
+ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
+ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
+ (1<<(RACE_DRAENEI-1)) )
+
+// Class value is index in ChrClasses.dbc
+enum Classes
+{
+ CLASS_WARRIOR = 1,
+ CLASS_PALADIN = 2,
+ CLASS_HUNTER = 3,
+ CLASS_ROGUE = 4,
+ CLASS_PRIEST = 5,
+ CLASS_DEATH_KNIGHT = 6,
+ CLASS_SHAMAN = 7,
+ CLASS_MAGE = 8,
+ CLASS_WARLOCK = 9,
+ // CLASS_UNK2 = 10,unused
+ CLASS_DRUID = 11,
+};
+
+// max+1 for player class
+#define MAX_CLASSES 12
+
+#define CLASSMASK_ALL_PLAYABLE \
+ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
+ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
+ (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
+ (1<<(CLASS_DEATH_KNIGHT-1)) )
+
+#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
+
+#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
+
+#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
+
+enum ReputationRank
+{
+ REP_HATED = 0,
+ REP_HOSTILE = 1,
+ REP_UNFRIENDLY = 2,
+ REP_NEUTRAL = 3,
+ REP_FRIENDLY = 4,
+ REP_HONORED = 5,
+ REP_REVERED = 6,
+ REP_EXALTED = 7
+};
+
+#define MIN_REPUTATION_RANK (REP_HATED)
+#define MAX_REPUTATION_RANK 8
+
+#define MAX_SPILLOVER_FACTIONS 4
+
+enum MoneyConstants
+{
+ COPPER = 1,
+ SILVER = COPPER*100,
+ GOLD = SILVER*100
+};
+
+enum Stats
+{
+ STAT_STRENGTH = 0,
+ STAT_AGILITY = 1,
+ STAT_STAMINA = 2,
+ STAT_INTELLECT = 3,
+ STAT_SPIRIT = 4
+};
+
+#define MAX_STATS 5
+
+enum Powers
+{
+ POWER_MANA = 0,
+ POWER_RAGE = 1,
+ POWER_FOCUS = 2,
+ POWER_ENERGY = 3,
+ POWER_HAPPINESS = 4,
+ POWER_RUNE = 5,
+ POWER_RUNIC_POWER = 6,
+ POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
+};
+
+#define MAX_POWERS 7
+
+enum SpellSchools
+{
+ SPELL_SCHOOL_NORMAL = 0,
+ SPELL_SCHOOL_HOLY = 1,
+ SPELL_SCHOOL_FIRE = 2,
+ SPELL_SCHOOL_NATURE = 3,
+ SPELL_SCHOOL_FROST = 4,
+ SPELL_SCHOOL_SHADOW = 5,
+ SPELL_SCHOOL_ARCANE = 6
+};
+
+#define MAX_SPELL_SCHOOL 7
+
+enum SpellSchoolMask
+{
+ SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
+ SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
+ SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
+ SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
+ SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
+ SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
+ SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
+ SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
+
+ // unions
+
+ // 124, not include normal and holy damage
+ SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
+ SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
+ SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
+ // 126
+ SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
+
+ // 127
+ SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
+};
+
+inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
+{
+ for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(mask & (1 << i))
+ return SpellSchools(i);
+
+ return SPELL_SCHOOL_NORMAL;
+}
+
+enum ItemQualities
+{
+ ITEM_QUALITY_POOR = 0, //GREY
+ ITEM_QUALITY_NORMAL = 1, //WHITE
+ ITEM_QUALITY_UNCOMMON = 2, //GREEN
+ ITEM_QUALITY_RARE = 3, //BLUE
+ ITEM_QUALITY_EPIC = 4, //PURPLE
+ ITEM_QUALITY_LEGENDARY = 5, //ORANGE
+ ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
+ ITEM_QUALITY_HEIRLOOM = 7
+};
+
+#define MAX_ITEM_QUALITY 8
+
+const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
+ 0xff9d9d9d, //GREY
+ 0xffffffff, //WHITE
+ 0xff1eff00, //GREEN
+ 0xff0070dd, //BLUE
+ 0xffa335ee, //PURPLE
+ 0xffff8000, //ORANGE
+ 0xffe6cc80, //LIGHT YELLOW
+ 0xffe6cc80 //LIGHT YELLOW
+};
+
+
+// ***********************************
+// Spell Attributes definitions
+// ***********************************
+
+#define SPELL_ATTR_UNK0 0x00000001 // 0
+#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
+#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
+#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
+#define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
+#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
+#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
+#define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
+#define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
+#define SPELL_ATTR_UNK9 0x00000200 // 9
+#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
+#define SPELL_ATTR_UNK11 0x00000800 // 11
+#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
+#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
+#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
+#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
+#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
+#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
+#define SPELL_ATTR_UNK18 0x00040000 // 18
+#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
+#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
+#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
+#define SPELL_ATTR_UNK22 0x00400000 // 22
+#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
+#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
+#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
+#define SPELL_ATTR_UNK26 0x04000000 // 26
+#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
+#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
+#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
+#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
+#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
+
+#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
+#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
+#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
+#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
+#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
+#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
+#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
+#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
+#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
+#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
+#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
+#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
+#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
+#define SPELL_ATTR_EX_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
+#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
+#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
+#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
+#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
+#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
+#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
+#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
+#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
+#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
+#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
+#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
+#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
+#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
+#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
+#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
+#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
+#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
+
+#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
+#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
+#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
+#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
+#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
+#define SPELL_ATTR_EX3_CAST_ON_DEAD 0x00001000 // 12 target is a dead player (not every spell has this flag)
+#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
+#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
+#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
+#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
+#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
+#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
+#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
+#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
+#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
+#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
+#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
+#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX4_STACK_DOT_MODIFIER 0x00000100 // 8 no effect on non DoTs?
+#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
+#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
+#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
+#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
+#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
+#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
+#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
+#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
+#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
+#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
+#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
+#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
+#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
+#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
+#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
+#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
+#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
+
+#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
+#define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
+#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
+#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
+#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
+#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
+#define SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS 0x20000000 // 29 do not apply damage percent mods (usually in cases where it has already been applied)
+#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
+#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
+
+#define MAX_TALENT_SPEC_COUNT 2
+#define MAX_GLYPH_SLOT_INDEX 6
+
+enum SheathTypes
+{
+ SHEATHETYPE_NONE = 0,
+ SHEATHETYPE_MAINHAND = 1,
+ SHEATHETYPE_OFFHAND = 2,
+ SHEATHETYPE_LARGEWEAPONLEFT = 3,
+ SHEATHETYPE_LARGEWEAPONRIGHT = 4,
+ SHEATHETYPE_HIPWEAPONLEFT = 5,
+ SHEATHETYPE_HIPWEAPONRIGHT = 6,
+ SHEATHETYPE_SHIELD = 7
+};
+
+#define MAX_SHEATHETYPE 8
+
+enum CharacterSlot
+{
+ SLOT_HEAD = 0,
+ SLOT_NECK = 1,
+ SLOT_SHOULDERS = 2,
+ SLOT_SHIRT = 3,
+ SLOT_CHEST = 4,
+ SLOT_WAIST = 5,
+ SLOT_LEGS = 6,
+ SLOT_FEET = 7,
+ SLOT_WRISTS = 8,
+ SLOT_HANDS = 9,
+ SLOT_FINGER1 = 10,
+ SLOT_FINGER2 = 11,
+ SLOT_TRINKET1 = 12,
+ SLOT_TRINKET2 = 13,
+ SLOT_BACK = 14,
+ SLOT_MAIN_HAND = 15,
+ SLOT_OFF_HAND = 16,
+ SLOT_RANGED = 17,
+ SLOT_TABARD = 18,
+ SLOT_EMPTY = 19
+};
+
+enum Language
+{
+ LANG_UNIVERSAL = 0,
+ LANG_ORCISH = 1,
+ LANG_DARNASSIAN = 2,
+ LANG_TAURAHE = 3,
+ LANG_DWARVISH = 6,
+ LANG_COMMON = 7,
+ LANG_DEMONIC = 8,
+ LANG_TITAN = 9,
+ LANG_THALASSIAN = 10,
+ LANG_DRACONIC = 11,
+ LANG_KALIMAG = 12,
+ LANG_GNOMISH = 13,
+ LANG_TROLL = 14,
+ LANG_GUTTERSPEAK = 33,
+ LANG_DRAENEI = 35,
+ LANG_ZOMBIE = 36,
+ LANG_GNOMISH_BINARY = 37,
+ LANG_GOBLIN_BINARY = 38,
+ LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
+};
+
+#define LANGUAGES_COUNT 19
+
+enum Team
+{
+ HORDE = 67,
+ ALLIANCE = 469,
+ //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
+ //TEAM_ALLIANCE_FORCES = 891,
+ //TEAM_HORDE_FORCES = 892,
+ //TEAM_SANCTUARY = 936,
+ //TEAM_OUTLAND = 980,
+ //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
+};
+
+enum SpellEffects
+{
+ SPELL_EFFECT_INSTAKILL = 1,
+ SPELL_EFFECT_SCHOOL_DAMAGE = 2,
+ SPELL_EFFECT_DUMMY = 3,
+ SPELL_EFFECT_PORTAL_TELEPORT = 4,
+ SPELL_EFFECT_TELEPORT_UNITS = 5,
+ SPELL_EFFECT_APPLY_AURA = 6,
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
+ SPELL_EFFECT_POWER_DRAIN = 8,
+ SPELL_EFFECT_HEALTH_LEECH = 9,
+ SPELL_EFFECT_HEAL = 10,
+ SPELL_EFFECT_BIND = 11,
+ SPELL_EFFECT_PORTAL = 12,
+ SPELL_EFFECT_RITUAL_BASE = 13,
+ SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
+ SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
+ SPELL_EFFECT_QUEST_COMPLETE = 16,
+ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
+ SPELL_EFFECT_RESURRECT = 18,
+ SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
+ SPELL_EFFECT_DODGE = 20,
+ SPELL_EFFECT_EVADE = 21,
+ SPELL_EFFECT_PARRY = 22,
+ SPELL_EFFECT_BLOCK = 23,
+ SPELL_EFFECT_CREATE_ITEM = 24,
+ SPELL_EFFECT_WEAPON = 25,
+ SPELL_EFFECT_DEFENSE = 26,
+ SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
+ SPELL_EFFECT_SUMMON = 28,
+ SPELL_EFFECT_LEAP = 29,
+ SPELL_EFFECT_ENERGIZE = 30,
+ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
+ SPELL_EFFECT_TRIGGER_MISSILE = 32,
+ SPELL_EFFECT_OPEN_LOCK = 33,
+ SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
+ SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
+ SPELL_EFFECT_LEARN_SPELL = 36,
+ SPELL_EFFECT_SPELL_DEFENSE = 37,
+ SPELL_EFFECT_DISPEL = 38,
+ SPELL_EFFECT_LANGUAGE = 39,
+ SPELL_EFFECT_DUAL_WIELD = 40,
+ SPELL_EFFECT_JUMP = 41,
+ SPELL_EFFECT_JUMP2 = 42,
+ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
+ SPELL_EFFECT_SKILL_STEP = 44,
+ SPELL_EFFECT_ADD_HONOR = 45,
+ SPELL_EFFECT_SPAWN = 46,
+ SPELL_EFFECT_TRADE_SKILL = 47,
+ SPELL_EFFECT_STEALTH = 48,
+ SPELL_EFFECT_DETECT = 49,
+ SPELL_EFFECT_TRANS_DOOR = 50,
+ SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
+ SPELL_EFFECT_GUARANTEE_HIT = 52,
+ SPELL_EFFECT_ENCHANT_ITEM = 53,
+ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
+ SPELL_EFFECT_TAMECREATURE = 55,
+ SPELL_EFFECT_SUMMON_PET = 56,
+ SPELL_EFFECT_LEARN_PET_SPELL = 57,
+ SPELL_EFFECT_WEAPON_DAMAGE = 58,
+ SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
+ SPELL_EFFECT_PROFICIENCY = 60,
+ SPELL_EFFECT_SEND_EVENT = 61,
+ SPELL_EFFECT_POWER_BURN = 62,
+ SPELL_EFFECT_THREAT = 63,
+ SPELL_EFFECT_TRIGGER_SPELL = 64,
+ SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
+ SPELL_EFFECT_RESTORE_ITEM_CHARGES = 66,
+ SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
+ SPELL_EFFECT_INTERRUPT_CAST = 68,
+ SPELL_EFFECT_DISTRACT = 69,
+ SPELL_EFFECT_PULL = 70,
+ SPELL_EFFECT_PICKPOCKET = 71,
+ SPELL_EFFECT_ADD_FARSIGHT = 72,
+ SPELL_EFFECT_UNTRAIN_TALENTS = 73,
+ SPELL_EFFECT_APPLY_GLYPH = 74,
+ SPELL_EFFECT_HEAL_MECHANICAL = 75,
+ SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
+ SPELL_EFFECT_SCRIPT_EFFECT = 77,
+ SPELL_EFFECT_ATTACK = 78,
+ SPELL_EFFECT_SANCTUARY = 79,
+ SPELL_EFFECT_ADD_COMBO_POINTS = 80,
+ SPELL_EFFECT_CREATE_HOUSE = 81,
+ SPELL_EFFECT_BIND_SIGHT = 82,
+ SPELL_EFFECT_DUEL = 83,
+ SPELL_EFFECT_STUCK = 84,
+ SPELL_EFFECT_SUMMON_PLAYER = 85,
+ SPELL_EFFECT_ACTIVATE_OBJECT = 86,
+ SPELL_EFFECT_WMO_DAMAGE = 87,
+ SPELL_EFFECT_WMO_REPAIR = 88,
+ SPELL_EFFECT_WMO_CHANGE = 89,
+ SPELL_EFFECT_KILL_CREDIT = 90,
+ SPELL_EFFECT_THREAT_ALL = 91,
+ SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
+ SPELL_EFFECT_BREAK_PLAYER_TARGETING = 93,
+ SPELL_EFFECT_SELF_RESURRECT = 94,
+ SPELL_EFFECT_SKINNING = 95,
+ SPELL_EFFECT_CHARGE = 96,
+ SPELL_EFFECT_SUMMON_ALL_TOTEMS = 97,
+ SPELL_EFFECT_KNOCK_BACK = 98,
+ SPELL_EFFECT_DISENCHANT = 99,
+ SPELL_EFFECT_INEBRIATE = 100,
+ SPELL_EFFECT_FEED_PET = 101,
+ SPELL_EFFECT_DISMISS_PET = 102,
+ SPELL_EFFECT_REPUTATION = 103,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
+ SPELL_EFFECT_DISPEL_MECHANIC = 108,
+ SPELL_EFFECT_SUMMON_DEAD_PET = 109,
+ SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
+ SPELL_EFFECT_DURABILITY_DAMAGE = 111,
+ SPELL_EFFECT_112 = 112, // old SPELL_EFFECT_SUMMON_DEMON
+ SPELL_EFFECT_RESURRECT_NEW = 113,
+ SPELL_EFFECT_ATTACK_ME = 114,
+ SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
+ SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
+ SPELL_EFFECT_SPIRIT_HEAL = 117,
+ SPELL_EFFECT_SKILL = 118,
+ SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
+ SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
+ SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
+ SPELL_EFFECT_122 = 122,
+ SPELL_EFFECT_SEND_TAXI = 123,
+ SPELL_EFFECT_PLAYER_PULL = 124,
+ SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
+ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
+ SPELL_EFFECT_PROSPECTING = 127,
+ SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
+ SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
+ SPELL_EFFECT_REDIRECT_THREAT = 130,
+ SPELL_EFFECT_131 = 131,
+ SPELL_EFFECT_PLAY_MUSIC = 132,
+ SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
+ SPELL_EFFECT_KILL_CREDIT2 = 134,
+ SPELL_EFFECT_CALL_PET = 135,
+ SPELL_EFFECT_HEAL_PCT = 136,
+ SPELL_EFFECT_ENERGIZE_PCT = 137,
+ SPELL_EFFECT_LEAP_BACK = 138,
+ SPELL_EFFECT_CLEAR_QUEST = 139,
+ SPELL_EFFECT_FORCE_CAST = 140,
+ SPELL_EFFECT_141 = 141,
+ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
+ SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
+ SPELL_EFFECT_144 = 144,
+ SPELL_EFFECT_145 = 145,
+ SPELL_EFFECT_ACTIVATE_RUNE = 146,
+ SPELL_EFFECT_QUEST_FAIL = 147,
+ SPELL_EFFECT_148 = 148,
+ SPELL_EFFECT_149 = 149,
+ SPELL_EFFECT_150 = 150,
+ SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
+ SPELL_EFFECT_152 = 152,
+ SPELL_EFFECT_153 = 153,
+ SPELL_EFFECT_TEACH_TAXI_NODE = 154,
+ SPELL_EFFECT_TITAN_GRIP = 155,
+ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
+ SPELL_EFFECT_CREATE_ITEM_2 = 157,
+ SPELL_EFFECT_MILLING = 158,
+ SPELL_EFFECT_ALLOW_RENAME_PET = 159,
+ SPELL_EFFECT_160 = 160,
+ SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
+ SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
+ SPELL_EFFECT_163 = 163,
+ SPELL_EFFECT_164 = 164,
+ TOTAL_SPELL_EFFECTS = 165
+};
+
+enum SpellCastResult
+{
+ SPELL_FAILED_SUCCESS = 0,
+ SPELL_FAILED_AFFECTING_COMBAT = 1,
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
+ SPELL_FAILED_ALREADY_BEING_TAMED = 5,
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
+ SPELL_FAILED_ALREADY_OPEN = 8,
+ SPELL_FAILED_AURA_BOUNCED = 9,
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
+ SPELL_FAILED_BAD_TARGETS = 12,
+ SPELL_FAILED_CANT_BE_CHARMED = 13,
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
+ SPELL_FAILED_CANT_BE_MILLED = 16,
+ SPELL_FAILED_CANT_BE_PROSPECTED = 17,
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
+ SPELL_FAILED_CANT_STEALTH = 21,
+ SPELL_FAILED_CASTER_AURASTATE = 22,
+ SPELL_FAILED_CASTER_DEAD = 23,
+ SPELL_FAILED_CHARMED = 24,
+ SPELL_FAILED_CHEST_IN_USE = 25,
+ SPELL_FAILED_CONFUSED = 26,
+ SPELL_FAILED_DONT_REPORT = 27,
+ SPELL_FAILED_EQUIPPED_ITEM = 28,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
+ SPELL_FAILED_ERROR = 32,
+ SPELL_FAILED_FIZZLE = 33,
+ SPELL_FAILED_FLEEING = 34,
+ SPELL_FAILED_FOOD_LOWLEVEL = 35,
+ SPELL_FAILED_HIGHLEVEL = 36,
+ SPELL_FAILED_HUNGER_SATIATED = 37,
+ SPELL_FAILED_IMMUNE = 38,
+ SPELL_FAILED_INCORRECT_AREA = 39,
+ SPELL_FAILED_INTERRUPTED = 40,
+ SPELL_FAILED_INTERRUPTED_COMBAT = 41,
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
+ SPELL_FAILED_ITEM_GONE = 43,
+ SPELL_FAILED_ITEM_NOT_FOUND = 44,
+ SPELL_FAILED_ITEM_NOT_READY = 45,
+ SPELL_FAILED_LEVEL_REQUIREMENT = 46,
+ SPELL_FAILED_LINE_OF_SIGHT = 47,
+ SPELL_FAILED_LOWLEVEL = 48,
+ SPELL_FAILED_LOW_CASTLEVEL = 49,
+ SPELL_FAILED_MAINHAND_EMPTY = 50,
+ SPELL_FAILED_MOVING = 51,
+ SPELL_FAILED_NEED_AMMO = 52,
+ SPELL_FAILED_NEED_AMMO_POUCH = 53,
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
+ SPELL_FAILED_NEED_MORE_ITEMS = 55,
+ SPELL_FAILED_NOPATH = 56,
+ SPELL_FAILED_NOT_BEHIND = 57,
+ SPELL_FAILED_NOT_FISHABLE = 58,
+ SPELL_FAILED_NOT_FLYING = 59,
+ SPELL_FAILED_NOT_HERE = 60,
+ SPELL_FAILED_NOT_INFRONT = 61,
+ SPELL_FAILED_NOT_IN_CONTROL = 62,
+ SPELL_FAILED_NOT_KNOWN = 63,
+ SPELL_FAILED_NOT_MOUNTED = 64,
+ SPELL_FAILED_NOT_ON_TAXI = 65,
+ SPELL_FAILED_NOT_ON_TRANSPORT = 66,
+ SPELL_FAILED_NOT_READY = 67,
+ SPELL_FAILED_NOT_SHAPESHIFT = 68,
+ SPELL_FAILED_NOT_STANDING = 69,
+ SPELL_FAILED_NOT_TRADEABLE = 70,
+ SPELL_FAILED_NOT_TRADING = 71,
+ SPELL_FAILED_NOT_UNSHEATHED = 72,
+ SPELL_FAILED_NOT_WHILE_GHOST = 73,
+ SPELL_FAILED_NOT_WHILE_LOOTING = 74,
+ SPELL_FAILED_NO_AMMO = 75,
+ SPELL_FAILED_NO_CHARGES_REMAIN = 76,
+ SPELL_FAILED_NO_CHAMPION = 77,
+ SPELL_FAILED_NO_COMBO_POINTS = 78,
+ SPELL_FAILED_NO_DUELING = 79,
+ SPELL_FAILED_NO_ENDURANCE = 80,
+ SPELL_FAILED_NO_FISH = 81,
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
+ SPELL_FAILED_NO_PET = 84,
+ SPELL_FAILED_NO_POWER = 85,
+ SPELL_FAILED_NOTHING_TO_DISPEL = 86,
+ SPELL_FAILED_NOTHING_TO_STEAL = 87,
+ SPELL_FAILED_ONLY_ABOVEWATER = 88,
+ SPELL_FAILED_ONLY_DAYTIME = 89,
+ SPELL_FAILED_ONLY_INDOORS = 90,
+ SPELL_FAILED_ONLY_MOUNTED = 91,
+ SPELL_FAILED_ONLY_NIGHTTIME = 92,
+ SPELL_FAILED_ONLY_OUTDOORS = 93,
+ SPELL_FAILED_ONLY_SHAPESHIFT = 94,
+ SPELL_FAILED_ONLY_STEALTHED = 95,
+ SPELL_FAILED_ONLY_UNDERWATER = 96,
+ SPELL_FAILED_OUT_OF_RANGE = 97,
+ SPELL_FAILED_PACIFIED = 98,
+ SPELL_FAILED_POSSESSED = 99,
+ SPELL_FAILED_REAGENTS = 100,
+ SPELL_FAILED_REQUIRES_AREA = 101,
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
+ SPELL_FAILED_ROOTED = 103,
+ SPELL_FAILED_SILENCED = 104,
+ SPELL_FAILED_SPELL_IN_PROGRESS = 105,
+ SPELL_FAILED_SPELL_LEARNED = 106,
+ SPELL_FAILED_SPELL_UNAVAILABLE = 107,
+ SPELL_FAILED_STUNNED = 108,
+ SPELL_FAILED_TARGETS_DEAD = 109,
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
+ SPELL_FAILED_TARGET_AURASTATE = 111,
+ SPELL_FAILED_TARGET_DUELING = 112,
+ SPELL_FAILED_TARGET_ENEMY = 113,
+ SPELL_FAILED_TARGET_ENRAGED = 114,
+ SPELL_FAILED_TARGET_FRIENDLY = 115,
+ SPELL_FAILED_TARGET_IN_COMBAT = 116,
+ SPELL_FAILED_TARGET_IS_PLAYER = 117,
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
+ SPELL_FAILED_TARGET_NOT_DEAD = 119,
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
+ SPELL_FAILED_TARGET_NOT_LOOTED = 121,
+ SPELL_FAILED_TARGET_NOT_PLAYER = 122,
+ SPELL_FAILED_TARGET_NO_POCKETS = 123,
+ SPELL_FAILED_TARGET_NO_WEAPONS = 124,
+ SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
+ SPELL_FAILED_TARGET_UNSKINNABLE = 126,
+ SPELL_FAILED_THIRST_SATIATED = 127,
+ SPELL_FAILED_TOO_CLOSE = 128,
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
+ SPELL_FAILED_TOTEM_CATEGORY = 130,
+ SPELL_FAILED_TOTEMS = 131,
+ SPELL_FAILED_TRY_AGAIN = 132,
+ SPELL_FAILED_UNIT_NOT_BEHIND = 133,
+ SPELL_FAILED_UNIT_NOT_INFRONT = 134,
+ SPELL_FAILED_WRONG_PET_FOOD = 135,
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
+ SPELL_FAILED_NOT_WHILE_TRADING = 138,
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
+ SPELL_FAILED_TARGET_FREEFORALL = 140,
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
+ SPELL_FAILED_TARGET_NOT_GHOST = 143,
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
+ SPELL_FAILED_WRONG_WEATHER = 145,
+ SPELL_FAILED_DAMAGE_IMMUNE = 146,
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
+ SPELL_FAILED_PLAY_TIME = 148,
+ SPELL_FAILED_REPUTATION = 149,
+ SPELL_FAILED_MIN_SKILL = 150,
+ SPELL_FAILED_NOT_IN_ARENA = 151,
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
+ SPELL_FAILED_NOT_ON_STEALTHED = 153,
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
+ SPELL_FAILED_NOT_ON_MOUNTED = 155,
+ SPELL_FAILED_TOO_SHALLOW = 156,
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
+ SPELL_FAILED_BM_OR_INVISGOD = 159,
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
+ SPELL_FAILED_NOT_IDLE = 162,
+ SPELL_FAILED_NOT_INACTIVE = 163,
+ SPELL_FAILED_PARTIAL_PLAYTIME = 164,
+ SPELL_FAILED_NO_PLAYTIME = 165,
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
+ SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
+ SPELL_FAILED_ONLY_IN_ARENA = 168,
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
+ SPELL_FAILED_ON_USE_ENCHANT = 170,
+ SPELL_FAILED_NOT_ON_GROUND = 171,
+ SPELL_FAILED_CUSTOM_ERROR = 172,
+ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
+ SPELL_FAILED_TOO_MANY_SOCKETS = 174,
+ SPELL_FAILED_INVALID_GLYPH = 175,
+ SPELL_FAILED_UNIQUE_GLYPH = 176,
+ SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
+ SPELL_FAILED_NO_VALID_TARGETS = 178,
+ SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
+ SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
+ SPELL_FAILED_FISHING_TOO_LOW = 181,
+ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
+ SPELL_FAILED_SUMMON_PENDING = 183,
+ SPELL_FAILED_MAX_SOCKETS = 184,
+ SPELL_FAILED_PET_CAN_RENAME = 185,
+ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
+ SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
+
+ SPELL_CAST_OK = 255 // custom value, don't must be send to client
+};
+
+// Spell aura states
+enum AuraState
+{ // (C) used in caster aura state (T) used in target aura state
+ // (c) used in caster aura state-not (t) used in target aura state-not
+ AURA_STATE_DEFENSE = 1, // C |
+ AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
+ AURA_STATE_BERSERKING = 3, // C T |
+ AURA_STATE_FROZEN = 4, // c t| frozen target
+ AURA_STATE_JUDGEMENT = 5, // C |
+ //AURA_STATE_UNKNOWN6 = 6, // | not used
+ AURA_STATE_HUNTER_PARRY = 7, // C |
+ AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
+ //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
+ //AURA_STATE_UNKNOWN8 = 8, // | not used
+ //AURA_STATE_UNKNOWN9 = 9, // | not used
+ AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
+ //AURA_STATE_UNKNOWN11 = 11, // t|
+ AURA_STATE_FAERIE_FIRE = 12, // c t|
+ AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
+ AURA_STATE_CONFLAGRATE = 14, // T | per-caster
+ AURA_STATE_SWIFTMEND = 15, // T |
+ AURA_STATE_DEADLY_POISON = 16, // T |
+ AURA_STATE_ENRAGE = 17, // C |
+ //AURA_STATE_UNKNOWN18 = 18, // C t|
+ //AURA_STATE_UNKNOWN19 = 19, // | not used
+ //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
+ //AURA_STATE_UNKNOWN21 = 21, // | not used
+ //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
+ AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
+};
+
+// Spell mechanics
+enum Mechanics
+{
+ MECHANIC_NONE = 0,
+ MECHANIC_CHARM = 1,
+ MECHANIC_DISORIENTED = 2,
+ MECHANIC_DISARM = 3,
+ MECHANIC_DISTRACT = 4,
+ MECHANIC_FEAR = 5,
+ MECHANIC_GRIP = 6,
+ MECHANIC_ROOT = 7,
+ MECHANIC_PACIFY = 8, //0 spells use this mechanic
+ MECHANIC_SILENCE = 9,
+ MECHANIC_SLEEP = 10,
+ MECHANIC_SNARE = 11,
+ MECHANIC_STUN = 12,
+ MECHANIC_FREEZE = 13,
+ MECHANIC_KNOCKOUT = 14,
+ MECHANIC_BLEED = 15,
+ MECHANIC_BANDAGE = 16,
+ MECHANIC_POLYMORPH = 17,
+ MECHANIC_BANISH = 18,
+ MECHANIC_SHIELD = 19,
+ MECHANIC_SHACKLE = 20,
+ MECHANIC_MOUNT = 21,
+ MECHANIC_INFECTED = 22,
+ MECHANIC_TURN = 23,
+ MECHANIC_HORROR = 24,
+ MECHANIC_INVULNERABILITY = 25,
+ MECHANIC_INTERRUPT = 26,
+ MECHANIC_DAZE = 27,
+ MECHANIC_DISCOVERY = 28,
+ MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
+ MECHANIC_SAPPED = 30,
+ MECHANIC_ENRAGED = 31
+};
+
+// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
+#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
+ (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
+ (1<<(MECHANIC_ROOT -1))|(1<<(MECHANIC_PACIFY -1))|(1<<(MECHANIC_SLEEP -1))| \
+ (1<<(MECHANIC_SNARE -1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
+ (1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH -1))|(1<<(MECHANIC_BANISH-1))| \
+ (1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_HORROR-1))| \
+ (1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED -1)))
+
+#define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
+ (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))
+
+#define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
+ (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))
+
+#define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \
+ (1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1)))
+
+#define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \
+ (1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1)))
+
+// Daze and all croud control spells except polymorph are not removed
+#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
+ (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
+ (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
+ (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_HORROR-1))| \
+ (1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED-1)))
+
+// Spell dispell type
+enum DispelType
+{
+ DISPEL_NONE = 0,
+ DISPEL_MAGIC = 1,
+ DISPEL_CURSE = 2,
+ DISPEL_DISEASE = 3,
+ DISPEL_POISON = 4,
+ DISPEL_STEALTH = 5,
+ DISPEL_INVISIBILITY = 6,
+ DISPEL_ALL = 7,
+ DISPEL_SPE_NPC_ONLY = 8,
+ DISPEL_ENRAGE = 9,
+ DISPEL_ZG_TICKET = 10,
+ DESPEL_OLD_UNUSED = 11
+};
+
+#define DISPEL_ALL_MASK ( (1<(only this effect in the spell) can't cast to it,
+//some aura(related to Mechanics or ImmuneToState) can't apply to it.
+enum SpellImmunity
+{
+ IMMUNITY_EFFECT = 0, // enum SpellEffects
+ IMMUNITY_STATE = 1, // enum AuraType
+ IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
+ IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
+ IMMUNITY_DISPEL = 4, // enum DispelType
+ IMMUNITY_MECHANIC = 5 // enum Mechanics
+};
+
+#define MAX_SPELL_IMMUNITY 6
+
+enum WeaponAttackType
+{
+ BASE_ATTACK = 0,
+ OFF_ATTACK = 1,
+ RANGED_ATTACK = 2
+};
+
+#define MAX_ATTACK 3
+
+enum Targets
+{
+ TARGET_SELF = 1,
+ TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
+ TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
+ TARGET_PET = 5,
+ TARGET_CHAIN_DAMAGE = 6,
+ TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
+ TARGET_AREAEFFECT_CUSTOM = 8,
+ TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
+ TARGET_ALL_ENEMY_IN_AREA = 15,
+ TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
+ TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
+ TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
+ TARGET_ALL_PARTY_AROUND_CASTER = 20,
+ TARGET_SINGLE_FRIEND = 21,
+ TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
+ TARGET_GAMEOBJECT = 23,
+ TARGET_IN_FRONT_OF_CASTER = 24,
+ TARGET_DUELVSPLAYER = 25,
+ TARGET_GAMEOBJECT_ITEM = 26,
+ TARGET_MASTER = 27,
+ TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
+ TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // select friendly for caster object faction (in different original caster faction) in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
+ TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
+ TARGET_MINION = 32,
+ TARGET_ALL_PARTY = 33,
+ TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
+ TARGET_SINGLE_PARTY = 35,
+ TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER = 36,
+ TARGET_AREAEFFECT_PARTY = 37,
+ TARGET_SCRIPT = 38,
+ TARGET_SELF_FISHING = 39,
+ TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT= 40,
+ TARGET_TOTEM_EARTH = 41,
+ TARGET_TOTEM_WATER = 42,
+ TARGET_TOTEM_AIR = 43,
+ TARGET_TOTEM_FIRE = 44,
+ TARGET_CHAIN_HEAL = 45,
+ TARGET_SCRIPT_COORDINATES = 46,
+ TARGET_DYNAMIC_OBJECT_FRONT = 47,
+ TARGET_DYNAMIC_OBJECT_BEHIND = 48,
+ TARGET_DYNAMIC_OBJECT_LEFT_SIDE = 49,
+ TARGET_DYNAMIC_OBJECT_RIGHT_SIDE = 50,
+ TARGET_AREAEFFECT_CUSTOM_2 = 52,
+ TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
+ TARGET_LARGE_FRONTAL_CONE = 54,
+ TARGET_ALL_RAID_AROUND_CASTER = 56,
+ TARGET_SINGLE_FRIEND_2 = 57,
+ TARGET_NARROW_FRONTAL_CONE = 60,
+ TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
+ TARGET_DUELVSPLAYER_COORDINATES = 63,
+ TARGET_INFRONT_OF_VICTIM = 64,
+ TARGET_BEHIND_VICTIM = 65, // used in teleport behind spells, caster/target dependent from spell effect
+ TARGET_RIGHT_FROM_VICTIM = 66,
+ TARGET_LEFT_FROM_VICTIM = 67,
+ TARGET_RANDOM_NEARBY_LOC = 72, // used in teleport onto nearby locations
+ TARGET_RANDOM_CIRCUMFERENCE_POINT = 73,
+ TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
+ TARGET_SINGLE_ENEMY = 77,
+ TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
+ TARGET_POINT_AT_SOUTH = 79, // S?
+ TARGET_POINT_AT_EAST = 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
+ TARGET_POINT_AT_WEST = 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
+ TARGET_POINT_AT_NE = 82, // from spell desc: "(NE)"
+ TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)"
+ TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)"
+ TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)"
+ TARGET_RANDOM_NEARBY_DEST = 86, // "Test Nearby Dest Random" - random around selected destination
+ TARGET_SELF2 = 87,
+ TARGET_DIRECTLY_FORWARD = 89,
+ TARGET_NONCOMBAT_PET = 90,
+ TARGET_IN_FRONT_OF_CASTER_30 = 104,
+};
+
+enum SpellMissInfo
+{
+ SPELL_MISS_NONE = 0,
+ SPELL_MISS_MISS = 1,
+ SPELL_MISS_RESIST = 2,
+ SPELL_MISS_DODGE = 3,
+ SPELL_MISS_PARRY = 4,
+ SPELL_MISS_BLOCK = 5,
+ SPELL_MISS_EVADE = 6,
+ SPELL_MISS_IMMUNE = 7,
+ SPELL_MISS_IMMUNE2 = 8,
+ SPELL_MISS_DEFLECT = 9,
+ SPELL_MISS_ABSORB = 10,
+ SPELL_MISS_REFLECT = 11
+};
+
+enum SpellHitType
+{
+ SPELL_HIT_TYPE_UNK1 = 0x00001,
+ SPELL_HIT_TYPE_CRIT = 0x00002,
+ SPELL_HIT_TYPE_UNK3 = 0x00004,
+ SPELL_HIT_TYPE_UNK4 = 0x00008,
+ SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
+ SPELL_HIT_TYPE_UNK6 = 0x00020
+};
+
+enum SpellDmgClass
+{
+ SPELL_DAMAGE_CLASS_NONE = 0,
+ SPELL_DAMAGE_CLASS_MAGIC = 1,
+ SPELL_DAMAGE_CLASS_MELEE = 2,
+ SPELL_DAMAGE_CLASS_RANGED = 3
+};
+
+enum SpellPreventionType
+{
+ SPELL_PREVENTION_TYPE_NONE = 0,
+ SPELL_PREVENTION_TYPE_SILENCE = 1,
+ SPELL_PREVENTION_TYPE_PACIFY = 2
+};
+
+enum DamageEffectType
+{
+ DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
+ SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
+ DOT = 2,
+ HEAL = 3,
+ NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
+ SELF_DAMAGE = 5
+};
+
+enum GameobjectTypes
+{
+ GAMEOBJECT_TYPE_DOOR = 0,
+ GAMEOBJECT_TYPE_BUTTON = 1,
+ GAMEOBJECT_TYPE_QUESTGIVER = 2,
+ GAMEOBJECT_TYPE_CHEST = 3,
+ GAMEOBJECT_TYPE_BINDER = 4,
+ GAMEOBJECT_TYPE_GENERIC = 5,
+ GAMEOBJECT_TYPE_TRAP = 6,
+ GAMEOBJECT_TYPE_CHAIR = 7,
+ GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
+ GAMEOBJECT_TYPE_TEXT = 9,
+ GAMEOBJECT_TYPE_GOOBER = 10,
+ GAMEOBJECT_TYPE_TRANSPORT = 11,
+ GAMEOBJECT_TYPE_AREADAMAGE = 12,
+ GAMEOBJECT_TYPE_CAMERA = 13,
+ GAMEOBJECT_TYPE_MAP_OBJECT = 14,
+ GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
+ GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
+ GAMEOBJECT_TYPE_FISHINGNODE = 17,
+ GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
+ GAMEOBJECT_TYPE_MAILBOX = 19,
+ GAMEOBJECT_TYPE_DO_NOT_USE = 20,
+ GAMEOBJECT_TYPE_GUARDPOST = 21,
+ GAMEOBJECT_TYPE_SPELLCASTER = 22,
+ GAMEOBJECT_TYPE_MEETINGSTONE = 23,
+ GAMEOBJECT_TYPE_FLAGSTAND = 24,
+ GAMEOBJECT_TYPE_FISHINGHOLE = 25,
+ GAMEOBJECT_TYPE_FLAGDROP = 26,
+ GAMEOBJECT_TYPE_MINI_GAME = 27,
+ GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
+ GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
+ GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
+ GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
+ GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
+ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
+ GAMEOBJECT_TYPE_GUILD_BANK = 34,
+ GAMEOBJECT_TYPE_TRAPDOOR = 35
+};
+
+#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
+
+#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
+
+enum GameObjectFlags
+{
+ GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
+ GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
+ GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
+ GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
+ GO_FLAG_UNK1 = 0x00000010, //
+ GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
+ GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
+ GO_FLAG_UNK_8 = 0x00000080,
+ GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
+ GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33
+ GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed"
+};
+
+enum TextEmotes
+{
+ TEXTEMOTE_AGREE = 1,
+ TEXTEMOTE_AMAZE = 2,
+ TEXTEMOTE_ANGRY = 3,
+ TEXTEMOTE_APOLOGIZE = 4,
+ TEXTEMOTE_APPLAUD = 5,
+ TEXTEMOTE_BASHFUL = 6,
+ TEXTEMOTE_BECKON = 7,
+ TEXTEMOTE_BEG = 8,
+ TEXTEMOTE_BITE = 9,
+ TEXTEMOTE_BLEED = 10,
+ TEXTEMOTE_BLINK = 11,
+ TEXTEMOTE_BLUSH = 12,
+ TEXTEMOTE_BONK = 13,
+ TEXTEMOTE_BORED = 14,
+ TEXTEMOTE_BOUNCE = 15,
+ TEXTEMOTE_BRB = 16,
+ TEXTEMOTE_BOW = 17,
+ TEXTEMOTE_BURP = 18,
+ TEXTEMOTE_BYE = 19,
+ TEXTEMOTE_CACKLE = 20,
+ TEXTEMOTE_CHEER = 21,
+ TEXTEMOTE_CHICKEN = 22,
+ TEXTEMOTE_CHUCKLE = 23,
+ TEXTEMOTE_CLAP = 24,
+ TEXTEMOTE_CONFUSED = 25,
+ TEXTEMOTE_CONGRATULATE = 26,
+ TEXTEMOTE_COUGH = 27,
+ TEXTEMOTE_COWER = 28,
+ TEXTEMOTE_CRACK = 29,
+ TEXTEMOTE_CRINGE = 30,
+ TEXTEMOTE_CRY = 31,
+ TEXTEMOTE_CURIOUS = 32,
+ TEXTEMOTE_CURTSEY = 33,
+ TEXTEMOTE_DANCE = 34,
+ TEXTEMOTE_DRINK = 35,
+ TEXTEMOTE_DROOL = 36,
+ TEXTEMOTE_EAT = 37,
+ TEXTEMOTE_EYE = 38,
+ TEXTEMOTE_FART = 39,
+ TEXTEMOTE_FIDGET = 40,
+ TEXTEMOTE_FLEX = 41,
+ TEXTEMOTE_FROWN = 42,
+ TEXTEMOTE_GASP = 43,
+ TEXTEMOTE_GAZE = 44,
+ TEXTEMOTE_GIGGLE = 45,
+ TEXTEMOTE_GLARE = 46,
+ TEXTEMOTE_GLOAT = 47,
+ TEXTEMOTE_GREET = 48,
+ TEXTEMOTE_GRIN = 49,
+ TEXTEMOTE_GROAN = 50,
+ TEXTEMOTE_GROVEL = 51,
+ TEXTEMOTE_GUFFAW = 52,
+ TEXTEMOTE_HAIL = 53,
+ TEXTEMOTE_HAPPY = 54,
+ TEXTEMOTE_HELLO = 55,
+ TEXTEMOTE_HUG = 56,
+ TEXTEMOTE_HUNGRY = 57,
+ TEXTEMOTE_KISS = 58,
+ TEXTEMOTE_KNEEL = 59,
+ TEXTEMOTE_LAUGH = 60,
+ TEXTEMOTE_LAYDOWN = 61,
+ TEXTEMOTE_MESSAGE = 62,
+ TEXTEMOTE_MOAN = 63,
+ TEXTEMOTE_MOON = 64,
+ TEXTEMOTE_MOURN = 65,
+ TEXTEMOTE_NO = 66,
+ TEXTEMOTE_NOD = 67,
+ TEXTEMOTE_NOSEPICK = 68,
+ TEXTEMOTE_PANIC = 69,
+ TEXTEMOTE_PEER = 70,
+ TEXTEMOTE_PLEAD = 71,
+ TEXTEMOTE_POINT = 72,
+ TEXTEMOTE_POKE = 73,
+ TEXTEMOTE_PRAY = 74,
+ TEXTEMOTE_ROAR = 75,
+ TEXTEMOTE_ROFL = 76,
+ TEXTEMOTE_RUDE = 77,
+ TEXTEMOTE_SALUTE = 78,
+ TEXTEMOTE_SCRATCH = 79,
+ TEXTEMOTE_SEXY = 80,
+ TEXTEMOTE_SHAKE = 81,
+ TEXTEMOTE_SHOUT = 82,
+ TEXTEMOTE_SHRUG = 83,
+ TEXTEMOTE_SHY = 84,
+ TEXTEMOTE_SIGH = 85,
+ TEXTEMOTE_SIT = 86,
+ TEXTEMOTE_SLEEP = 87,
+ TEXTEMOTE_SNARL = 88,
+ TEXTEMOTE_SPIT = 89,
+ TEXTEMOTE_STARE = 90,
+ TEXTEMOTE_SURPRISED = 91,
+ TEXTEMOTE_SURRENDER = 92,
+ TEXTEMOTE_TALK = 93,
+ TEXTEMOTE_TALKEX = 94,
+ TEXTEMOTE_TALKQ = 95,
+ TEXTEMOTE_TAP = 96,
+ TEXTEMOTE_THANK = 97,
+ TEXTEMOTE_THREATEN = 98,
+ TEXTEMOTE_TIRED = 99,
+ TEXTEMOTE_VICTORY = 100,
+ TEXTEMOTE_WAVE = 101,
+ TEXTEMOTE_WELCOME = 102,
+ TEXTEMOTE_WHINE = 103,
+ TEXTEMOTE_WHISTLE = 104,
+ TEXTEMOTE_WORK = 105,
+ TEXTEMOTE_YAWN = 106,
+ TEXTEMOTE_BOGGLE = 107,
+ TEXTEMOTE_CALM = 108,
+ TEXTEMOTE_COLD = 109,
+ TEXTEMOTE_COMFORT = 110,
+ TEXTEMOTE_CUDDLE = 111,
+ TEXTEMOTE_DUCK = 112,
+ TEXTEMOTE_INSULT = 113,
+ TEXTEMOTE_INTRODUCE = 114,
+ TEXTEMOTE_JK = 115,
+ TEXTEMOTE_LICK = 116,
+ TEXTEMOTE_LISTEN = 117,
+ TEXTEMOTE_LOST = 118,
+ TEXTEMOTE_MOCK = 119,
+ TEXTEMOTE_PONDER = 120,
+ TEXTEMOTE_POUNCE = 121,
+ TEXTEMOTE_PRAISE = 122,
+ TEXTEMOTE_PURR = 123,
+ TEXTEMOTE_PUZZLE = 124,
+ TEXTEMOTE_RAISE = 125,
+ TEXTEMOTE_READY = 126,
+ TEXTEMOTE_SHIMMY = 127,
+ TEXTEMOTE_SHIVER = 128,
+ TEXTEMOTE_SHOO = 129,
+ TEXTEMOTE_SLAP = 130,
+ TEXTEMOTE_SMIRK = 131,
+ TEXTEMOTE_SNIFF = 132,
+ TEXTEMOTE_SNUB = 133,
+ TEXTEMOTE_SOOTHE = 134,
+ TEXTEMOTE_STINK = 135,
+ TEXTEMOTE_TAUNT = 136,
+ TEXTEMOTE_TEASE = 137,
+ TEXTEMOTE_THIRSTY = 138,
+ TEXTEMOTE_VETO = 139,
+ TEXTEMOTE_SNICKER = 140,
+ TEXTEMOTE_STAND = 141,
+ TEXTEMOTE_TICKLE = 142,
+ TEXTEMOTE_VIOLIN = 143,
+ TEXTEMOTE_SMILE = 163,
+ TEXTEMOTE_RASP = 183,
+ TEXTEMOTE_PITY = 203,
+ TEXTEMOTE_GROWL = 204,
+ TEXTEMOTE_BARK = 205,
+ TEXTEMOTE_SCARED = 223,
+ TEXTEMOTE_FLOP = 224,
+ TEXTEMOTE_LOVE = 225,
+ TEXTEMOTE_MOO = 226,
+ TEXTEMOTE_OPENFIRE = 327,
+ TEXTEMOTE_FLIRT = 328,
+ TEXTEMOTE_JOKE = 329,
+ TEXTEMOTE_COMMEND = 243,
+ TEXTEMOTE_WINK = 363,
+ TEXTEMOTE_PAT = 364,
+ TEXTEMOTE_SERIOUS = 365,
+ TEXTEMOTE_MOUNTSPECIAL = 366,
+ TEXTEMOTE_GOODLUCK = 367,
+ TEXTEMOTE_BLAME = 368,
+ TEXTEMOTE_BLANK = 369,
+ TEXTEMOTE_BRANDISH = 370,
+ TEXTEMOTE_BREATH = 371,
+ TEXTEMOTE_DISAGREE = 372,
+ TEXTEMOTE_DOUBT = 373,
+ TEXTEMOTE_EMBARRASS = 374,
+ TEXTEMOTE_ENCOURAGE = 375,
+ TEXTEMOTE_ENEMY = 376,
+ TEXTEMOTE_EYEBROW = 377,
+ TEXTEMOTE_TOAST = 378
+};
+
+enum Emote
+{
+ EMOTE_ONESHOT_NONE = 0,
+ EMOTE_ONESHOT_TALK = 1,
+ EMOTE_ONESHOT_BOW = 2,
+ EMOTE_ONESHOT_WAVE = 3,
+ EMOTE_ONESHOT_CHEER = 4,
+ EMOTE_ONESHOT_EXCLAMATION = 5,
+ EMOTE_ONESHOT_QUESTION = 6,
+ EMOTE_ONESHOT_EAT = 7,
+ EMOTE_STATE_DANCE = 10,
+ EMOTE_ONESHOT_LAUGH = 11,
+ EMOTE_STATE_SLEEP = 12,
+ EMOTE_STATE_SIT = 13,
+ EMOTE_ONESHOT_RUDE = 14,
+ EMOTE_ONESHOT_ROAR = 15,
+ EMOTE_ONESHOT_KNEEL = 16,
+ EMOTE_ONESHOT_KISS = 17,
+ EMOTE_ONESHOT_CRY = 18,
+ EMOTE_ONESHOT_CHICKEN = 19,
+ EMOTE_ONESHOT_BEG = 20,
+ EMOTE_ONESHOT_APPLAUD = 21,
+ EMOTE_ONESHOT_SHOUT = 22,
+ EMOTE_ONESHOT_FLEX = 23,
+ EMOTE_ONESHOT_SHY = 24,
+ EMOTE_ONESHOT_POINT = 25,
+ EMOTE_STATE_STAND = 26,
+ EMOTE_STATE_READYUNARMED = 27,
+ EMOTE_STATE_WORK_SHEATHED = 28,
+ EMOTE_STATE_POINT = 29,
+ EMOTE_STATE_NONE = 30,
+ EMOTE_ONESHOT_WOUND = 33,
+ EMOTE_ONESHOT_WOUNDCRITICAL = 34,
+ EMOTE_ONESHOT_ATTACKUNARMED = 35,
+ EMOTE_ONESHOT_ATTACK1H = 36,
+ EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
+ EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
+ EMOTE_ONESHOT_PARRYUNARMED = 39,
+ EMOTE_ONESHOT_PARRYSHIELD = 43,
+ EMOTE_ONESHOT_READYUNARMED = 44,
+ EMOTE_ONESHOT_READY1H = 45,
+ EMOTE_ONESHOT_READYBOW = 48,
+ EMOTE_ONESHOT_SPELLPRECAST = 50,
+ EMOTE_ONESHOT_SPELLCAST = 51,
+ EMOTE_ONESHOT_BATTLEROAR = 53,
+ EMOTE_ONESHOT_SPECIALATTACK1H = 54,
+ EMOTE_ONESHOT_KICK = 60,
+ EMOTE_ONESHOT_ATTACKTHROWN = 61,
+ EMOTE_STATE_STUN = 64,
+ EMOTE_STATE_DEAD = 65,
+ EMOTE_ONESHOT_SALUTE = 66,
+ EMOTE_STATE_KNEEL = 68,
+ EMOTE_STATE_USESTANDING = 69,
+ EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
+ EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
+ EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
+ EMOTE_STATE_STUN_NOSHEATHE = 93,
+ EMOTE_ONESHOT_DANCE = 94,
+ EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
+ EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
+ EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
+ EMOTE_STATE_WORK = 173,
+ EMOTE_STATE_SPELLPRECAST = 193,
+ EMOTE_ONESHOT_READYRIFLE = 213,
+ EMOTE_STATE_READYRIFLE = 214,
+ EMOTE_STATE_WORK_MINING = 233,
+ EMOTE_STATE_WORK_CHOPWOOD = 234,
+ EMOTE_STATE_APPLAUD = 253,
+ EMOTE_ONESHOT_LIFTOFF = 254,
+ EMOTE_ONESHOT_YES = 273,
+ EMOTE_ONESHOT_NO = 274,
+ EMOTE_ONESHOT_TRAIN = 275,
+ EMOTE_ONESHOT_LAND = 293,
+ EMOTE_STATE_AT_EASE = 313,
+ EMOTE_STATE_READY1H = 333,
+ EMOTE_STATE_SPELLKNEELSTART = 353,
+ EMOTE_STATE_SUBMERGED = 373,
+ EMOTE_ONESHOT_SUBMERGE = 374,
+ EMOTE_STATE_READY2H = 375,
+ EMOTE_STATE_READYBOW = 376,
+ EMOTE_ONESHOT_MOUNTSPECIAL = 377,
+ EMOTE_STATE_TALK = 378,
+ EMOTE_STATE_FISHING = 379,
+ EMOTE_ONESHOT_FISHING = 380,
+ EMOTE_ONESHOT_LOOT = 381,
+ EMOTE_STATE_WHIRLWIND = 382,
+ EMOTE_STATE_DROWNED = 383,
+ EMOTE_STATE_HOLD_BOW = 384,
+ EMOTE_STATE_HOLD_RIFLE = 385,
+ EMOTE_STATE_HOLD_THROWN = 386,
+ EMOTE_ONESHOT_DROWN = 387,
+ EMOTE_ONESHOT_STOMP = 388,
+ EMOTE_ONESHOT_ATTACKOFF = 389,
+ EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
+ EMOTE_STATE_ROAR = 391,
+ EMOTE_STATE_LAUGH = 392,
+ EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
+ EMOTE_ONESHOT_JUMPLANDRUN = 394,
+ EMOTE_ONESHOT_JUMPEND = 395,
+ EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
+ EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
+ EMOTE_STATE_CANNIBALIZE = 398,
+ EMOTE_ONESHOT_JUMPSTART = 399,
+ EMOTE_STATE_DANCESPECIAL = 400,
+ EMOTE_ONESHOT_DANCESPECIAL = 401,
+ EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
+ EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
+ EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
+ EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
+ EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
+ EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
+ EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
+ EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
+ EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
+ EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
+ EMOTE_STATE_EXCLAIM = 412,
+ EMOTE_STATE_DANCE_CUSTOM = 413,
+ EMOTE_STATE_SIT_CHAIR_MED = 415,
+ EMOTE_STATE_CUSTOM_SPELL_01 = 416,
+ EMOTE_STATE_CUSTOM_SPELL_02 = 417,
+ EMOTE_STATE_EAT = 418,
+ EMOTE_STATE_CUSTOM_SPELL_04 = 419,
+ EMOTE_STATE_CUSTOM_SPELL_03 = 420,
+ EMOTE_STATE_CUSTOM_SPELL_05 = 421,
+ EMOTE_STATE_SPELLEFFECT_HOLD = 422,
+ EMOTE_STATE_EAT_NO_SHEATHE = 423,
+ EMOTE_STATE_MOUNT = 424,
+ EMOTE_STATE_READY2HL = 425,
+ EMOTE_STATE_SIT_CHAIR_HIGH = 426,
+ EMOTE_STATE_FALL = 427,
+ EMOTE_STATE_LOOT = 428,
+ EMOTE_STATE_SUBMERGED_NEW = 429,
+ EMOTE_ONESHOT_COWER = 430,
+ EMOTE_STATE_COWER = 431,
+ EMOTE_ONESHOT_USESTANDING = 432,
+ EMOTE_STATE_STEALTH_STAND = 433,
+ EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
+ EMOTE_ONESHOT_ATTACKBOW = 435,
+ EMOTE_ONESHOT_ATTACKRIFLE = 436,
+ EMOTE_STATE_SWIM_IDLE = 437,
+ EMOTE_STATE_ATTACK_UNARMED = 438,
+ EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
+ EMOTE_ONESHOT_DODGE = 440,
+ EMOTE_ONESHOT_PARRY1H = 441,
+ EMOTE_ONESHOT_PARRY2H = 442,
+ EMOTE_ONESHOT_PARRY2HL = 443,
+ EMOTE_STATE_FLYFALL = 444,
+ EMOTE_ONESHOT_FLYDEATH = 445,
+ EMOTE_STATE_FLY_FALL = 446,
+ EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
+ EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
+ EMOTE_ONESHOT_EMERGE = 449,
+ EMOTE_ONESHOT_DRAGONSPIT = 450,
+ EMOTE_STATE_SPECIALUNARMED = 451,
+ EMOTE_ONESHOT_FLYGRAB = 452,
+ EMOTE_STATE_FLYGRABCLOSED = 453,
+ EMOTE_ONESHOT_FLYGRABTHROWN = 454,
+ EMOTE_STATE_FLY_SIT_GROUND = 455,
+ EMOTE_STATE_WALKBACKWARDS = 456,
+ EMOTE_ONESHOT_FLYTALK = 457,
+ EMOTE_ONESHOT_FLYATTACK1H = 458,
+ EMOTE_STATE_CUSTOMSPELL08 = 459,
+ EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
+ EMOTE_STATE_SIT_CHAIR_LOW = 461,
+ EMOTE_ONE_SHOT_STUN = 462,
+ EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
+ EMOTE_STATE_READYTHROWN = 465,
+ EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
+ EMOTE_ONESHOT_WORK_MINING = 467,
+ EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
+ EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
+ EMOTE_STAND_STATE_NONE = 470,
+ EMOTE_STATE_READYJOUST = 471,
+ EMOTE_STATE_STRANGULATE = 473,
+ EMOTE_STATE_READYSPELLOMNI = 474,
+ EMOTE_STATE_HOLD_JOUST = 475,
+ EMOTE_ONESHOT_CRY_JAINA = 476
+};
+
+enum Anim
+{
+ ANIM_STAND = 0x0,
+ ANIM_DEATH = 0x1,
+ ANIM_SPELL = 0x2,
+ ANIM_STOP = 0x3,
+ ANIM_WALK = 0x4,
+ ANIM_RUN = 0x5,
+ ANIM_DEAD = 0x6,
+ ANIM_RISE = 0x7,
+ ANIM_STANDWOUND = 0x8,
+ ANIM_COMBATWOUND = 0x9,
+ ANIM_COMBATCRITICAL = 0xA,
+ ANIM_SHUFFLE_LEFT = 0xB,
+ ANIM_SHUFFLE_RIGHT = 0xC,
+ ANIM_WALK_BACKWARDS = 0xD,
+ ANIM_STUN = 0xE,
+ ANIM_HANDS_CLOSED = 0xF,
+ ANIM_ATTACKUNARMED = 0x10,
+ ANIM_ATTACK1H = 0x11,
+ ANIM_ATTACK2HTIGHT = 0x12,
+ ANIM_ATTACK2HLOOSE = 0x13,
+ ANIM_PARRYUNARMED = 0x14,
+ ANIM_PARRY1H = 0x15,
+ ANIM_PARRY2HTIGHT = 0x16,
+ ANIM_PARRY2HLOOSE = 0x17,
+ ANIM_PARRYSHIELD = 0x18,
+ ANIM_READYUNARMED = 0x19,
+ ANIM_READY1H = 0x1A,
+ ANIM_READY2HTIGHT = 0x1B,
+ ANIM_READY2HLOOSE = 0x1C,
+ ANIM_READYBOW = 0x1D,
+ ANIM_DODGE = 0x1E,
+ ANIM_SPELLPRECAST = 0x1F,
+ ANIM_SPELLCAST = 0x20,
+ ANIM_SPELLCASTAREA = 0x21,
+ ANIM_NPCWELCOME = 0x22,
+ ANIM_NPCGOODBYE = 0x23,
+ ANIM_BLOCK = 0x24,
+ ANIM_JUMPSTART = 0x25,
+ ANIM_JUMP = 0x26,
+ ANIM_JUMPEND = 0x27,
+ ANIM_FALL = 0x28,
+ ANIM_SWIMIDLE = 0x29,
+ ANIM_SWIM = 0x2A,
+ ANIM_SWIM_LEFT = 0x2B,
+ ANIM_SWIM_RIGHT = 0x2C,
+ ANIM_SWIM_BACKWARDS = 0x2D,
+ ANIM_ATTACKBOW = 0x2E,
+ ANIM_FIREBOW = 0x2F,
+ ANIM_READYRIFLE = 0x30,
+ ANIM_ATTACKRIFLE = 0x31,
+ ANIM_LOOT = 0x32,
+ ANIM_SPELL_PRECAST_DIRECTED = 0x33,
+ ANIM_SPELL_PRECAST_OMNI = 0x34,
+ ANIM_SPELL_CAST_DIRECTED = 0x35,
+ ANIM_SPELL_CAST_OMNI = 0x36,
+ ANIM_SPELL_BATTLEROAR = 0x37,
+ ANIM_SPELL_READYABILITY = 0x38,
+ ANIM_SPELL_SPECIAL1H = 0x39,
+ ANIM_SPELL_SPECIAL2H = 0x3A,
+ ANIM_SPELL_SHIELDBASH = 0x3B,
+ ANIM_EMOTE_TALK = 0x3C,
+ ANIM_EMOTE_EAT = 0x3D,
+ ANIM_EMOTE_WORK = 0x3E,
+ ANIM_EMOTE_USE_STANDING = 0x3F,
+ ANIM_EMOTE_EXCLAMATION = 0x40,
+ ANIM_EMOTE_QUESTION = 0x41,
+ ANIM_EMOTE_BOW = 0x42,
+ ANIM_EMOTE_WAVE = 0x43,
+ ANIM_EMOTE_CHEER = 0x44,
+ ANIM_EMOTE_DANCE = 0x45,
+ ANIM_EMOTE_LAUGH = 0x46,
+ ANIM_EMOTE_SLEEP = 0x47,
+ ANIM_EMOTE_SIT_GROUND = 0x48,
+ ANIM_EMOTE_RUDE = 0x49,
+ ANIM_EMOTE_ROAR = 0x4A,
+ ANIM_EMOTE_KNEEL = 0x4B,
+ ANIM_EMOTE_KISS = 0x4C,
+ ANIM_EMOTE_CRY = 0x4D,
+ ANIM_EMOTE_CHICKEN = 0x4E,
+ ANIM_EMOTE_BEG = 0x4F,
+ ANIM_EMOTE_APPLAUD = 0x50,
+ ANIM_EMOTE_SHOUT = 0x51,
+ ANIM_EMOTE_FLEX = 0x52,
+ ANIM_EMOTE_SHY = 0x53,
+ ANIM_EMOTE_POINT = 0x54,
+ ANIM_ATTACK1HPIERCE = 0x55,
+ ANIM_ATTACK2HLOOSEPIERCE = 0x56,
+ ANIM_ATTACKOFF = 0x57,
+ ANIM_ATTACKOFFPIERCE = 0x58,
+ ANIM_SHEATHE = 0x59,
+ ANIM_HIPSHEATHE = 0x5A,
+ ANIM_MOUNT = 0x5B,
+ ANIM_RUN_LEANRIGHT = 0x5C,
+ ANIM_RUN_LEANLEFT = 0x5D,
+ ANIM_MOUNT_SPECIAL = 0x5E,
+ ANIM_KICK = 0x5F,
+ ANIM_SITDOWN = 0x60,
+ ANIM_SITTING = 0x61,
+ ANIM_SITUP = 0x62,
+ ANIM_SLEEPDOWN = 0x63,
+ ANIM_SLEEPING = 0x64,
+ ANIM_SLEEPUP = 0x65,
+ ANIM_SITCHAIRLOW = 0x66,
+ ANIM_SITCHAIRMEDIUM = 0x67,
+ ANIM_SITCHAIRHIGH = 0x68,
+ ANIM_LOADBOW = 0x69,
+ ANIM_LOADRIFLE = 0x6A,
+ ANIM_ATTACKTHROWN = 0x6B,
+ ANIM_READYTHROWN = 0x6C,
+ ANIM_HOLDBOW = 0x6D,
+ ANIM_HOLDRIFLE = 0x6E,
+ ANIM_HOLDTHROWN = 0x6F,
+ ANIM_LOADTHROWN = 0x70,
+ ANIM_EMOTE_SALUTE = 0x71,
+ ANIM_KNEELDOWN = 0x72,
+ ANIM_KNEELING = 0x73,
+ ANIM_KNEELUP = 0x74,
+ ANIM_ATTACKUNARMEDOFF = 0x75,
+ ANIM_SPECIALUNARMED = 0x76,
+ ANIM_STEALTHWALK = 0x77,
+ ANIM_STEALTHSTAND = 0x78,
+ ANIM_KNOCKDOWN = 0x79,
+ ANIM_EATING = 0x7A,
+ ANIM_USESTANDINGLOOP = 0x7B,
+ ANIM_CHANNELCASTDIRECTED = 0x7C,
+ ANIM_CHANNELCASTOMNI = 0x7D,
+ ANIM_WHIRLWIND = 0x7E,
+ ANIM_BIRTH = 0x7F,
+ ANIM_USESTANDINGSTART = 0x80,
+ ANIM_USESTANDINGEND = 0x81,
+ ANIM_HOWL = 0x82,
+ ANIM_DROWN = 0x83,
+ ANIM_DROWNED = 0x84,
+ ANIM_FISHINGCAST = 0x85,
+ ANIM_FISHINGLOOP = 0x86,
+ ANIM_FLY = 0x87,
+ ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
+ ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
+ ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
+ ANIM_SPELL_SLEEP_DOWN = 0x8B,
+ ANIM_SPELL_KNEEL_START = 0x8C,
+ ANIM_SPELL_KNEEL_LOOP = 0x8D,
+ ANIM_SPELL_KNEEL_END = 0x8E,
+ ANIM_SPRINT = 0x8F,
+ ANIM_IN_FIGHT = 0x90,
+
+ ANIM_GAMEOBJ_SPAWN = 145,
+ ANIM_GAMEOBJ_CLOSE = 146,
+ ANIM_GAMEOBJ_CLOSED = 147,
+ ANIM_GAMEOBJ_OPEN = 148,
+ ANIM_GAMEOBJ_OPENED = 149,
+ ANIM_GAMEOBJ_DESTROY = 150,
+ ANIM_GAMEOBJ_DESTROYED = 151,
+ ANIM_GAMEOBJ_REBUILD = 152,
+ ANIM_GAMEOBJ_CUSTOM0 = 153,
+ ANIM_GAMEOBJ_CUSTOM1 = 154,
+ ANIM_GAMEOBJ_CUSTOM2 = 155,
+ ANIM_GAMEOBJ_CUSTOM3 = 156,
+ ANIM_GAMEOBJ_DESPAWN = 157,
+ ANIM_HOLD = 158,
+ ANIM_DECAY = 159,
+ ANIM_BOWPULL = 160,
+ ANIM_BOWRELEASE = 161,
+ ANIM_SHIPSTART = 162,
+ ANIM_SHIPMOVEING = 163,
+ ANIM_SHIPSTOP = 164,
+ ANIM_GROUPARROW = 165,
+ ANIM_ARROW = 166,
+ ANIM_CORPSEARROW = 167,
+ ANIM_GUIDEARROW = 168,
+ ANIM_SWAY = 169,
+ ANIM_DRUIDCATPOUNCE = 170,
+ ANIM_DRUIDCATRIP = 171,
+ ANIM_DRUIDCATRAKE = 172,
+ ANIM_DRUIDCATRAVAGE = 173,
+ ANIM_DRUIDCATCLAW = 174,
+ ANIM_DRUIDCATCOWER = 175,
+ ANIM_DRUIDBEARSWIPE = 176,
+ ANIM_DRUIDBEARBITE = 177,
+ ANIM_DRUIDBEARMAUL = 178,
+ ANIM_DRUIDBEARBASH = 179,
+ ANIM_DRAGONTAIL = 180,
+ ANIM_DRAGONSTOMP = 181,
+ ANIM_DRAGONSPIT = 182,
+ ANIM_DRAGONSPITHOVER = 183,
+ ANIM_DRAGONSPITFLY = 184,
+ ANIM_EMOTEYES = 185,
+ ANIM_EMOTENO = 186,
+ ANIM_JUMPLANDRUN = 187,
+ ANIM_LOOTHOLD = 188,
+ ANIM_LOOTUP = 189,
+ ANIM_STANDHIGH = 190,
+ ANIM_IMPACT = 191,
+ ANIM_LIFTOFF = 192,
+ ANIM_HOVER = 193,
+ ANIM_SUCCUBUSENTICE = 194,
+ ANIM_EMOTETRAIN = 195,
+ ANIM_EMOTEDEAD = 196,
+ ANIM_EMOTEDANCEONCE = 197,
+ ANIM_DEFLECT = 198,
+ ANIM_EMOTEEATNOSHEATHE = 199,
+ ANIM_LAND = 200,
+ ANIM_SUBMERGE = 201,
+ ANIM_SUBMERGED = 202,
+ ANIM_CANNIBALIZE = 203,
+ ANIM_ARROWBIRTH = 204,
+ ANIM_GROURARROWBIRTH = 205,
+ ANIM_CORPSEARROWBIRTH = 206,
+ ANIM_GUIDEARROWBIRTH = 207,
+ ANIM_EMOTETALKNOSHEATHE = 208,
+ ANIM_EMOTEPOINTNOSHEATHE = 209,
+ ANIM_EMOTESALUTENOSHEATHE = 210,
+ ANIM_EMOTEDANCESPECIAL = 211,
+ ANIM_MUTILATE = 212,
+ ANIM_CUSTOMSPELL01 = 213,
+ ANIM_CUSTOMSPELL02 = 214,
+ ANIM_CUSTOMSPELL03 = 215,
+ ANIM_CUSTOMSPELL04 = 216,
+ ANIM_CUSTOMSPELL05 = 217,
+ ANIM_CUSTOMSPELL06 = 218,
+ ANIM_CUSTOMSPELL07 = 219,
+ ANIM_CUSTOMSPELL08 = 220,
+ ANIM_CUSTOMSPELL09 = 221,
+ ANIM_CUSTOMSPELL10 = 222,
+ ANIM_StealthRun = 223
+};
+
+enum LockKeyType
+{
+ LOCK_KEY_NONE = 0,
+ LOCK_KEY_ITEM = 1,
+ LOCK_KEY_SKILL = 2
+};
+
+enum LockType
+{
+ LOCKTYPE_PICKLOCK = 1,
+ LOCKTYPE_HERBALISM = 2,
+ LOCKTYPE_MINING = 3,
+ LOCKTYPE_DISARM_TRAP = 4,
+ LOCKTYPE_OPEN = 5,
+ LOCKTYPE_TREASURE = 6,
+ LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
+ LOCKTYPE_CLOSE = 8,
+ LOCKTYPE_ARM_TRAP = 9,
+ LOCKTYPE_QUICK_OPEN = 10,
+ LOCKTYPE_QUICK_CLOSE = 11,
+ LOCKTYPE_OPEN_TINKERING = 12,
+ LOCKTYPE_OPEN_KNEELING = 13,
+ LOCKTYPE_OPEN_ATTACKING = 14,
+ LOCKTYPE_GAHZRIDIAN = 15,
+ LOCKTYPE_BLASTING = 16,
+ LOCKTYPE_SLOW_OPEN = 17,
+ LOCKTYPE_SLOW_CLOSE = 18,
+ LOCKTYPE_FISHING = 19,
+ LOCKTYPE_INSCRIPTION = 20,
+ LOCKTYPE_OPEN_FROM_VEHICLE = 21
+};
+
+enum TrainerType // this is important type for npcs!
+{
+ TRAINER_TYPE_CLASS = 0,
+ TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
+ TRAINER_TYPE_TRADESKILLS = 2,
+ TRAINER_TYPE_PETS = 3
+};
+
+#define MAX_TRAINER_TYPE 4
+
+// CreatureType.dbc
+enum CreatureType
+{
+ CREATURE_TYPE_BEAST = 1,
+ CREATURE_TYPE_DRAGONKIN = 2,
+ CREATURE_TYPE_DEMON = 3,
+ CREATURE_TYPE_ELEMENTAL = 4,
+ CREATURE_TYPE_GIANT = 5,
+ CREATURE_TYPE_UNDEAD = 6,
+ CREATURE_TYPE_HUMANOID = 7,
+ CREATURE_TYPE_CRITTER = 8,
+ CREATURE_TYPE_MECHANICAL = 9,
+ CREATURE_TYPE_NOT_SPECIFIED = 10,
+ CREATURE_TYPE_TOTEM = 11,
+ CREATURE_TYPE_NON_COMBAT_PET = 12,
+ CREATURE_TYPE_GAS_CLOUD = 13
+};
+
+uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
+
+// CreatureFamily.dbc
+enum CreatureFamily
+{
+ CREATURE_FAMILY_WOLF = 1,
+ CREATURE_FAMILY_CAT = 2,
+ CREATURE_FAMILY_SPIDER = 3,
+ CREATURE_FAMILY_BEAR = 4,
+ CREATURE_FAMILY_BOAR = 5,
+ CREATURE_FAMILY_CROCOLISK = 6,
+ CREATURE_FAMILY_CARRION_BIRD = 7,
+ CREATURE_FAMILY_CRAB = 8,
+ CREATURE_FAMILY_GORILLA = 9,
+ CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
+ CREATURE_FAMILY_RAPTOR = 11,
+ CREATURE_FAMILY_TALLSTRIDER = 12,
+ CREATURE_FAMILY_FELHUNTER = 15,
+ CREATURE_FAMILY_VOIDWALKER = 16,
+ CREATURE_FAMILY_SUCCUBUS = 17,
+ CREATURE_FAMILY_DOOMGUARD = 19,
+ CREATURE_FAMILY_SCORPID = 20,
+ CREATURE_FAMILY_TURTLE = 21,
+ CREATURE_FAMILY_IMP = 23,
+ CREATURE_FAMILY_BAT = 24,
+ CREATURE_FAMILY_HYENA = 25,
+ CREATURE_FAMILY_BIRD_OF_PREY = 26,
+ CREATURE_FAMILY_WIND_SERPENT = 27,
+ CREATURE_FAMILY_REMOTE_CONTROL = 28,
+ CREATURE_FAMILY_FELGUARD = 29,
+ CREATURE_FAMILY_DRAGONHAWK = 30,
+ CREATURE_FAMILY_RAVAGER = 31,
+ CREATURE_FAMILY_WARP_STALKER = 32,
+ CREATURE_FAMILY_SPOREBAT = 33,
+ CREATURE_FAMILY_NETHER_RAY = 34,
+ CREATURE_FAMILY_SERPENT = 35,
+ CREATURE_FAMILY_MOTH = 37,
+ CREATURE_FAMILY_CHIMAERA = 38,
+ CREATURE_FAMILY_DEVILSAUR = 39,
+ CREATURE_FAMILY_GHOUL = 40,
+ CREATURE_FAMILY_SILITHID = 41,
+ CREATURE_FAMILY_WORM = 42,
+ CREATURE_FAMILY_RHINO = 43,
+ CREATURE_FAMILY_WASP = 44,
+ CREATURE_FAMILY_CORE_HOUND = 45,
+ CREATURE_FAMILY_SPIRIT_BEAST = 46
+};
+
+enum CreatureTypeFlags
+{
+ CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
+ CREATURE_TYPEFLAGS_GHOST_VISIBLE = 0x00000002, // Creatures which can _also_ be seen when player is a ghost, used in CanInteract function by client, can't be attacked
+ CREATURE_TYPEFLAGS_UNK3 = 0x00000004, // "BOSS" flag for tooltips
+ CREATURE_TYPEFLAGS_UNK4 = 0x00000008,
+ CREATURE_TYPEFLAGS_UNK5 = 0x00000010, // controls something in client tooltip related to creature faction
+ CREATURE_TYPEFLAGS_UNK6 = 0x00000020, // may be sound related
+ CREATURE_TYPEFLAGS_UNK7 = 0x00000040, // may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell
+ CREATURE_TYPEFLAGS_UNK8 = 0x00000080, // has something to do with unit interaction / quest status requests
+ CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
+ CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
+ CREATURE_TYPEFLAGS_UNK11 = 0x00000400, // no idea, but it used by client
+ CREATURE_TYPEFLAGS_UNK12 = 0x00000800, // related to possibility to cast spells while mounted
+ CREATURE_TYPEFLAGS_CAN_ASSIST = 0x00001000, // Can aid any player (and group) in combat. Typically seen for escorting NPC's
+ CREATURE_TYPEFLAGS_UNK14 = 0x00002000, // checked from calls in Lua_PetHasActionBar
+ CREATURE_TYPEFLAGS_UNK15 = 0x00004000, // Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set
+ CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
+ CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
+ CREATURE_TYPEFLAGS_UNK18 = 0x00020000, // related to CreatureDisplayInfo and scaling in some way
+ CREATURE_TYPEFLAGS_UNK19 = 0x00040000, // ? Related to vehicle/siege weapons?
+ CREATURE_TYPEFLAGS_UNK20 = 0x00080000, // may be has something to do with missiles
+ CREATURE_TYPEFLAGS_UNK21 = 0x00100000, // no idea, but it used by client, may be related to rendering
+ CREATURE_TYPEFLAGS_UNK22 = 0x00200000, // may be has something to do with animation (disable animation?)
+ CREATURE_TYPEFLAGS_UNK23 = 0x00400000, // this one probably controls some creature visual
+ CREATURE_TYPEFLAGS_UNK24 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion, used in CanInteract function by client
+ CREATURE_TYPEFLAGS_UNK25 = 0x01000000, // pet sounds related?
+ CREATURE_TYPEFLAGS_UNK26 = 0x02000000, // this one probably controls some creature visual
+ CREATURE_TYPEFLAGS_UNK27 = 0x04000000, // creature has no type, or forces creature to be considered as in party, may be related to creature assistance
+ CREATURE_TYPEFLAGS_UNK28 = 0x08000000, // used in Lua_ForceGossip
+ CREATURE_TYPEFLAGS_UNK29 = 0x10000000, // no idea, but it used by client
+};
+
+enum CreatureEliteType
+{
+ CREATURE_ELITE_NORMAL = 0,
+ CREATURE_ELITE_ELITE = 1,
+ CREATURE_ELITE_RAREELITE = 2,
+ CREATURE_ELITE_WORLDBOSS = 3,
+ CREATURE_ELITE_RARE = 4,
+ CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
+};
+
+// values based at Holidays.dbc
+enum HolidayIds
+{
+ HOLIDAY_NONE = 0,
+
+ HOLIDAY_FIREWORKS_SPECTACULAR = 62,
+ HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
+ HOLIDAY_NOBLEGARDEN = 181,
+ HOLIDAY_CHILDRENS_WEEK = 201,
+ HOLIDAY_CALL_TO_ARMS_AV = 283,
+ HOLIDAY_CALL_TO_ARMS_WS = 284,
+ HOLIDAY_CALL_TO_ARMS_AB = 285,
+ HOLIDAY_FISHING_EXTRAVAGANZA = 301,
+ HOLIDAY_HARVEST_FESTIVAL = 321,
+ HOLIDAY_HALLOWS_END = 324,
+ HOLIDAY_LUNAR_FESTIVAL = 327,
+ HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
+ HOLIDAY_FIRE_FESTIVAL = 341,
+ HOLIDAY_CALL_TO_ARMS_EY = 353,
+ HOLIDAY_BREWFEST = 372,
+ HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
+ HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
+ HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
+ HOLIDAY_PIRATES_DAY = 398,
+ HOLIDAY_CALL_TO_ARMS_SA = 400,
+ HOLIDAY_PILGRIMS_BOUNTY = 404,
+ HOLIDAY_WOTLK_LAUNCH = 406,
+ HOLIDAY_DAY_OF_DEAD = 409,
+ HOLIDAY_CALL_TO_ARMS_ISLE_OF_C = 420
+};
+
+// values based at QuestSort.dbc
+enum QuestSort
+{
+ QUEST_SORT_EPIC = 1,
+ QUEST_SORT_WAILING_CAVERNS_OLD = 21,
+ QUEST_SORT_SEASONAL = 22,
+ QUEST_SORT_UNDERCITY_OLD = 23,
+ QUEST_SORT_HERBALISM = 24,
+ QUEST_SORT_BATTLEGROUNDS = 25,
+ QUEST_SORT_ULDAMN_OLD = 41,
+ QUEST_SORT_WARLOCK = 61,
+ QUEST_SORT_WARRIOR = 81,
+ QUEST_SORT_SHAMAN = 82,
+ QUEST_SORT_FISHING = 101,
+ QUEST_SORT_BLACKSMITHING = 121,
+ QUEST_SORT_PALADIN = 141,
+ QUEST_SORT_MAGE = 161,
+ QUEST_SORT_ROGUE = 162,
+ QUEST_SORT_ALCHEMY = 181,
+ QUEST_SORT_LEATHERWORKING = 182,
+ QUEST_SORT_ENGINEERING = 201,
+ QUEST_SORT_TREASURE_MAP = 221,
+ QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
+ QUEST_SORT_HUNTER = 261,
+ QUEST_SORT_PRIEST = 262,
+ QUEST_SORT_DRUID = 263,
+ QUEST_SORT_TAILORING = 264,
+ QUEST_SORT_SPECIAL = 284,
+ QUEST_SORT_COOKING = 304,
+ QUEST_SORT_FIRST_AID = 324,
+ QUEST_SORT_LEGENDARY = 344,
+ QUEST_SORT_DARKMOON_FAIRE = 364,
+ QUEST_SORT_AHN_QIRAJ_WAR = 365,
+ QUEST_SORT_LUNAR_FESTIVAL = 366,
+ QUEST_SORT_REPUTATION = 367,
+ QUEST_SORT_INVASION = 368,
+ QUEST_SORT_MIDSUMMER = 369,
+ QUEST_SORT_BREWFEST = 370,
+ QUEST_SORT_INSCRIPTION = 371,
+ QUEST_SORT_DEATH_KNIGHT = 372,
+ QUEST_SORT_JEWELCRAFTING = 373
+};
+
+inline uint8 ClassByQuestSort(int32 QuestSort)
+{
+ switch(QuestSort)
+ {
+ case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
+ case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
+ case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
+ case QUEST_SORT_PALADIN: return CLASS_PALADIN;
+ case QUEST_SORT_MAGE: return CLASS_MAGE;
+ case QUEST_SORT_ROGUE: return CLASS_ROGUE;
+ case QUEST_SORT_HUNTER: return CLASS_HUNTER;
+ case QUEST_SORT_PRIEST: return CLASS_PRIEST;
+ case QUEST_SORT_DRUID: return CLASS_DRUID;
+ case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
+ }
+ return 0;
+}
+
+enum SkillType
+{
+ SKILL_NONE = 0,
+
+ SKILL_FROST = 6,
+ SKILL_FIRE = 8,
+ SKILL_ARMS = 26,
+ SKILL_COMBAT = 38,
+ SKILL_SUBTLETY = 39,
+ SKILL_SWORDS = 43,
+ SKILL_AXES = 44,
+ SKILL_BOWS = 45,
+ SKILL_GUNS = 46,
+ SKILL_BEAST_MASTERY = 50,
+ SKILL_SURVIVAL = 51,
+ SKILL_MACES = 54,
+ SKILL_2H_SWORDS = 55,
+ SKILL_HOLY = 56,
+ SKILL_SHADOW = 78,
+ SKILL_DEFENSE = 95,
+ SKILL_LANG_COMMON = 98,
+ SKILL_RACIAL_DWARVEN = 101,
+ SKILL_LANG_ORCISH = 109,
+ SKILL_LANG_DWARVEN = 111,
+ SKILL_LANG_DARNASSIAN = 113,
+ SKILL_LANG_TAURAHE = 115,
+ SKILL_DUAL_WIELD = 118,
+ SKILL_RACIAL_TAUREN = 124,
+ SKILL_ORC_RACIAL = 125,
+ SKILL_RACIAL_NIGHT_ELF = 126,
+ SKILL_FIRST_AID = 129,
+ SKILL_FERAL_COMBAT = 134,
+ SKILL_STAVES = 136,
+ SKILL_LANG_THALASSIAN = 137,
+ SKILL_LANG_DRACONIC = 138,
+ SKILL_LANG_DEMON_TONGUE = 139,
+ SKILL_LANG_TITAN = 140,
+ SKILL_LANG_OLD_TONGUE = 141,
+ SKILL_SURVIVAL2 = 142,
+ SKILL_RIDING_HORSE = 148,
+ SKILL_RIDING_WOLF = 149,
+ SKILL_RIDING_RAM = 152,
+ SKILL_RIDING_TIGER = 150,
+ SKILL_SWIMING = 155,
+ SKILL_2H_MACES = 160,
+ SKILL_UNARMED = 162,
+ SKILL_MARKSMANSHIP = 163,
+ SKILL_BLACKSMITHING = 164,
+ SKILL_LEATHERWORKING = 165,
+ SKILL_ALCHEMY = 171,
+ SKILL_2H_AXES = 172,
+ SKILL_DAGGERS = 173,
+ SKILL_THROWN = 176,
+ SKILL_HERBALISM = 182,
+ SKILL_GENERIC_DND = 183,
+ SKILL_RETRIBUTION = 184,
+ SKILL_COOKING = 185,
+ SKILL_MINING = 186,
+ SKILL_PET_IMP = 188,
+ SKILL_PET_FELHUNTER = 189,
+ SKILL_TAILORING = 197,
+ SKILL_ENGINEERING = 202,
+ SKILL_PET_SPIDER = 203,
+ SKILL_PET_VOIDWALKER = 204,
+ SKILL_PET_SUCCUBUS = 205,
+ SKILL_PET_INFERNAL = 206,
+ SKILL_PET_DOOMGUARD = 207,
+ SKILL_PET_WOLF = 208,
+ SKILL_PET_CAT = 209,
+ SKILL_PET_BEAR = 210,
+ SKILL_PET_BOAR = 211,
+ SKILL_PET_CROCILISK = 212,
+ SKILL_PET_CARRION_BIRD = 213,
+ SKILL_PET_CRAB = 214,
+ SKILL_PET_GORILLA = 215,
+ SKILL_PET_RAPTOR = 217,
+ SKILL_PET_TALLSTRIDER = 218,
+ SKILL_RACIAL_UNDED = 220,
+ SKILL_CROSSBOWS = 226,
+ SKILL_WANDS = 228,
+ SKILL_POLEARMS = 229,
+ SKILL_PET_SCORPID = 236,
+ SKILL_ARCANE = 237,
+ SKILL_PET_TURTLE = 251,
+ SKILL_ASSASSINATION = 253,
+ SKILL_FURY = 256,
+ SKILL_PROTECTION = 257,
+ SKILL_PROTECTION2 = 267,
+ SKILL_PET_TALENTS = 270,
+ SKILL_PLATE_MAIL = 293,
+ SKILL_LANG_GNOMISH = 313,
+ SKILL_LANG_TROLL = 315,
+ SKILL_ENCHANTING = 333,
+ SKILL_DEMONOLOGY = 354,
+ SKILL_AFFLICTION = 355,
+ SKILL_FISHING = 356,
+ SKILL_ENHANCEMENT = 373,
+ SKILL_RESTORATION = 374,
+ SKILL_ELEMENTAL_COMBAT = 375,
+ SKILL_SKINNING = 393,
+ SKILL_MAIL = 413,
+ SKILL_LEATHER = 414,
+ SKILL_CLOTH = 415,
+ SKILL_SHIELD = 433,
+ SKILL_FIST_WEAPONS = 473,
+ SKILL_RIDING_RAPTOR = 533,
+ SKILL_RIDING_MECHANOSTRIDER = 553,
+ SKILL_RIDING_UNDEAD_HORSE = 554,
+ SKILL_RESTORATION2 = 573,
+ SKILL_BALANCE = 574,
+ SKILL_DESTRUCTION = 593,
+ SKILL_HOLY2 = 594,
+ SKILL_DISCIPLINE = 613,
+ SKILL_LOCKPICKING = 633,
+ SKILL_PET_BAT = 653,
+ SKILL_PET_HYENA = 654,
+ SKILL_PET_BIRD_OF_PREY = 655,
+ SKILL_PET_WIND_SERPENT = 656,
+ SKILL_LANG_GUTTERSPEAK = 673,
+ SKILL_RIDING_KODO = 713,
+ SKILL_RACIAL_TROLL = 733,
+ SKILL_RACIAL_GNOME = 753,
+ SKILL_RACIAL_HUMAN = 754,
+ SKILL_JEWELCRAFTING = 755,
+ SKILL_RACIAL_BLOODELF = 756,
+ SKILL_PET_EVENT_RC = 758,
+ SKILL_LANG_DRAENEI = 759,
+ SKILL_RACIAL_DRAENEI = 760,
+ SKILL_PET_FELGUARD = 761,
+ SKILL_RIDING = 762,
+ SKILL_PET_DRAGONHAWK = 763,
+ SKILL_PET_NETHER_RAY = 764,
+ SKILL_PET_SPOREBAT = 765,
+ SKILL_PET_WARP_STALKER = 766,
+ SKILL_PET_RAVAGER = 767,
+ SKILL_PET_SERPENT = 768,
+ SKILL_INTERNAL = 769,
+ SKILL_DK_BLOOD = 770,
+ SKILL_DK_FROST = 771,
+ SKILL_DK_UNHOLY = 772,
+ SKILL_INSCRIPTION = 773,
+ SKILL_PET_MOTH = 775,
+ SKILL_RUNEFORGING = 776,
+ SKILL_MOUNTS = 777,
+ SKILL_COMPANIONS = 778,
+ SKILL_PET_EXOTIC_CHIMAERA = 780,
+ SKILL_PET_EXOTIC_DEVILSAUR = 781,
+ SKILL_PET_GHOUL = 782,
+ SKILL_PET_EXOTIC_SILITHID = 783,
+ SKILL_PET_EXOTIC_WORM = 784,
+ SKILL_PET_WASP = 785,
+ SKILL_PET_EXOTIC_RHINO = 786,
+ SKILL_PET_EXOTIC_CORE_HOUND = 787,
+ SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
+};
+
+#define MAX_SKILL_TYPE 789
+
+inline SkillType SkillByLockType(LockType locktype)
+{
+ switch(locktype)
+ {
+ case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
+ case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
+ case LOCKTYPE_MINING: return SKILL_MINING;
+ case LOCKTYPE_FISHING: return SKILL_FISHING;
+ case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
+ default: break;
+ }
+ return SKILL_NONE;
+}
+
+inline uint32 SkillByQuestSort(int32 QuestSort)
+{
+ switch(QuestSort)
+ {
+ case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
+ case QUEST_SORT_FISHING: return SKILL_FISHING;
+ case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
+ case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
+ case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
+ case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
+ case QUEST_SORT_TAILORING: return SKILL_TAILORING;
+ case QUEST_SORT_COOKING: return SKILL_COOKING;
+ case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
+ case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
+ case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
+ }
+ return 0;
+}
+
+enum SkillCategory
+{
+ SKILL_CATEGORY_ATTRIBUTES = 5,
+ SKILL_CATEGORY_WEAPON = 6,
+ SKILL_CATEGORY_CLASS = 7,
+ SKILL_CATEGORY_ARMOR = 8,
+ SKILL_CATEGORY_SECONDARY = 9, // secondary professions
+ SKILL_CATEGORY_LANGUAGES = 10,
+ SKILL_CATEGORY_PROFESSION = 11, // primary professions
+ SKILL_CATEGORY_GENERIC = 12
+};
+
+enum TotemCategory
+{
+ TC_SKINNING_SKIFE_OLD = 1,
+ TC_EARTH_TOTEM = 2,
+ TC_AIR_TOTEM = 3,
+ TC_FIRE_TOTEM = 4,
+ TC_WATER_TOTEM = 5,
+ TC_COPPER_ROD = 6,
+ TC_SILVER_ROD = 7,
+ TC_GOLDEN_ROD = 8,
+ TC_TRUESILVER_ROD = 9,
+ TC_ARCANITE_ROD = 10,
+ TC_MINING_PICK_OLD = 11,
+ TC_PHILOSOPHERS_STONE = 12,
+ TC_BLACKSMITH_HAMMER_OLD = 13,
+ TC_ARCLIGHT_SPANNER = 14,
+ TC_GYROMATIC_MA = 15,
+ TC_MASTER_TOTEM = 21,
+ TC_FEL_IRON_ROD = 41,
+ TC_ADAMANTITE_ROD = 62,
+ TC_ETERNIUM_ROD = 63,
+ TC_HOLLOW_QUILL = 81,
+ TC_RUNED_AZURITE_ROD = 101,
+ TC_VIRTUOSO_INKING_SET = 121,
+ TC_DRUMS = 141,
+ TC_GNOMISH_ARMY_KNIFE = 161,
+ TC_BLACKSMITH_HAMMER = 162,
+ TC_MINING_PICK = 165,
+ TC_SKINNING_KNIFE = 166,
+ TC_HAMMER_PICK = 167,
+ TC_BLADED_PICKAXE = 168,
+ TC_FLINT_AND_TINDER = 169,
+ TC_RUNED_COBALT_ROD = 189,
+ TC_RUNED_TITANIUM_ROD = 190
+};
+
+enum UnitDynFlags
+{
+ UNIT_DYNFLAG_NONE = 0x0000,
+ UNIT_DYNFLAG_LOOTABLE = 0x0001,
+ UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
+ UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
+ UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
+ UNIT_DYNFLAG_SPECIALINFO = 0x0010,
+ UNIT_DYNFLAG_DEAD = 0x0020,
+ UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
+ UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
+};
+
+enum CorpseDynFlags
+{
+ CORPSE_DYNFLAG_LOOTABLE = 0x0001
+};
+
+// Passive Spell codes explicit used in code
+#define SPELL_ID_GENERIC_LEARN 483
+#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
+#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
+#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
+#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
+#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
+#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
+#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
+
+enum WeatherType
+{
+ WEATHER_TYPE_FINE = 0,
+ WEATHER_TYPE_RAIN = 1,
+ WEATHER_TYPE_SNOW = 2,
+ WEATHER_TYPE_STORM = 3,
+ WEATHER_TYPE_THUNDERS = 86,
+ WEATHER_TYPE_BLACKRAIN = 90
+};
+
+#define MAX_WEATHER_TYPE 4
+
+enum ChatMsg
+{
+ CHAT_MSG_ADDON = 0xFFFFFFFF,
+ CHAT_MSG_SYSTEM = 0x00,
+ CHAT_MSG_SAY = 0x01,
+ CHAT_MSG_PARTY = 0x02,
+ CHAT_MSG_RAID = 0x03,
+ CHAT_MSG_GUILD = 0x04,
+ CHAT_MSG_OFFICER = 0x05,
+ CHAT_MSG_YELL = 0x06,
+ CHAT_MSG_WHISPER = 0x07,
+ CHAT_MSG_WHISPER_FOREIGN = 0x08,
+ CHAT_MSG_WHISPER_INFORM = 0x09,
+ CHAT_MSG_EMOTE = 0x0A,
+ CHAT_MSG_TEXT_EMOTE = 0x0B,
+ CHAT_MSG_MONSTER_SAY = 0x0C,
+ CHAT_MSG_MONSTER_PARTY = 0x0D,
+ CHAT_MSG_MONSTER_YELL = 0x0E,
+ CHAT_MSG_MONSTER_WHISPER = 0x0F,
+ CHAT_MSG_MONSTER_EMOTE = 0x10,
+ CHAT_MSG_CHANNEL = 0x11,
+ CHAT_MSG_CHANNEL_JOIN = 0x12,
+ CHAT_MSG_CHANNEL_LEAVE = 0x13,
+ CHAT_MSG_CHANNEL_LIST = 0x14,
+ CHAT_MSG_CHANNEL_NOTICE = 0x15,
+ CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
+ CHAT_MSG_AFK = 0x17,
+ CHAT_MSG_DND = 0x18,
+ CHAT_MSG_IGNORED = 0x19,
+ CHAT_MSG_SKILL = 0x1A,
+ CHAT_MSG_LOOT = 0x1B,
+ CHAT_MSG_MONEY = 0x1C,
+ CHAT_MSG_OPENING = 0x1D,
+ CHAT_MSG_TRADESKILLS = 0x1E,
+ CHAT_MSG_PET_INFO = 0x1F,
+ CHAT_MSG_COMBAT_MISC_INFO = 0x20,
+ CHAT_MSG_COMBAT_XP_GAIN = 0x21,
+ CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
+ CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
+ CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
+ CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
+ CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
+ CHAT_MSG_RAID_LEADER = 0x27,
+ CHAT_MSG_RAID_WARNING = 0x28,
+ CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
+ CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
+ CHAT_MSG_FILTERED = 0x2B,
+ CHAT_MSG_BATTLEGROUND = 0x2C,
+ CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
+ CHAT_MSG_RESTRICTED = 0x2E,
+ CHAT_MSG_BATTLENET = 0x2F,
+ CHAT_MSG_ACHIEVEMENT = 0x30,
+ CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
+ CHAT_MSG_ARENA_POINTS = 0x32,
+ CHAT_MSG_PARTY_LEADER = 0x33
+};
+
+#define MAX_CHAT_MSG_TYPE 0x34
+
+enum ChatLinkColors
+{
+ CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
+ CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
+ CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
+ CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
+ CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
+ CHAT_LINK_COLOR_GLYPH = 0xff66bbff
+};
+
+// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
+enum PetDiet
+{
+ PET_DIET_MEAT = 1,
+ PET_DIET_FISH = 2,
+ PET_DIET_CHEESE = 3,
+ PET_DIET_BREAD = 4,
+ PET_DIET_FUNGAS = 5,
+ PET_DIET_FRUIT = 6,
+ PET_DIET_RAW_MEAT = 7,
+ PET_DIET_RAW_FISH = 8
+};
+
+#define MAX_PET_DIET 9
+
+#define CHAIN_SPELL_JUMP_RADIUS 10
+
+// Max values for Guild & Guild Bank
+#define GUILD_BANK_MAX_TABS 6 // send by client for money log also
+#define GUILD_BANK_MAX_SLOTS 98
+#define GUILD_BANK_MAX_LOGS 25
+#define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB
+#define GUILD_EVENTLOG_MAX_RECORDS 100
+#define GUILD_RANKS_MIN_COUNT 5
+#define GUILD_RANKS_MAX_COUNT 10
+
+enum AiReaction
+{
+ AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
+ AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
+ AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
+ AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
+ AI_REACTION_DESTROY = 4, // used on object destroy (NOT used in client packet handler)
+};
+
+// Diminishing Returns Types
+enum DiminishingReturnsType
+{
+ DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
+ DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
+ DRTYPE_ALL = 2 // this spell is diminished in every case
+};
+
+// Diminishing Return Groups
+enum DiminishingGroup
+{
+ // Common Groups
+ DIMINISHING_NONE,
+ DIMINISHING_CONTROL_STUN, // Player Controlled stuns
+ DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
+ DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
+ DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
+ // Shared Class Specific
+ DIMINISHING_FEAR_CHARM_BLIND, // Fears & charm and Blind
+ DIMINISHING_DISORIENT,
+ DIMINISHING_HORROR,
+ // Druid Specific
+ DIMINISHING_CYCLONE,
+ DIMINISHING_CHEAPSHOT_POUNCE,
+ DIMINISHING_DISARM, // From 2.3.0
+ DIMINISHING_SILENCE, // From 2.3.0
+ DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
+ DIMINISHING_BANISH,
+ // Other
+ // Don't Diminish, but limit duration to 10s
+ DIMINISHING_LIMITONLY
+};
+
+enum ResponseCodes
+{
+ RESPONSE_SUCCESS = 0x00,
+ RESPONSE_FAILURE = 0x01,
+ RESPONSE_CANCELLED = 0x02,
+ RESPONSE_DISCONNECTED = 0x03,
+ RESPONSE_FAILED_TO_CONNECT = 0x04,
+ RESPONSE_CONNECTED = 0x05,
+ RESPONSE_VERSION_MISMATCH = 0x06,
+
+ CSTATUS_CONNECTING = 0x07,
+ CSTATUS_NEGOTIATING_SECURITY = 0x08,
+ CSTATUS_NEGOTIATION_COMPLETE = 0x09,
+ CSTATUS_NEGOTIATION_FAILED = 0x0A,
+ CSTATUS_AUTHENTICATING = 0x0B,
+
+ AUTH_OK = 0x0C,
+ AUTH_FAILED = 0x0D,
+ AUTH_REJECT = 0x0E,
+ AUTH_BAD_SERVER_PROOF = 0x0F,
+ AUTH_UNAVAILABLE = 0x10,
+ AUTH_SYSTEM_ERROR = 0x11,
+ AUTH_BILLING_ERROR = 0x12,
+ AUTH_BILLING_EXPIRED = 0x13,
+ AUTH_VERSION_MISMATCH = 0x14,
+ AUTH_UNKNOWN_ACCOUNT = 0x15,
+ AUTH_INCORRECT_PASSWORD = 0x16,
+ AUTH_SESSION_EXPIRED = 0x17,
+ AUTH_SERVER_SHUTTING_DOWN = 0x18,
+ AUTH_ALREADY_LOGGING_IN = 0x19,
+ AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
+ AUTH_WAIT_QUEUE = 0x1B,
+ AUTH_BANNED = 0x1C,
+ AUTH_ALREADY_ONLINE = 0x1D,
+ AUTH_NO_TIME = 0x1E,
+ AUTH_DB_BUSY = 0x1F,
+ AUTH_SUSPENDED = 0x20,
+ AUTH_PARENTAL_CONTROL = 0x21,
+ AUTH_LOCKED_ENFORCED = 0x22,
+
+ REALM_LIST_IN_PROGRESS = 0x23,
+ REALM_LIST_SUCCESS = 0x24,
+ REALM_LIST_FAILED = 0x25,
+ REALM_LIST_INVALID = 0x26,
+ REALM_LIST_REALM_NOT_FOUND = 0x27,
+
+ ACCOUNT_CREATE_IN_PROGRESS = 0x28,
+ ACCOUNT_CREATE_SUCCESS = 0x29,
+ ACCOUNT_CREATE_FAILED = 0x2A,
+
+ CHAR_LIST_RETRIEVING = 0x2B,
+ CHAR_LIST_RETRIEVED = 0x2C,
+ CHAR_LIST_FAILED = 0x2D,
+
+ CHAR_CREATE_IN_PROGRESS = 0x2E,
+ CHAR_CREATE_SUCCESS = 0x2F,
+ CHAR_CREATE_ERROR = 0x30,
+ CHAR_CREATE_FAILED = 0x31,
+ CHAR_CREATE_NAME_IN_USE = 0x32,
+ CHAR_CREATE_DISABLED = 0x33,
+ CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
+ CHAR_CREATE_SERVER_LIMIT = 0x35,
+ CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
+ CHAR_CREATE_SERVER_QUEUE = 0x37,
+ CHAR_CREATE_ONLY_EXISTING = 0x38,
+ CHAR_CREATE_EXPANSION = 0x39,
+ CHAR_CREATE_EXPANSION_CLASS = 0x3A,
+ CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
+ CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
+ CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D,
+ CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E,
+ CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F,
+ CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40,
+ CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41,
+ CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42,
+ CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43,
+ CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44,
+ CHAR_CREATE_FORCE_LOGIN = 0x45,
+
+ CHAR_DELETE_IN_PROGRESS = 0x46,
+ CHAR_DELETE_SUCCESS = 0x47,
+ CHAR_DELETE_FAILED = 0x48,
+ CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49,
+ CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A,
+ CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B,
+
+ CHAR_LOGIN_IN_PROGRESS = 0x4C,
+ CHAR_LOGIN_SUCCESS = 0x4D,
+ CHAR_LOGIN_NO_WORLD = 0x4E,
+ CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F,
+ CHAR_LOGIN_NO_INSTANCES = 0x50,
+ CHAR_LOGIN_FAILED = 0x51,
+ CHAR_LOGIN_DISABLED = 0x52,
+ CHAR_LOGIN_NO_CHARACTER = 0x53,
+ CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54,
+ CHAR_LOGIN_LOCKED_BY_BILLING = 0x55,
+ CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56,
+
+ CHAR_NAME_SUCCESS = 0x57,
+ CHAR_NAME_FAILURE = 0x58,
+ CHAR_NAME_NO_NAME = 0x59,
+ CHAR_NAME_TOO_SHORT = 0x5A,
+ CHAR_NAME_TOO_LONG = 0x5B,
+ CHAR_NAME_INVALID_CHARACTER = 0x5C,
+ CHAR_NAME_MIXED_LANGUAGES = 0x5D,
+ CHAR_NAME_PROFANE = 0x5E,
+ CHAR_NAME_RESERVED = 0x5F,
+ CHAR_NAME_INVALID_APOSTROPHE = 0x60,
+ CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61,
+ CHAR_NAME_THREE_CONSECUTIVE = 0x62,
+ CHAR_NAME_INVALID_SPACE = 0x63,
+ CHAR_NAME_CONSECUTIVE_SPACES = 0x64,
+ CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65,
+ CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66,
+ CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67
+};
+
+/// Ban function modes
+enum BanMode
+{
+ BAN_ACCOUNT,
+ BAN_CHARACTER,
+ BAN_IP
+};
+
+/// Ban function return codes
+enum BanReturn
+{
+ BAN_SUCCESS,
+ BAN_SYNTAX_ERROR,
+ BAN_NOTFOUND
+};
+
+// indexes of BattlemasterList.dbc
+enum BattleGroundTypeId
+{
+ BATTLEGROUND_TYPE_NONE = 0,
+ BATTLEGROUND_AV = 1,
+ BATTLEGROUND_WS = 2,
+ BATTLEGROUND_AB = 3,
+ BATTLEGROUND_NA = 4,
+ BATTLEGROUND_BE = 5,
+ BATTLEGROUND_AA = 6, // all arenas
+ BATTLEGROUND_EY = 7,
+ BATTLEGROUND_RL = 8,
+ BATTLEGROUND_SA = 9,
+ BATTLEGROUND_DS = 10,
+ BATTLEGROUND_RV = 11,
+ BATTLEGROUND_IC = 30,
+ BATTLEGROUND_RB = 32 // random battleground
+};
+#define MAX_BATTLEGROUND_TYPE_ID 33
+
+enum MailResponseType
+{
+ MAIL_SEND = 0,
+ MAIL_MONEY_TAKEN = 1,
+ MAIL_ITEM_TAKEN = 2,
+ MAIL_RETURNED_TO_SENDER = 3,
+ MAIL_DELETED = 4,
+ MAIL_MADE_PERMANENT = 5
+};
+
+enum MailResponseResult
+{
+ MAIL_OK = 0,
+ MAIL_ERR_EQUIP_ERROR = 1,
+ MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
+ MAIL_ERR_NOT_ENOUGH_MONEY = 3,
+ MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
+ MAIL_ERR_NOT_YOUR_TEAM = 5,
+ MAIL_ERR_INTERNAL_ERROR = 6,
+ MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
+ MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
+ MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
+ MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
+ MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
+ MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
+ MAIL_ERR_ITEM_HAS_EXPIRED = 21,
+};
+
+// reasons for why pet tame may fail
+// in fact, these are also used elsewhere
+enum PetTameFailureReason
+{
+ PETTAME_INVALIDCREATURE = 1,
+ PETTAME_TOOMANY = 2,
+ PETTAME_CREATUREALREADYOWNED = 3,
+ PETTAME_NOTTAMEABLE = 4,
+ PETTAME_ANOTHERSUMMONACTIVE = 5,
+ PETTAME_UNITSCANTTAME = 6,
+ PETTAME_NOPETAVAILABLE = 7, // not used in taming
+ PETTAME_INTERNALERROR = 8,
+ PETTAME_TOOHIGHLEVEL = 9,
+ PETTAME_DEAD = 10, // not used in taming
+ PETTAME_NOTDEAD = 11, // not used in taming
+ PETTAME_CANTCONTROLEXOTIC = 12, // 3.x
+ PETTAME_UNKNOWNERROR = 13
+};
+
+// Stored in SummonProperties.dbc with slot+1 values
+enum TotemSlot
+{
+ TOTEM_SLOT_FIRE = 0,
+ TOTEM_SLOT_EARTH = 1,
+ TOTEM_SLOT_WATER = 2,
+ TOTEM_SLOT_AIR = 3,
+};
+
+#define TOTEM_SLOT_NONE 255 // custom value for no slot case
+
+#define MAX_TOTEM_SLOT 4
+
+enum TradeStatus
+{
+ TRADE_STATUS_BUSY = 0,
+ TRADE_STATUS_BEGIN_TRADE = 1,
+ TRADE_STATUS_OPEN_WINDOW = 2,
+ TRADE_STATUS_TRADE_CANCELED = 3,
+ TRADE_STATUS_TRADE_ACCEPT = 4,
+ TRADE_STATUS_BUSY_2 = 5,
+ TRADE_STATUS_NO_TARGET = 6,
+ TRADE_STATUS_BACK_TO_TRADE = 7,
+ TRADE_STATUS_TRADE_COMPLETE = 8,
+ // 9?
+ TRADE_STATUS_TARGET_TO_FAR = 10,
+ TRADE_STATUS_WRONG_FACTION = 11,
+ TRADE_STATUS_CLOSE_WINDOW = 12,
+ // 13?
+ TRADE_STATUS_IGNORE_YOU = 14,
+ TRADE_STATUS_YOU_STUNNED = 15,
+ TRADE_STATUS_TARGET_STUNNED = 16,
+ TRADE_STATUS_YOU_DEAD = 17,
+ TRADE_STATUS_TARGET_DEAD = 18,
+ TRADE_STATUS_YOU_LOGOUT = 19,
+ TRADE_STATUS_TARGET_LOGOUT = 20,
+ TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
+ TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
+};
+
+// we need to stick to 1 version or half of the stuff will work for someone
+// others will not and opposite
+// will only support WoW, WoW:TBC and WoW:WotLK 3.3.5a client build 12340...
+
+#define EXPECTED_MANGOSD_CLIENT_BUILD {12340, 0}
+
+// max supported expansion level in mangosd
+// NOTE: not set it more that supported by targeted client version with all expansions installed
+// account with expansion > client supported will rejected at connection by client
+// because if client receive unsupported expansion level it think
+// that it not have expansion installed and reject
+#define MAX_EXPANSION 2
+
+#endif
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f3dc552e8..aa0c16238 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3250,7 +3250,7 @@ void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
else if ((m_spellInfo->Id == 67486 || m_spellInfo->Id == 67489) && unitTarget->GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)unitTarget;
- if (player->HasSkill(SKILL_ENGINERING))
+ if (player->HasSkill(SKILL_ENGINEERING))
addhealth += int32(addhealth * 0.25);
}
@@ -3556,7 +3556,7 @@ void Spell::EffectEnergize(SpellEffectIndex eff_idx)
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)unitTarget;
- if (player->HasSkill(SKILL_ENGINERING))
+ if (player->HasSkill(SKILL_ENGINEERING))
damage += int32(damage * 0.25);
}
break;
@@ -4349,9 +4349,9 @@ void Spell::DoSummonWild(SpellEffectIndex eff_idx, uint32 forceFaction)
if (m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
- if (proto && proto->RequiredSkill == SKILL_ENGINERING)
+ if (proto && proto->RequiredSkill == SKILL_ENGINEERING)
{
- uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
+ uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINEERING);
if (skill202)
level = skill202/5;
}
@@ -4413,9 +4413,9 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
- if (proto && proto->RequiredSkill == SKILL_ENGINERING)
+ if (proto && proto->RequiredSkill == SKILL_ENGINEERING)
{
- uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
+ uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINEERING);
if (skill202)
{
level = skill202 / 5;
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index f6e30e1e5..aa8228c50 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -438,7 +438,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl
weapon_mindamage = lvl*0.85f*att_speed;
weapon_maxdamage = lvl*1.25f*att_speed;
}
- else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)
+ else if (!IsUseEquippedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)
{
weapon_mindamage = BASE_MINDAMAGE;
weapon_maxdamage = BASE_MAXDAMAGE;
diff --git a/src/mangosd/CliRunnable.cpp b/src/mangosd/CliRunnable.cpp
index 258bb4378..59af9ba0f 100644
--- a/src/mangosd/CliRunnable.cpp
+++ b/src/mangosd/CliRunnable.cpp
@@ -102,7 +102,7 @@ bool ChatHandler::HandleAccountDeleteCommand(char* args)
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
- * @param searchString the search string which either contains a player GUID (low part) or a part fo the character-name
+ * @param searchString the search string which either contains a player GUID (low part) or a part of the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
@@ -225,7 +225,7 @@ void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundL
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
- * @param args the search string which either contains a player GUID or a part fo the character-name
+ * @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedListCommand(char* args)
{
@@ -354,7 +354,7 @@ bool ChatHandler::HandleCharacterDeletedRestoreCommand(char* args)
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
- * @param args the search string which either contains a player GUID or a part fo the character-name
+ * @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedDeleteCommand(char* args)
{
@@ -391,7 +391,7 @@ bool ChatHandler::HandleCharacterDeletedDeleteCommand(char* args)
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
- * @param args the search string which either contains a player GUID or a part fo the character-name
+ * @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedOldCommand(char* args)
{
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 4a993722e..99f98e76a 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "10448"
+ #define REVISION_NR "10449"
#endif // __REVISION_NR_H__