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[10529] Water level in movement use fixes.
* Move selection allowed upper and lower heights for target point into near point core function used for contact/close point selection. Selection base at possibility target point searcher fly/swim(or walk by water bottom). * Use vamp water level data so have proper water level in instances in movements. * Use increased ground search distance for water level case.
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13 changed files with 171 additions and 41 deletions
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@ -2027,7 +2027,7 @@ bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y
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}
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Map const *map = sMapMgr.CreateBaseMap(mapid);
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z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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z = map->GetWaterOrGroundLevel(x, y, MAX_HEIGHT);
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}
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// stop flight if need
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