mirror of
https://github.com/mangosfour/server.git
synced 2025-12-25 04:37:02 +00:00
[10529] Water level in movement use fixes.
* Move selection allowed upper and lower heights for target point into near point core function used for contact/close point selection. Selection base at possibility target point searcher fly/swim(or walk by water bottom). * Use vamp water level data so have proper water level in instances in movements. * Use increased ground search distance for water level case.
This commit is contained in:
parent
f92518ee14
commit
2170c9c919
13 changed files with 171 additions and 41 deletions
|
|
@ -164,7 +164,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
|
|||
}
|
||||
|
||||
float px, py, pz;
|
||||
owner->GetClosePoint(px, py, pz, GetObjectBoundingRadius(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
owner->GetClosePoint(px, py, pz, GetObjectBoundingRadius(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, this);
|
||||
|
||||
Relocate(px, py, pz, owner->GetOrientation());
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue