mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 19:37:02 +00:00
[10529] Water level in movement use fixes.
* Move selection allowed upper and lower heights for target point into near point core function used for contact/close point selection. Selection base at possibility target point searcher fly/swim(or walk by water bottom). * Use vamp water level data so have proper water level in instances in movements. * Use increased ground search distance for water level case.
This commit is contained in:
parent
f92518ee14
commit
2170c9c919
13 changed files with 171 additions and 41 deletions
|
|
@ -7198,7 +7198,7 @@ void Spell::EffectLeapForward(SpellEffectIndex eff_idx)
|
|||
fx = fx2;
|
||||
fy = fy2;
|
||||
fz = fz2;
|
||||
unitTarget->UpdateGroundPositionZ(fx, fy, fz);
|
||||
unitTarget->UpdateAllowedPositionZ(fx, fy, fz);
|
||||
}
|
||||
|
||||
unitTarget->NearTeleportTo(fx, fy, fz, unitTarget->GetOrientation(), unitTarget == m_caster);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue