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[10529] Water level in movement use fixes.
* Move selection allowed upper and lower heights for target point into near point core function used for contact/close point selection. Selection base at possibility target point searcher fly/swim(or walk by water bottom). * Use vamp water level data so have proper water level in instances in movements. * Use increased ground search distance for water level case.
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13 changed files with 171 additions and 41 deletions
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@ -10506,7 +10506,7 @@ void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpee
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fz = fz2;
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}
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UpdateGroundPositionZ(fx, fy, fz);
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UpdateAllowedPositionZ(fx, fy, fz);
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//FIXME: this mostly hack, must exist some packet for proper creature move at client side
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// with CreatureRelocation at server side
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